Fix compilation error when led/rgb process limit is zero. (#22328)

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Dasky 2023-10-24 13:45:33 +01:00 committed by GitHub
parent c245ee4cd3
commit 7e0147f8e6
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4 changed files with 3 additions and 7 deletions

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@ -342,9 +342,8 @@ void led_matrix_task(void) {
case RENDERING:
led_task_render(effect);
if (effect) {
// Only run the basic indicators in the last render iteration (default there are 5 iterations)
if (led_effect_params.iter == LED_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
led_matrix_indicators();
if (led_task_state == FLUSHING) {
led_matrix_indicators(); // ensure we only draw basic indicators once rendering is finished
}
led_matrix_indicators_advanced(&led_effect_params);
}

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@ -88,7 +88,6 @@
#ifndef LED_MATRIX_LED_PROCESS_LIMIT
# define LED_MATRIX_LED_PROCESS_LIMIT ((LED_MATRIX_LED_COUNT + 4) / 5)
#endif
#define LED_MATRIX_LED_PROCESS_MAX_ITERATIONS ((LED_MATRIX_LED_COUNT + LED_MATRIX_LED_PROCESS_LIMIT - 1) / LED_MATRIX_LED_PROCESS_LIMIT)
#if defined(LED_MATRIX_LED_PROCESS_LIMIT) && LED_MATRIX_LED_PROCESS_LIMIT > 0 && LED_MATRIX_LED_PROCESS_LIMIT < LED_MATRIX_LED_COUNT
# if defined(LED_MATRIX_SPLIT)

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@ -383,8 +383,7 @@ void rgb_matrix_task(void) {
case RENDERING:
rgb_task_render(effect);
if (effect) {
// Only run the basic indicators in the last render iteration (default there are 5 iterations)
if (rgb_effect_params.iter == RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
if (rgb_task_state == FLUSHING) { // ensure we only draw basic indicators once rendering is finished
rgb_matrix_indicators();
}
rgb_matrix_indicators_advanced(&rgb_effect_params);

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@ -106,7 +106,6 @@
#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
# define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5)
#endif
#define RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS ((RGB_MATRIX_LED_COUNT + RGB_MATRIX_LED_PROCESS_LIMIT - 1) / RGB_MATRIX_LED_PROCESS_LIMIT)
#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT
# if defined(RGB_MATRIX_SPLIT)