Atreus52- Initial Atreus52 file creation.
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keyboards/atreus62/keymaps/atreus52/Makefile
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keyboards/atreus62/keymaps/atreus52/Makefile
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TAP_DANCE_ENABLE = yes
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NKRO_ENABLE = true
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MOUSEKEY_ENABLE = no
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EXTRAKEY_ENABLE = yes
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CONSOLE_ENABLE = no
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keyboards/atreus62/keymaps/atreus52/README.md
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keyboards/atreus62/keymaps/atreus52/README.md
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<!-- -*- mode: markdown; fill-column: 8192 -*- -->
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Atreus52 Modification
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=======================
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Firmware for my custom keyboard based on the Atreus layout, but with 5 rows and only 5 columns per hand.
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More documentation coming soon.
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# License
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GPL-3+
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keyboards/atreus62/keymaps/atreus52/config.h
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keyboards/atreus62/keymaps/atreus52/config.h
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#include "../../config.h"
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#undef MANUFACTURER
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#undef PRODUCT
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#undef DESCRIPTION
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#undef MATRIX_ROWS
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#undef MATRIX_COLS
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#undef MATRIX_ROW_PINS
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#undef MATRIX_COL_PINS
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/* USB Device descriptor parameter */
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#define MANUFACTURER Mesh Industries
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#define PRODUCT Atreus52 Treeboard
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#define DESCRIPTION q.m.k. keyboard firmware for Atreus52
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 11
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// wiring of each half
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#define MATRIX_ROW_PINS { D2, D3, D1, D0, D4 }
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#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6, B5, B4, E6 }
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keyboards/atreus62/keymaps/atreus52/keymap.c
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keyboards/atreus62/keymaps/atreus52/keymap.c
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// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include "menelaus.h"
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#define ____ KC_TRNS
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#define xxxx KC_NO
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// Layers
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#define QW 0
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#define DV 1
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#define QL 2
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#define DL 3
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = KEYMAP(
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1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \
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Q, W, E, R, T, ____, Y, U, I, O, P, \
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A, S, D, F, G, ____, H, J, K, L, SCLN, \
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Z, X, C, V, B, BSPC, N, M, COMM, DOT, SLSH, \
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ESC, TAB, LCTL, MO(QL),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ),
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[_QUP] = KEYMAP(
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F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ),
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[_DVORAK] = KEYMAP(
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1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \
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QUOT, COMM, DOT, P, Y, ____, F, G, C, R, L, \
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A, O, E, U, I, ____, D, H, T, N, S, \
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SCLN, Q, J, K, X, BSPC, B, M, W, V, Z, \
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ESC, TAB, LCTL, MO(DP),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ),
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[_QUP] = KEYMAP(
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F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
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____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, )
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch (id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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}
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else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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static uint8_t qw_dv_swap_state = 0;
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bool process_record_user (uint16_t keycode, keyrecord_t *record) {
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if (keycode == KC_LGUI) {
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if (record->event.pressed)
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qw_dv_swap_state |= B00000001;
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else
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qw_dv_swap_state &= ~(B00000001);
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}
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if (keycode == KC_LCTL) {
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if (record->event.pressed)
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qw_dv_swap_state |= B00000010;
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else
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qw_dv_swap_state &= ~(B00000010);
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}
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if (qw_dv_swap_state == B00000011) {
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uint8_t layer = biton32(layer_state);
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if (layer == QW)
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TO(DV);
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else if (layer == DV)
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TO(QW);
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return true;
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}
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}
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