Added Pixel Rain and Fractal to VIALRGB effects (#109)
* Added Pixel Rain and Fractal to VIALRGB effects * Move those 2 effects, into last enum list
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@ -17,6 +17,7 @@
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// Inspired from 4x12 fractal created by @schwarzgrau
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#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#define RGB_MATRIX_EFFECT_PIXEL_FRACTAL
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RGB_MATRIX_EFFECT(PIXEL_FRACTAL)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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@ -15,6 +15,7 @@
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*/
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#ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define RGB_MATRIX_EFFECT_PIXEL_RAIN
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RGB_MATRIX_EFFECT(PIXEL_RAIN)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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@ -45,6 +45,8 @@ enum {
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VIALRGB_EFFECT_MULTISPLASH,
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VIALRGB_EFFECT_SOLID_SPLASH,
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VIALRGB_EFFECT_SOLID_MULTISPLASH,
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VIALRGB_EFFECT_PIXEL_RAIN,
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VIALRGB_EFFECT_PIXEL_FRACTAL,
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};
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static const PROGMEM vialrgb_supported_mode_t supported_modes[] = {
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@ -175,4 +177,10 @@ static const PROGMEM vialrgb_supported_mode_t supported_modes[] = {
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#ifdef RGB_MATRIX_EFFECT_SOLID_MULTISPLASH
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{ VIALRGB_EFFECT_SOLID_MULTISPLASH, RGB_MATRIX_SOLID_MULTISPLASH },
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#endif
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#ifdef RGB_MATRIX_EFFECT_PIXEL_RAIN
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{ VIALRGB_EFFECT_PIXEL_RAIN, RGB_MATRIX_PIXEL_RAIN },
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#endif
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#ifdef RGB_MATRIX_EFFECT_PIXEL_FRACTAL
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{ VIALRGB_EFFECT_PIXEL_FRACTAL, RGB_MATRIX_PIXEL_FRACTAL },
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#endif
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};
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