Add PROGMEM keyword to Clueboard keymaps
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@ -1,4 +1,4 @@
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#include "60.h"
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#include QMK_KEYBOARD_H
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#define _______ KC_TRNS
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@ -32,7 +32,7 @@ enum custom_keycodes {
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float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
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#endif
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
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@ -1,4 +1,4 @@
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#include "60.h"
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#include QMK_KEYBOARD_H
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#define _______ KC_TRNS
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@ -8,7 +8,7 @@ enum keyboard_layers {
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_CL
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};
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| BkSp|
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@ -1,4 +1,4 @@
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#include "60.h"
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#include QMK_KEYBOARD_H
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#define _______ KC_TRNS
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@ -33,7 +33,7 @@ enum custom_keycodes {
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float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
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#endif
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------------.
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* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
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