40percentclub sixpack support (#11007)
* QMK support for 40percentclub SixPack * Update readme.md * QMK support for 40percentclub SixPack * fix info.json * Apply suggestions from code review Co-authored-by: Joel Challis <git@zvecr.com> * update PRODUCT name and change BL levels to 6 * Add Fkeys keymap * correct readme * add via keymap * correct readme * change indentation * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> * requested change and more cleanup * Update keyboards/40percentclub/sixpack/sixpack.h Co-authored-by: Erovia <Erovia@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Suschman <suschman@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
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122
keyboards/40percentclub/sixpack/config.h
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122
keyboards/40percentclub/sixpack/config.h
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/*
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Copyright 2020
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x3430 // "40"
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#define PRODUCT_ID 0x5350 // "SP"
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#define DEVICE_VER 0x1001
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#define MANUFACTURER di0ib
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#define PRODUCT Six Pack
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 3
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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// #define MATRIX_ROW_PINS { B0 } // B0 equivalents the ground pin
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// #define MATRIX_COL_PINS { E6, D7, C6, D4 }
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#define DIRECT_PINS { \
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{ D4, C6, D7 }, \
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{ E6, B4, B5 } \
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}
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#define UNUSED_PINS { D1, D0, C4, C5, B1, B2, B3 } // TX, RX, SDA, SCL, PB1, PB2, PB3 on expansion connector
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Backlight */
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#define BACKLIGHT_BREATHING
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#define BACKLIGHT_LEVELS 6
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#define BACKLIGHT_PINS { F4, F5 } // Top Row, Bottom Row
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// #define RGB_DI_PIN B1 // PB1 on expansion connector
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// #ifdef RGB_DI_PIN
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// #define RGBLED_NUM 16
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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// /*== all animations enable ==*/
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// #define RGBLIGHT_ANIMATIONS
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// /*== or choose animations ==*/
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// #define RGBLIGHT_EFFECT_BREATHING
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// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
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// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define RGBLIGHT_EFFECT_SNAKE
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// #define RGBLIGHT_EFFECT_KNIGHT
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// #define RGBLIGHT_EFFECT_CHRISTMAS
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
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// #define RGBLIGHT_EFFECT_RGB_TEST
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// #define RGBLIGHT_EFFECT_ALTERNATING
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// /*== customize breathing effect ==*/
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// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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// /*==== use exp() and sin() ====*/
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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// #endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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// #define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/* Bootmagic Lite key configuration */
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// #define BOOTMAGIC_LITE_ROW 0
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// #define BOOTMAGIC_LITE_COLUMN 0
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15
keyboards/40percentclub/sixpack/info.json
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keyboards/40percentclub/sixpack/info.json
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{
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"keyboard_name": "sixpack",
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"url": "https://www.40percent.club/2017/05/six-pack-11.html",
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"maintainer": "qmk",
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"width": 3,
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"height": 2,
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"layouts": {
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"LAYOUT_ortho_2x3": {
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"layout": [
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{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0},
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{"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}
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]
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}
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}
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}
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31
keyboards/40percentclub/sixpack/keymaps/default/keymap.c
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keyboards/40percentclub/sixpack/keymaps/default/keymap.c
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/* Copyright 2020
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Default 2x3 layout
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* .--------------------------.
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* | MUTE | UP | PLAY |
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* |--------+--------+--------+
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* | LEFT | DOWN | RIGHT |
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* '--------------------------'
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*/
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[0] = LAYOUT_ortho_2x3(/* Default */
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KC_MUTE, KC_UP, KC_MPLY,
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KC_LEFT, KC_DOWN, KC_RGHT),
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};
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# The default keymap for Six Pack
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keyboards/40percentclub/sixpack/keymaps/fkeys/keymap.c
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keyboards/40percentclub/sixpack/keymaps/fkeys/keymap.c
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/* Copyright 2020
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Tap Dance declarations
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enum {
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F13F19,
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F14F20,
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F15F21,
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F16F22,
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F17F23,
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F18F24,
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};
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// Tap Dance definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for F13 to F18, twice for F19 to F24
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[F13F19] = ACTION_TAP_DANCE_DOUBLE(KC_F13, KC_F19), [F14F20] = ACTION_TAP_DANCE_DOUBLE(KC_F14, KC_F20), [F15F21] = ACTION_TAP_DANCE_DOUBLE(KC_F15, KC_F21),
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[F16F22] = ACTION_TAP_DANCE_DOUBLE(KC_F16, KC_F22), [F17F23] = ACTION_TAP_DANCE_DOUBLE(KC_F17, KC_F23), [F18F24] = ACTION_TAP_DANCE_DOUBLE(KC_F18, KC_F24)
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};
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// Add tap dance item in place of a key code
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 2x3 layout
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* .-----------------------------.
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* | F13/F19 | D14/F20 | F15/F21 |
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* |---------+---------+---------+
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* | F16/F22 | D17/F23 | F18/F24 |
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* '-----------------------------'
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*/
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[0] = LAYOUT_ortho_2x3(/* F13 to F24 */
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TD(F13F19), TD(F14F20), TD(F15F21),
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TD(F16F22), TD(F17F23), TD(F18F24)
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),
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};
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1
keyboards/40percentclub/sixpack/keymaps/fkeys/readme.md
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1
keyboards/40percentclub/sixpack/keymaps/fkeys/readme.md
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# F13 to F24 keymap with Tap Dance for Six Pack
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keyboards/40percentclub/sixpack/keymaps/fkeys/rules.mk
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1
keyboards/40percentclub/sixpack/keymaps/fkeys/rules.mk
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TAP_DANCE_ENABLE = yes
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keyboards/40percentclub/sixpack/keymaps/via/keymap.c
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keyboards/40percentclub/sixpack/keymaps/via/keymap.c
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/* Copyright 2020
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Default 2x3 layout with 6 Layers
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* .--------------------------.
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* | MUTE | UP | PLAY |
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* |--------+--------+--------+
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* | LEFT | DOWN | RIGHT |
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* '--------------------------'
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*/
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[0] = LAYOUT_ortho_2x3(KC_MUTE, KC_UP , KC_MPLY,
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KC_LEFT, KC_DOWN, KC_RGHT),
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[1] = LAYOUT_ortho_2x3(KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS),
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[2] = LAYOUT_ortho_2x3(KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS),
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[3] = LAYOUT_ortho_2x3(KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS),
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[4] = LAYOUT_ortho_2x3(KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS),
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[5] = LAYOUT_ortho_2x3(KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS),
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};
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1
keyboards/40percentclub/sixpack/keymaps/via/rules.mk
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1
keyboards/40percentclub/sixpack/keymaps/via/rules.mk
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VIA_ENABLE = yes
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21
keyboards/40percentclub/sixpack/readme.md
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21
keyboards/40percentclub/sixpack/readme.md
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# Six Pack
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![sixpack](https://4.bp.blogspot.com/-sCUGxPAmcu4/WQj4cd9ZlAI/AAAAAAACBhs/174XLIHIfzISucFFEgo53H73HdVJfn3ZwCLcB/s640/IMG_0265.JPG)
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A 6-key macropad PCB with its switch and LED pins wired directly to microcontroller IO pins.
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You can find the main blog post about this macropad [here](http://www.40percent.club/2017/05/six-pack-11.html), also the Gerber files and other documentation is located [here](https://git.40percent.club/di0ib/Misc/src/branch/master/Six%20Pack).
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* Keyboard Maintainer: [The QMK Community](https://github.com/qmk)
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* Hardware Supported: Six Pack PCB, Pro Micro
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* Hardware Availability: [40percent.club](https://git.40percent.club/di0ib/Misc/src/branch/master/Six%20Pack)
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Make example for this macropad (after setting up your build environment):
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make 40percentclub/sixpack:default
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Flashing example for this keyboard:
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make 40percentclub/sixpack:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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22
keyboards/40percentclub/sixpack/rules.mk
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22
keyboards/40percentclub/sixpack/rules.mk
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = caterina
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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BLUETOOTH_ENABLE = no # Enable Bluetooth
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AUDIO_ENABLE = no # Audio output
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24
keyboards/40percentclub/sixpack/sixpack.c
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24
keyboards/40percentclub/sixpack/sixpack.c
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/* Copyright 2020
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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#include "sixpack.h"
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void matrix_init_kb(void) {
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setPinOutput(B6); // Backlight cathodes Col.3
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setPinOutput(F6); // Backlight cathodes Col.2
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setPinOutput(F7); // Backlight cathodes Col.1
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matrix_init_user();
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}
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34
keyboards/40percentclub/sixpack/sixpack.h
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34
keyboards/40percentclub/sixpack/sixpack.h
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/* Copyright 2020
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_ortho_2x3( \
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k00, k01, k02, \
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k10, k11, k12 \
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) { \
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{ k00, k01, k02 }, \
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{ k10, k11, k12 } \
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}
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