[Keyboard] IDOBAO ID80v3 code rewrite and include factory keymap (#17234)

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Vino Rodrigues 2022-07-02 22:31:38 +10:00 committed by GitHub
parent 7a8a4b1938
commit 4aca94d247
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19 changed files with 790 additions and 449 deletions

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// Copyright 2022 Vino Rodrigues (@vinorodrigues)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "ansi.h"
#define __ NO_LED
#ifdef RGB_MATRIX_ENABLE
/* Per-key LED's
*
* 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65
*
* 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50
*
* 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35
*
* 34 33 32 31 30 29 28 27 26 25 24 23 22
*
* 21 20 19 18 17 16 15 14 13 12 11 10
* 9
* 8 7 6 5 4 3
* 2 1 0
*
* Underglow (as seen from top)
*
* 80 81 82 83 84 85
*
* 93 86
*
* 92 91 90 89 88 87
*
*/
led_config_t g_led_config = { {
// Key Matrix to LED Index
/* Generated with: https://xelus.netlify.app/guides/KLE_to_RGB_parser */
{ 8, 21, 34, 49, 64, 79, __, __, __, __, __ },
{ 7, __, 33, 48, 63, 78, __, __, __, __, __ },
{ 6, 20, 32, 47, 62, 77, __, __, 35, 50, 65 },
{ 0, 19, 31, 46, 61, 76, 9, __, 36, __, 67 },
{ 1, 18, 30, 45, 60, 75, 10, 22, 37, 52, 68 },
{ 2, 17, 29, 44, 59, 74, 11, 23, 38, 53, 69 },
{ 5, 16, 28, 43, 58, 73, __, __, __, 51, 66 },
{ 3, 15, 27, 42, 57, 72, 12, 24, 39, 54, 70 },
{ 4, 14, 26, 41, 56, 71, 13, 25, 40, 55, __ },
}, {
/* NB: Reversed order */
// per-key
{224,64 }, {209,64 }, {195,64 }, {173,61 }, {151,61 }, { 94,61 }, { 39,61 }, { 20,61 }, { 2,61 },
{209,52 }, {185,49 }, {165,49 }, {151,49 }, {136,49 }, {121,49 }, {106,49 }, { 92,49 }, { 77,49 }, { 62,49 }, { 48,49 }, { 33,49 }, { 9,49 },
{196,38 }, {173,38 }, {158,38 }, {143,38 }, {129,38 }, {114,38 }, { 99,38 }, { 84,38 }, { 70,38 }, { 55,38 }, { 40,38 }, { 26,38 }, { 6,38 },
{224,26 }, {202,26 }, {184,26 }, {169,26 }, {154,26 }, {140,26 }, {125,26 }, {110,26 }, { 95,26 }, { 81,26 }, { 66,26 }, { 51,26 }, { 37,26 }, { 22,26 }, { 4,26 },
{224,15 }, {198,15 }, {176,15 }, {162,15 }, {147,15 }, {132,15 }, {118,15 }, {103,15 }, { 88,15 }, { 73,15 }, { 59,15 }, { 44,15 }, { 29,15 }, { 15,15 }, { 0,15 },
{224,0 }, {206,0 }, {187,0 }, {173,0 }, {158,0 }, {143,0 }, {125,0 }, {110,0 }, { 95,0 }, { 81,0 }, { 62,0 }, { 48,0 }, { 33,0 }, { 18,0 }, { 0,0 },
// underglow
{ 0,0 }, { 45,0 }, { 90,0 }, {134,0 }, {179,0 }, {224,0 },
{224,32 },
{224,64 }, {179,64 }, {134,64 }, { 90,64 }, { 45,64 }, { 0,64 },
{ 0,32 }
}, {
/* NB: Reversed order */
4, 4, 4, 4, 4, 1, 4, 4, 4,
4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4,
4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4,
4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4,
4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
//
2, 2, 2, 2, 2, 2,
2,
2, 2, 2, 2, 2, 2,
2
} };
#endif

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// Copyright 2022 Vino Rodrigues (@vinorodrigues)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"

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// Copyright 2022 Vino Rodrigues (@vinorodrigues)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* --------------------------------
* Bootmagic Lite key configuration
* use the Esc key
* -------------------------------- */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 5
/* ----------------
* RGB Matrix stuff
* ---------------- */
#define RGB_DI_PIN E2
// RGB Matrix config
#if defined(RGB_DI_PIN) && defined(RGB_MATRIX_ENABLE)
#define DRIVER_LED_TOTAL 94
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
#define RGB_MATRIX_KEYPRESSES
#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
/* don't need `#if`, animation modes themselves check defines
* #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
/* #endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS */
/* don't need `#if`, animation modes themselves check defines
* #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) */
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
/* #endif // RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */
#endif // RGB_MATRIX_ENABLE
/* -----------------------
* Feature disable options
* These options are also useful to firmware size reduction.
* ----------------------- */
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

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{
"manufacturer": "IDOBAO",
"keyboard_name": "IDOBAO ID80v3",
"maintainer": "vinorodrigues",
"bootloader": "atmel-dfu",
"diode_direction": "COL2ROW",
"features": {
"bootmagic": true,
"mousekey": true,
"extrakey": true,
"console": false,
"command": false,
"nkro": true,
"backlight": false,
"rgblight": false
},
"matrix_pins": {
"cols": ["B7", "B3", "B2", "B1", "B0", "E6", "F1", "F4", "F5", "F6", "F7"],
"rows": ["D0", "D1", "D2", "D3", "D5", "D4", "D6", "D7", "B4"]
},
"processor": "atmega32u4",
"url": "https://idobao.net/search?type=product&q=id80*",
"usb": {
"vid": "0x6964",
"pid": "0x0380",
"device_version": "3.0.0"
},
"layouts": {
"LAYOUT_80_ansi": {
"layout": [
{ "matrix": [0, 5], "x": 0, "y": 0 },
{ "matrix": [1, 5], "x": 1.25, "y": 0 },
{ "matrix": [2, 5], "x": 2.25, "y": 0 },
{ "matrix": [3, 5], "x": 3.25, "y": 0 },
{ "matrix": [4, 5], "x": 4.25, "y": 0 },
{ "matrix": [5, 5], "x": 5.5, "y": 0 },
{ "matrix": [6, 5], "x": 6.5, "y": 0 },
{ "matrix": [7, 5], "x": 7.5, "y": 0 },
{ "matrix": [8, 5], "x": 8.5, "y": 0 },
{ "matrix": [7, 10], "x": 9.75, "y": 0 },
{ "matrix": [5, 10], "x": 10.75, "y": 0 },
{ "matrix": [4, 10], "x": 11.75, "y": 0 },
{ "matrix": [3, 10], "x": 12.75, "y": 0 },
{ "matrix": [6, 10], "x": 14, "y": 0 },
{ "matrix": [2, 10], "x": 15.25, "y": 0 },
{ "matrix": [0, 4], "x": 0, "y": 1.25 },
{ "matrix": [1, 4], "x": 1, "y": 1.25 },
{ "matrix": [2, 4], "x": 2, "y": 1.25 },
{ "matrix": [3, 4], "x": 3, "y": 1.25 },
{ "matrix": [4, 4], "x": 4, "y": 1.25 },
{ "matrix": [5, 4], "x": 5, "y": 1.25 },
{ "matrix": [6, 4], "x": 6, "y": 1.25 },
{ "matrix": [7, 4], "x": 7, "y": 1.25 },
{ "matrix": [8, 4], "x": 8, "y": 1.25 },
{ "matrix": [8, 9], "x": 9, "y": 1.25 },
{ "matrix": [7, 9], "x": 10, "y": 1.25 },
{ "matrix": [5, 9], "x": 11, "y": 1.25 },
{ "matrix": [4, 9], "x": 12, "y": 1.25 },
{ "matrix": [6, 9], "x": 13, "y": 1.25, "w": 2 },
{ "matrix": [2, 9], "x": 15.25, "y": 1.25 },
{ "matrix": [0, 3], "x":0, "y":2.25, "w":1.5},
{ "matrix": [1, 3], "x":1.5, "y":2.25},
{ "matrix": [2, 3], "x":2.5, "y":2.25},
{ "matrix": [3, 3], "x":3.5, "y":2.25},
{ "matrix": [4, 3], "x":4.5, "y":2.25},
{ "matrix": [5, 3], "x":5.5, "y":2.25},
{ "matrix": [6, 3], "x":6.5, "y":2.25},
{ "matrix": [7, 3], "x":7.5, "y":2.25},
{ "matrix": [8, 3], "x":8.5, "y":2.25},
{ "matrix": [8, 8], "x":9.5, "y":2.25},
{ "matrix": [7, 8], "x":10.5, "y":2.25},
{ "matrix": [5, 8], "x":11.5, "y":2.25},
{ "matrix": [4, 8], "x":12.5, "y":2.25},
{ "matrix": [3, 8], "x":13.5, "y":2.25, "w":1.5},
{ "matrix": [2, 8], "x":15.25, "y":2.25},
{ "matrix": [0, 2], "x":0, "y":3.25, "w":1.75},
{ "matrix": [1, 2], "x":1.75, "y":3.25},
{ "matrix": [2, 2], "x":2.75, "y":3.25},
{ "matrix": [3, 2], "x":3.75, "y":3.25},
{ "matrix": [4, 2], "x":4.75, "y":3.25},
{ "matrix": [5, 2], "x":5.75, "y":3.25},
{ "matrix": [6, 2], "x":6.75, "y":3.25},
{ "matrix": [7, 2], "x":7.75, "y":3.25},
{ "matrix": [8, 2], "x":8.75, "y":3.25},
{ "matrix": [8, 7], "x":9.75, "y":3.25},
{ "matrix": [7, 7], "x":10.75, "y":3.25},
{ "matrix": [5, 7], "x":11.75, "y":3.25},
{ "matrix": [4, 7], "x":12.75, "y":3.25, "w":2.25},
{ "matrix": [0, 1], "x":0, "y":4.25, "w":2.25},
{ "matrix": [2, 1], "x":2.25, "y":4.25},
{ "matrix": [3, 1], "x":3.25, "y":4.25},
{ "matrix": [4, 1], "x":4.25, "y":4.25},
{ "matrix": [5, 1], "x":5.25, "y":4.25},
{ "matrix": [6, 1], "x":6.25, "y":4.25},
{ "matrix": [7, 1], "x":7.25, "y":4.25},
{ "matrix": [8, 1], "x":8.25, "y":4.25},
{ "matrix": [8, 6], "x":9.25, "y":4.25},
{ "matrix": [7, 6], "x":10.25, "y":4.25},
{ "matrix": [5, 6], "x":11.25, "y":4.25},
{ "matrix": [4, 6], "x":12.25, "y":4.25, "w":1.75},
{ "matrix": [3, 6], "x":14.25, "y":4.5},
{ "matrix": [0, 0], "x":0, "y":5.25, "w":1.25},
{ "matrix": [1, 0], "x":1.25, "y":5.25, "w":1.25},
{ "matrix": [2, 0], "x":2.5, "y":5.25, "w":1.25},
{ "matrix": [6, 0], "y":5.25, "w":6.25},
{ "matrix": [8, 0], "x":10, "y":5.25, "w":1.5},
{ "matrix": [7, 0], "x":11.5, "y":5.25, "w":1.5},
{ "matrix": [5, 0], "x":13.25, "y":5.5},
{ "matrix": [4, 0], "x":14.25, "y":5.5},
{ "matrix": [3, 0], "x":15.25, "y":5.5}
]
}
}
}

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// Copyright 2022 Vino Rodrigues (@vinorodrigues)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* EscF1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12Fn1Ins
*
* `~ 1 2 3 4 5 6 7 8 9 0 -_ =+ BackspcHom
*
* Tab Q W E R T Y U I O P [{ ]} \| Del
*
* Caps A S D F G H J K L ;: '" │ Enter │
*
* Shift Z X C V B N M ,< .> /? Shift
*
* CtrlWin Alt Space Alt Ctrl
*
*
*/
[0] = LAYOUT_80_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MO(1), KC_INS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/*
*
* Rst PScSLkPau Mut
*
* Vl+
*
* Tog ModHu+Hu-Sa+Sa-Br+Br-Sp+Sp- Vl-
*
*
*
* mod NKR
* PUp
*
* HomPDnEnd
*
*/
[1] = LAYOUT_80_ansi(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
_______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, _______, _______, KC_VOLD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_RMOD, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
)
};

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// Copyright 2022 Vino Rodrigues (@vinorodrigues)
// Copyright 2022 IDOBAO (@idobaokb)
// SPDX-License-Identifier: GPL-2.0-or-later
/* ------------------------------------------------------------------
* This is the IDOBAO factory default keymap ;)
* ------------------------------------------------------------------ */
#include QMK_KEYBOARD_H
#include "version.h"
#ifdef RGB_MATRIX_ENABLE
typedef union {
uint32_t raw;
struct {
bool rgb_disable_perkey:1;
bool rgb_disable_underglow:1;
};
} user_config_t;
#endif // RGB_MATRIX_ENABLE
enum {
_BASE = 0,
_FN1,
_FN2,
_FN3
};
enum {
KC_MCON = USER00, // macOS Open Mission Control
KC_LPAD, // macOS Open Launchpad
#ifdef RGB_MATRIX_ENABLE
RGB_TPK, // Toggle Per-Key
RGB_TUG, // Toggle Underglow
#endif // RGB_MATRIX_ENABLE
KB_VRSN = USER09 // debug, type version
};
#ifndef RGB_MATRIX_ENABLE
#define RGB_TPK _______
#define RGB_TUG _______
#endif // RGB_MATRIX_ENABLE
enum macos_consumer_usages {
_AC_SHOW_ALL_WINDOWS = 0x29F, // mapped to KC_MCON
_AC_SHOW_ALL_APPS = 0x2A0 // mapped to KC_LPAD
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* EscF1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12Fn1Ins
*
* `~ 1 2 3 4 5 6 7 8 9 0 -_ =+ BackspcHom
*
* Tab Q W E R T Y U I O P [{ ]} \| Del
*
* Caps A S D F G H J K L ;: '" │ Enter │
*
* Shift Z X C V B N M ,< .> /? Shift
*
* CtrlWin Alt Space Alt Ctrl
*
*
*/
[_BASE] = LAYOUT_80_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MO(_FN1), KC_INS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/*
*
* Rst PScSLkPau Mut
*
* Vl+
*
* Tog ModHu+Hu-Sa+Sa-Br+Br-Sp+Sp- Vl-
*
*
*
* modVer NKR
* PUp
*
* HomPDnEnd
*
*/
[_FN1] = LAYOUT_80_ansi(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
_______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, _______, _______, KC_VOLD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_RMOD, KB_VRSN, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[_FN2] = LAYOUT_80_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN3] = LAYOUT_80_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
#ifdef RGB_MATRIX_ENABLE
/*
* RGB Stuff
*/
#define ID80_CAPS_LOCK_KEY_INDEX 34 // position of Caps Lock key
#define ID80_CAPS_LOCK_MAX_BRIGHTNESS 0xFF
#ifdef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#undef ID80_CAPS_LOCK_MAX_BRIGHTNESS
#define ID80_CAPS_LOCK_MAX_BRIGHTNESS RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif
#define ID80_CAPS_LOCK_VAL_STEP 8
#ifdef RGB_MATRIX_VAL_STEP
#undef ID80_CAPS_LOCK_VAL_STEP
#define ID80_CAPS_LOCK_VAL_STEP RGB_MATRIX_VAL_STEP
#endif
user_config_t user_config;
void id80_update_rgb_mode(void) {
uint8_t flags = LED_FLAG_ALL;
if (user_config.rgb_disable_perkey && user_config.rgb_disable_underglow) {
flags = 0; // All OFF Condition
} else {
if (user_config.rgb_disable_perkey) {
flags = LED_FLAG_UNDERGLOW | 0xF0;
}
if (user_config.rgb_disable_underglow) {
flags = LED_FLAG_MODIFIER | LED_FLAG_KEYLIGHT | LED_FLAG_INDICATOR | 0xF0;
}
}
if (flags == 0) {
rgb_matrix_set_flags(0);
rgb_matrix_set_color_all(HSV_OFF);
} else {
rgb_matrix_set_flags(flags);
rgb_matrix_enable_noeeprom();
}
eeconfig_update_kb(user_config.raw); // write back to EEPROM
}
void id80_get_rgb_mode(void) {
user_config.raw = eeconfig_read_kb(); // read config from EEPROM
id80_update_rgb_mode();
}
void keyboard_post_init_user(void) {
id80_get_rgb_mode();
}
void eeconfig_init_user(void) {
// EEPROM is getting reset!
user_config.raw = 0;
id80_update_rgb_mode();
}
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
// Caps Lock key stuff
if (host_keyboard_led_state().caps_lock) {
uint8_t v = rgb_matrix_get_val();
if (v < ID80_CAPS_LOCK_VAL_STEP) {
v = ID80_CAPS_LOCK_VAL_STEP;
} else if (v < (ID80_CAPS_LOCK_MAX_BRIGHTNESS - ID80_CAPS_LOCK_VAL_STEP)) {
if (!user_config.rgb_disable_perkey) {
v += ID80_CAPS_LOCK_VAL_STEP; // inc. by one more step than current brightness
} // else leave as current brightness
} else {
v = ID80_CAPS_LOCK_MAX_BRIGHTNESS;
}
rgb_matrix_set_color(ID80_CAPS_LOCK_KEY_INDEX, v, v, v); // white, brightness adjusted
} else if (user_config.rgb_disable_perkey) {
rgb_matrix_set_color(ID80_CAPS_LOCK_KEY_INDEX, HSV_OFF); // off
}
}
#endif // RGB_MATRIX_ENABLE
/*
* Extra keys and RGB Toggle handler
*/
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// handle RGB toggle key - this ensures caps lock always works
#ifdef RGB_MATRIX_ENABLE
case QK_BOOT:
if (record->event.pressed) {
rgb_matrix_set_color_all(RGB_MATRIX_MAXIMUM_BRIGHTNESS, 0, 0); // All red
rgb_matrix_driver.flush();
}
return true;
case RGB_TOG:
/* roll through the LED modes
* | Level | Per-key | Underglow |
* |------------|---------|-----------|
* | 0 (defalt) | on | on |
* | 1 | OFF | on |
* | 2 | on | OFF |
* | 3 | OFF | OFF |
*/
if (record->event.pressed) {
if ( (!user_config.rgb_disable_perkey) && (!user_config.rgb_disable_underglow) ) {
user_config.rgb_disable_perkey = 1;
} else if ( user_config.rgb_disable_perkey && (!user_config.rgb_disable_underglow) ) {
user_config.rgb_disable_perkey = 0;
user_config.rgb_disable_underglow = 1;
} else if ( (!user_config.rgb_disable_perkey) && user_config.rgb_disable_underglow ) {
user_config.rgb_disable_perkey = 1;
} else {
user_config.rgb_disable_perkey = 0;
user_config.rgb_disable_underglow = 0;
}
id80_update_rgb_mode();
}
return false;
case RGB_TPK:
if (record->event.pressed) {
user_config.rgb_disable_perkey ^= 1;
id80_update_rgb_mode();
}
return false;
case RGB_TUG:
if (record->event.pressed) {
user_config.rgb_disable_underglow ^= 1;
id80_update_rgb_mode();
}
return false;
case EE_CLR:
if (!record->event.pressed) { // on release
id80_get_rgb_mode();
}
return true; // let this one pass on
#endif // RGB_MATRIX_ENABLE
// print firmware version
case KB_VRSN:
if (!get_mods()) {
if (!record->event.pressed) {
SEND_STRING(QMK_KEYBOARD ":" QMK_KEYMAP " (v" QMK_VERSION ")");
}
}
return false;
// @see: https://github.com/qmk/qmk_firmware/issues/10111#issuecomment-752300353
case KC_MCON:
if (record->event.pressed) {
host_consumer_send(_AC_SHOW_ALL_WINDOWS);
} else {
host_consumer_send(0);
}
return false;
case KC_LPAD:
if (record->event.pressed) {
host_consumer_send(_AC_SHOW_ALL_APPS);
} else {
host_consumer_send(0);
}
return false;
default:
return true; /* Process all other keycodes normally */
}
}

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@ -0,0 +1,90 @@
// Copyright 2022 Vino Rodrigues (@vinorodrigues)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
*
* EscF1 F2 F3 F4 F5 F6 F7 F8 F9 F10F11F12Fn1Ins
*
* `~ 1 2 3 4 5 6 7 8 9 0 -_ =+ BackspcHom
*
* Tab Q W E R T Y U I O P [{ ]} \| Del
*
* Caps A S D F G H J K L ;: '" │ Enter │
*
* Shift Z X C V B N M ,< .> /? Shift
*
* CtrlWin Alt Space Alt Ctrl
*
*
*/
[0] = LAYOUT_80_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MO(1), KC_INS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/*
*
* Rst PScSLkPau Mut
*
* Vl+
*
* Tog ModHu+Hu-Sa+Sa-Br+Br-Sp+Sp- Vl-
*
*
*
* mod NKR
* PUp
*
* HomPDnEnd
*
*/
[1] = LAYOUT_80_ansi(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU,
_______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, _______, _______, KC_VOLD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_RMOD, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
/*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
[2] = LAYOUT_80_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_80_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

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@ -0,0 +1,2 @@
LTO_ENABLE = yes
VIA_ENABLE = yes

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@ -0,0 +1,5 @@
# This file intentionally left blank
# ** settings are data driven & stored in `info.json` **
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812

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@ -1,131 +0,0 @@
/*
Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
Copyright 2022 peepeetee
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6964 /* "id" */
#define PRODUCT_ID 0x0080
#define DEVICE_VER 0x0003
#define MANUFACTURER IDOBAO
#define PRODUCT ID80 v3
/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 11
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
* The matrix description in the vendor-supplied JSON file for kbfirmware.com
* had 9 columns:
* { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
* and 12 rows:
* { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
* However, the row 6 was completely empty, and the pin F0 was not actually
* routed anywhere on the PCB, therefore this row was removed to save some
* resources (the EEPROM space for dynamic keymaps is especially scarce).
*
* After doing the above change, the matrix was transposed (rows and columns
* were swapped), because a matrix with the COL2ROW layout can be scanned much
* more efficiently than a matrix with the ROW2COL layout (depending on various
* optimizations, the difference in scan rate can be over 2 times). Because of
* this, the "columns" in the matrix layout now mostly correspond to physical
* rows, and the "rows" have mostly vertical physical orientation.
*/
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
#define DIODE_DIRECTION COL2ROW
#undef RGB_DI_PIN
#define RGB_DI_PIN B6
#ifdef RGB_MATRIX_ENABLE
# define DRIVER_LED_TOTAL 96 /* 16 Bottom 80 top*/
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_KEYPRESSES
# define ENABLE_RGB_MATRIX_ALPHAS_MODS
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_BREATHING
# define ENABLE_RGB_MATRIX_BAND_SAT
# define ENABLE_RGB_MATRIX_BAND_VAL
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
# define ENABLE_RGB_MATRIX_HUE_PENDULUM
# define ENABLE_RGB_MATRIX_HUE_WAVE
# define ENABLE_RGB_MATRIX_PIXEL_RAIN
# define ENABLE_RGB_MATRIX_PIXEL_FLOW
# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
# define ENABLE_RGB_MATRIX_SOLID_SPLASH
# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
/* Bootmagic Lite key configuration: use the Esc key */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 5
#define ENCODERS_PAD_A { C7 }
#define ENCODERS_PAD_B { C6 }

View File

@ -1,96 +0,0 @@
{
"keyboard_name": "ID80 v3",
"url": "",
"maintainer": "qmk",
"layouts": {
"LAYOUT": {
"layout": [
{"label":"Esc", "x":0, "y":0},
{"label":"F1", "x":1.25, "y":0},
{"label":"F2", "x":2.25, "y":0},
{"label":"F3", "x":3.25, "y":0},
{"label":"F4", "x":4.25, "y":0},
{"label":"F5", "x":5.5, "y":0},
{"label":"F6", "x":6.5, "y":0},
{"label":"F7", "x":7.5, "y":0},
{"label":"F8", "x":8.5, "y":0},
{"label":"F9", "x":9.75, "y":0},
{"label":"F10", "x":10.75, "y":0},
{"label":"F11", "x":11.75, "y":0},
{"label":"F12", "x":12.75, "y":0},
{"label":"Fn", "x":14, "y":0},
{"label":"Insert", "x":15.25, "y":0},
{"label":"`", "x":0, "y":1.25},
{"label":"1", "x":1, "y":1.25},
{"label":"2", "x":2, "y":1.25},
{"label":"3", "x":3, "y":1.25},
{"label":"4", "x":4, "y":1.25},
{"label":"5", "x":5, "y":1.25},
{"label":"6", "x":6, "y":1.25},
{"label":"7", "x":7, "y":1.25},
{"label":"8", "x":8, "y":1.25},
{"label":"9", "x":9, "y":1.25},
{"label":"0", "x":10, "y":1.25},
{"label":"-", "x":11, "y":1.25},
{"label":"=", "x":12, "y":1.25},
{"label":"Backspace", "x":13, "y":1.25, "w":2},
{"label":"Home", "x":15.25, "y":1.25},
{"label":"Tab", "x":0, "y":2.25, "w":1.5},
{"label":"Q", "x":1.5, "y":2.25},
{"label":"W", "x":2.5, "y":2.25},
{"label":"E", "x":3.5, "y":2.25},
{"label":"R", "x":4.5, "y":2.25},
{"label":"T", "x":5.5, "y":2.25},
{"label":"Y", "x":6.5, "y":2.25},
{"label":"U", "x":7.5, "y":2.25},
{"label":"I", "x":8.5, "y":2.25},
{"label":"O", "x":9.5, "y":2.25},
{"label":"P", "x":10.5, "y":2.25},
{"label":"[", "x":11.5, "y":2.25},
{"label":"]", "x":12.5, "y":2.25},
{"label":"\\", "x":13.5, "y":2.25, "w":1.5},
{"label":"Delete", "x":15.25, "y":2.25},
{"label":"Caps Lock", "x":0, "y":3.25, "w":1.75},
{"label":"A", "x":1.75, "y":3.25},
{"label":"S", "x":2.75, "y":3.25},
{"label":"D", "x":3.75, "y":3.25},
{"label":"F", "x":4.75, "y":3.25},
{"label":"G", "x":5.75, "y":3.25},
{"label":"H", "x":6.75, "y":3.25},
{"label":"J", "x":7.75, "y":3.25},
{"label":"K", "x":8.75, "y":3.25},
{"label":"L", "x":9.75, "y":3.25},
{"label":";", "x":10.75, "y":3.25},
{"label":"'", "x":11.75, "y":3.25},
{"label":"Enter", "x":12.75, "y":3.25, "w":2.25},
{"label":"Shift", "x":0, "y":4.25, "w":2.25},
{"label":"Z", "x":2.25, "y":4.25},
{"label":"X", "x":3.25, "y":4.25},
{"label":"C", "x":4.25, "y":4.25},
{"label":"V", "x":5.25, "y":4.25},
{"label":"B", "x":6.25, "y":4.25},
{"label":"N", "x":7.25, "y":4.25},
{"label":"M", "x":8.25, "y":4.25},
{"label":",", "x":9.25, "y":4.25},
{"label":".", "x":10.25, "y":4.25},
{"label":"/", "x":11.25, "y":4.25},
{"label":"Shift", "x":12.25, "y":4.25, "w":1.75},
{"label":"\u2191", "x":14.25, "y":4.5},
{"label":"Ctrl", "x":0, "y":5.25, "w":1.25},
{"label":"Win", "x":1.25, "y":5.25, "w":1.25},
{"label":"Alt", "x":2.5, "y":5.25, "w":1.25},
{"x":3.75, "y":5.25, "w":6.25},
{"label":"Alt", "x":10, "y":5.25, "w":1.5},
{"label":"Ctrl", "x":11.5, "y":5.25, "w":1.5},
{"label":"\u2190", "x":13.25, "y":5.5},
{"label":"\u2193", "x":14.25, "y":5.5},
{"label":"\u2192", "x":15.25, "y":5.5}
]
}
}
}

View File

@ -1,36 +0,0 @@
/* Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MO(1), KC_INS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, BL_DEC, BL_TOGG, BL_INC, NK_TOGG, _______, _______, _______, _______, _______, BL_INC,
_______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC, BL_STEP
),
};

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# The default keymap for id80

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/* Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, MO(1), KC_INS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, _______, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, BL_DEC, BL_TOGG, BL_INC, NK_TOGG, _______, _______, _______, _______, _______, BL_INC,
_______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC, BL_STEP
),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
};

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# ID80v3
# IDOBAO ID80v3
![ID80v3](https://i.imgur.com/PGvZfQj.jpg)
![IDOBAO ID80](https://i.imgur.com/977ENjp.png)
A 75% hotswap in-switch RGB keyboard with an encoder.
A 75% hotswap keyboard from IDOBAO.
* Keyboard Maintainer: [peepeetee](https://github.com/peepeetee)
* Hardware Supported: ID80v3
* Hardware Availability: Not avaliable yet
## ANSI Support
* Keyboard Maintainer: [Vino Rodrigues](https://github.com/vinorodrigues)
* Hardware Supported: **IDOBAO ID80v3**
* Hardware Availability: [IDOBAO.net](https://idobao.net/search?type=product&q=id80*)
## ANSI Layout
![](https://idobao.github.io/kle/idobao-id80.png)
## Compiling and Flashing
Make example for this keyboard (after setting up your build environment):
make idobao/id80/v3:default
make idobao/id80/v3/ansi:default
Flashing example for this keyboard:
make idobao/id80/v3:default:flash
make idobao/id80/v3/ansi:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Bootmagic reset**: Hold down the [Escape] key (the top left key) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
LTO_ENABLE = yes
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
# Defalt to the ansi version
DEFAULT_FOLDER = idobao/id80/v3/ansi

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// Copyright 2022 peepeetee (@peepeetee)
// Copyright 2022 Xelus22
// SPDX-License-Identifier: GPL-2.0-or-later
#include "v3.h"
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) { return false; }
if (index == 0) {
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
}
return true;
}
#endif
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index
{ 8, 9, 34, 35, 64, 65, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ 7, NO_LED, 33, 36, 63, 66, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
{ 6, 10, 32, 37, 62, 67, NO_LED, NO_LED, 49, 50, 79 },
{ 0, 11, 31, 38, 61, 68, 21, NO_LED, 48, NO_LED, 77 },
{ 1, 12, 30, 39, 60, 69, 20, 22, 47, 52, 76 },
{ 2, 13, 29, 40, 59, 70, 19, 23, 46, 53, 75 },
{ 5, 14, 28, 41, 58, 71, NO_LED, NO_LED, NO_LED, 51, 78 },
{ 3, 15, 27, 42, 57, 72, 18, 24, 45, 54, 74 },
{ 4, 16, 26, 43, 56, 73, 17, 25, 44, 55, NO_LED },
}, {
// LED Index to Physical Position
{224, 64}, {209, 64}, {195, 64}, {173, 61}, {151, 61}, {94 , 61}, {39 , 61}, {20 , 61}, {2 , 61}, {9 , 50}, {33 , 50},
{48 , 50}, {62 , 50}, {77 , 50}, {92 , 50}, {106, 50}, {121, 50}, {136, 50}, {151, 50}, {165, 50}, {185, 50}, {209, 53},
{196, 39}, {173, 39}, {158, 39}, {143, 39}, {129, 39}, {114, 39}, {99 , 39}, {84 , 39}, {70 , 39}, {55 , 39}, {40 , 39},
{26 , 39}, {6 , 39}, {4 , 28}, {22 , 28}, {37 , 28}, {51 , 28}, {66 , 28}, {81 , 28}, {95 , 28}, {110, 28}, {125, 28},
{140, 28}, {154, 28}, {169, 28}, {184, 28}, {202, 28}, {224, 28}, {224, 17}, {198, 17}, {176, 17}, {162, 17}, {147, 17},
{132, 17}, {118, 17}, {103, 17}, {88 , 17}, {73 , 17}, {59 , 17}, {44 , 17}, {29 , 17}, {15 , 17}, {0 , 17}, {0 , 0},
{18 , 0}, {33 , 0}, {48 , 0}, {62 , 0}, {81 , 0}, {95 , 0}, {110, 0}, {125, 0}, {143, 0}, {158, 0}, {173, 0},
{187, 0}, {206, 0}, {224, 0},
{ 207, 13},
{ 207, 32},
{ 207, 51},{ 174, 51},{ 141, 51},{ 108, 51},{ 73, 51},{ 40, 51},{ 13, 51 },
{ 13, 32},
{ 13, 13},{ 40, 13},{ 73, 13},{ 108, 13},{ 141, 13},{ 174, 13},
}, {
// LED Index to Flag
1,1,1,1,1,4,1,1,1,
1,4,4,4,4,4,4,4,4,4,4,1,1,
1,4,4,4,4,4,4,4,4,4,4,4,1,
1,4,4,4,4,4,4,4,4,4,4,4,4,4,1,
1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,
1,4,4,4,4,1,1,1,1,4,4,4,4,1,1,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
} };
#endif

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/* Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
K50, K51, K52, K53, K54, K55, K56, K57, K58, KA7, KA5, KA4, KA3, KA6, KA2, \
K40, K41, K42, K43, K44, K45, K46, K47, K48, K98, K97, K95, K94, K96, K92, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K88, K87, K85, K84, K83, K82, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K78, K77, K75, K74, \
K10, K12, K13, K14, K15, K16, K17, K18, K68, K67, K65, K64, K63, \
K00, K01, K02, K06, K08, K07, K05, K04, K03 \
) { \
{ K00, K10, K20, K30, K40, K50, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ K01, KC_NO, K21, K31, K41, K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ K02, K12, K22, K32, K42, K52, KC_NO, KC_NO, K82, K92, KA2 }, \
{ K03, K13, K23, K33, K43, K53, K63, KC_NO, K83, KC_NO, KA3 }, \
{ K04, K14, K24, K34, K44, K54, K64, K74, K84, K94, KA4 }, \
{ K05, K15, K25, K35, K45, K55, K65, K75, K85, K95, KA5 }, \
{ K06, K16, K26, K36, K46, K56, KC_NO, KC_NO, KC_NO, K96, KA6 }, \
{ K07, K17, K27, K37, K47, K57, K67, K77, K87, K97, KA7 }, \
{ K08, K18, K28, K38, K48, K58, K68, K78, K88, K98, KC_NO }, \
}