Add movement hook to ps2_mouse (#8805)
Process mouse movement in the keymap before it is sent to the host. Example uses include filtering noise, adding acceleration, and automatically activating a layer. To use, define the following function in your keymap: void ps2_mouse_moved_user(report_mouse_t *mouse_report);
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@ -294,3 +294,13 @@ To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
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#define PS2_MOUSE_DEBUG_HID
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#define PS2_MOUSE_DEBUG_RAW
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```
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### Movement Hook :id=movement-hook
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Process mouse movement in the keymap before it is sent to the host. Example
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uses include filtering noise, adding acceleration, and automatically activating
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a layer. To use, define the following function in your keymap:
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```c
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void ps2_mouse_moved_user(report_mouse_t *mouse_report);
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```
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@ -68,6 +68,8 @@ void ps2_mouse_init(void) {
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__attribute__((weak)) void ps2_mouse_init_user(void) {}
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__attribute__((weak)) void ps2_mouse_moved_user(report_mouse_t *mouse_report) {}
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void ps2_mouse_task(void) {
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static uint8_t buttons_prev = 0;
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extern int tp_buttons;
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@ -98,6 +100,9 @@ void ps2_mouse_task(void) {
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#if PS2_MOUSE_SCROLL_BTN_MASK
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ps2_mouse_scroll_button_task(&mouse_report);
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#endif
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if (mouse_report.x || mouse_report.y || mouse_report.v) {
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ps2_mouse_moved_user(&mouse_report);
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}
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#ifdef PS2_MOUSE_DEBUG_HID
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// Used to debug the bytes sent to the host
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ps2_mouse_print_report(&mouse_report);
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@ -20,6 +20,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <stdbool.h>
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#include "debug.h"
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#include "report.h"
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#define PS2_MOUSE_SEND(command, message) \
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do { \
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@ -174,4 +175,6 @@ void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
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void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
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void ps2_mouse_moved_user(report_mouse_t *mouse_report);
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#endif
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