[Keymap] My DZ60 Layout and files (#7537)
* I don't know if this is how my keyboard is laid out or not * testing, still broken * name change * I think this is the layout I will try to use to start * it compiles! * added norman layout! * media keys * Moved backlight functions to KEYB Moved Delete off of Backspace and to the < key * more changes to layout, move Norman to 1 so it was moddable by FCTN * swapped volume and media, I use volume a lot more than media * Eh, it's still all in flux. * I don't want the entire function layer full of dead keys, after all... * moves escape to the caps lock key and caps lock to the functions layer * update my readme for posterity * Updates bonfire dz60 for better escape control * WIP commit -- this is not working yet * updates keymap for GAME layer adds info to README adds visual keyboard layout map in json and jpg for reference * updates readme for visual keymap insertion * removes my layout from the parent folder and keeps it localized * updates the C code to be more readable * finished the HELD_ESCAPE code * finishes v6.1.0 * updates layout names to match repo code style per @mechmerlin Apply suggestions from code review * updates to code style per suggestions by @mechmerlin * Update global-functions.c updates some personal documentation * updates hold time for escape on gaming layer * updates several aspects of the code based on PR requests * moves a variable
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16
keyboards/dz60/keymaps/_bonfire/README.md
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16
keyboards/dz60/keymaps/_bonfire/README.md
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# Docs
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1. https://docs.qmk.fm/#/
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2. To build, run: `make dz60:_bonfire`
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## Map of Layers
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http://www.keyboard-layout-editor.com/#/gists/b19ee1c251c908d9b5ef76965d588937
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![Visual Keymap](https://i.imgur.com/DuiUo0W.jpg)
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### Todo
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- lighting effects based on layer in use
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- https://github.com/DanDobrick/qmk_firmware/blob/danDobrick-v60r-layout/keyboards/v60_type_r/keymaps/danDobrick/keymap.c#L140
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- rewrite the mod-tap functions to use the non-deprecated way of instancing them
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1160
keyboards/dz60/keymaps/_bonfire/dz60-v6-1-0.json
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1160
keyboards/dz60/keymaps/_bonfire/dz60-v6-1-0.json
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File diff suppressed because it is too large
Load Diff
29
keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c
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keyboards/dz60/keymaps/_bonfire/keymap-parts/defs.c
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/**
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* Variables
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*
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*/
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int held_esc_threshold = 230;
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bool is_esc_held = false;
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uint16_t held_esc_timer = 0;
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/**
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* Define Layers
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*/
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enum layers {
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BASE = 0,
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NRMN,
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GAME,
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FCTN,
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KEYB
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};
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/**
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* Define Custom Keycodes
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*/
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enum custom_keycodes {
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HLD_ESC = SAFE_RANGE,
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MOD_UP = MT(MOD_RSFT, KC_UP),
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MOD_RT = MT(MOD_HYPR, KC_RIGHT),
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MOD_DN = MT(MOD_RCTL, KC_DOWN),
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MOD_LT = MT(MOD_RGUI, KC_LEFT)
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};
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34
keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
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keyboards/dz60/keymaps/_bonfire/keymap-parts/functions.c
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/**
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* Custom Keycodes
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* https://beta.docs.qmk.fm/detailed-guides/custom_quantum_functions#custom-keycodes
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*
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*/
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// Called on every keyup and keydown
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bool process_record_user(uint16_t keycode, keyrecord_t *record)
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{
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switch (keycode) {
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case HLD_ESC:
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if(record->event.pressed) {
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is_esc_held = true;
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held_esc_timer = timer_read();
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} else {
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is_esc_held = false;
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unregister_code(KC_ESC);
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}
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return true;
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break;
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default:
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return true;
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break;
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}
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}
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// checking the held escape timer
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void matrix_scan_user(void)
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{
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if(is_esc_held && timer_elapsed(held_esc_timer) > held_esc_threshold) {
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register_code(KC_ESC);
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}
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}
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115
keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c
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keyboards/dz60/keymaps/_bonfire/keymap-parts/layers.c
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#pragma once
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#include "quantum.h"
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/*
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* LAYOUT_bonfire Row Keys
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* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
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* │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │ 0e │ 14
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* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
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* │10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │ 14
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
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* │20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │ 13
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
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* │30 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │ 13
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* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤
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* │40 │41 │43 │ 46 │4a │4b │4d │4e │ 8
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* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
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*
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*/
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#define LAYOUT_bonfire( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
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k10, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
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k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
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k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3e, \
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k40, k41, k43, k46, k4a, k4b, k4d, k4e \
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) { \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e }, \
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{ k10, KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e }, \
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{ k20, KC_NO, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, KC_NO }, \
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{ k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, KC_NO, k3d, k3e }, \
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{ k40, k41, KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, KC_NO, k4d, k4e } \
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}
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/**
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* XXXXXXX = Key does nothing.
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* _______ = Key that allows the uppermost exposed key in a layer below it.
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*
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/**
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* Layer 0
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*
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* QWERTY and basic modifiers.
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* Upper layers are toggled or accessed through the "HACK" key: last key on fourth row.
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*/
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[BASE] = LAYOUT_bonfire(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOD_UP, MO(FCTN),
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MOD_LT, MOD_DN, MOD_RT
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),
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/**
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* Layer 1
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*
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* NORMAN Key layout.
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* All that's changed is the position of A-Z and a few punctuation keys.
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*/
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[NRMN] = LAYOUT_bonfire(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN, _______, _______, _______,
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_______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______, _______,
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_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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/**
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* Layer 2
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*
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* Moves the escape key from the left to the right side of the keyboard for gaming.
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*/
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[GAME] = LAYOUT_bonfire(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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HLD_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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/**
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* Layer 3
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*
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* Function layer.
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* This layer is accessed when "HACK" is held down.
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* Modifiers and such to basic keys, but with basic key functions.
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*/
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[FCTN] = LAYOUT_bonfire(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
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_______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______,
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_______, KC_SLEP, KC_WAKE, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, _______,
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_______, _______, _______, _______, _______, MO(KEYB), _______, _______
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),
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/**
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* Layer 4
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*
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* This is the KEYB/System layer.
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* Other keymaps call this a NAV layer, but it's more than just NAV-ing the board's layers.
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* This Layer currently handles RGB and puts the board into RESET for flashing.
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*
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* ~ key resets board to [BASE].
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* 1 key toggles [NRMN].
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* 2 key toggles [GAME].
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* BACKSPACE puts board into reset.
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*/
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[KEYB] = LAYOUT_bonfire(
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TO(BASE), TG(NRMN), TO(GAME), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
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XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX
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)
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};
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12
keyboards/dz60/keymaps/_bonfire/keymap.c
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keyboards/dz60/keymaps/_bonfire/keymap.c
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#include QMK_KEYBOARD_H
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/**
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* Bonfire Layout
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* v6.1.0
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*
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* @author Ethan Beyer
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*
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*/
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#include "keymap-parts/defs.c"
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#include "keymap-parts/layers.c"
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#include "keymap-parts/functions.c"
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37
keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c
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keyboards/dz60/keymaps/_bonfire/not-in-use/super-alt-tab.c
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/**
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* Cool Function where a single key does ALT+TAB
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* From: https://beta.docs.qmk.fm/features/feature_macros#super-alt-tab
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*/
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bool is_alt_tab_active = false; // ADD this near the begining of keymap.c
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uint16_t alt_tab_timer = 0; // we will be using them soon.
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enum custom_keycodes { // Make sure have the awesome keycode ready
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ALT_TAB = SAFE_RANGE,
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};
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// key processing
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) { // This will do most of the grunt work with the keycodes.
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case ALT_TAB:
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if (record->event.pressed) {
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if (!is_alt_tab_active) {
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is_alt_tab_active = true;
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register_code(KC_LALT);
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}
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alt_tab_timer = timer_read();
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register_code(KC_TAB);
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} else {
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unregister_code(KC_TAB);
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}
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break;
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}
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return true;
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}
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// The very important timer.
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void matrix_scan_user(void) {
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if (is_alt_tab_active && timer_elapsed(alt_tab_timer) > 1000) {
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unregister_code(KC_LALT);
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is_alt_tab_active = false;
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}
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}
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3
keyboards/dz60/keymaps/_bonfire/rules.mk
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keyboards/dz60/keymaps/_bonfire/rules.mk
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MOUSEKEY_ENABLE = no
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# CONSOLE_ENABLE = yes
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7
keyboards/dz60/keymaps/_bonfire/scratchpad.txt
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7
keyboards/dz60/keymaps/_bonfire/scratchpad.txt
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[NAME] = LAYOUT_bonfire(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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)
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