Fix compilation error when led/rgb process limit is zero. (#22328)
Co-authored-by: Drashna Jaelre <drashna@live.com>
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@ -342,9 +342,8 @@ void led_matrix_task(void) {
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case RENDERING:
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led_task_render(effect);
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if (effect) {
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// Only run the basic indicators in the last render iteration (default there are 5 iterations)
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if (led_effect_params.iter == LED_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
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led_matrix_indicators();
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if (led_task_state == FLUSHING) {
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led_matrix_indicators(); // ensure we only draw basic indicators once rendering is finished
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}
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led_matrix_indicators_advanced(&led_effect_params);
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}
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