Add legacy keymap support.
This commit is contained in:
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e760953910
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@ -358,6 +358,10 @@ static void process_action(keyrecord_t *record)
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if (event.pressed) {
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layer_switch(action.layer.opt);
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}
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//TODO: this is ok?
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else {
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layer_switch(default_layer);
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}
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break;
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case 0xF0:
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// tap toggle
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@ -394,7 +398,10 @@ static void process_action(keyrecord_t *record)
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debug("LAYER_PRESSED: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_PRESSED: No tap: NO ACTION\n");
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//debug("LAYER_PRESSED: No tap: NO ACTION\n");
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//TODO: this is ok?
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debug("LAYER_PRESSED: No tap: return to default layer\n");
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layer_switch(default_layer);
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}
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}
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break;
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@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define ACTION_H
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#include "keyboard.h"
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#include "keycode.h"
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/* Action struct.
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@ -107,28 +108,28 @@ Keyboard Keys
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ACT_LMODS(0000):
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0000|0000|000000|00 No action
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0000|0000| keycode Key
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0010|mods|000000|00 Left mods Momentary
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0000|mods| keycode Key+Left mods
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0000|mods|000000|00 Left mods
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0000|mods| keycode Key & Left mods
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ACT_RMODS(0001):
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0001|0000|000000|00 No action
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0001|0000| keycode Key(no used)
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0001|mods|000000|00 Right mods Momentary
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0001|mods| keycode Key+Right mods
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0001|mods|000000|00 Right mods
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0001|mods| keycode Key & Right mods
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ACT_LMODS_TAP(0010):
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0010|mods|000000|00 Left mods OneShot
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0010|mods|000000|01 (reserved)
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0010|mods|000000|10 (reserved)
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0010|mods|000000|11 (reserved)
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0010|mods| keycode Left mods+tap Key
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0010|mods| keycode Left mods + tap Key
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ACT_RMODS_TAP(0011):
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0011|mods|000000|00 Right mods OneShot
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0011|mods|000000|01 (reserved)
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0011|mods|000000|10 (reserved)
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0011|mods|000000|11 (reserved)
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0011|mods| keycode Right mods+tap Key
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0011|mods| keycode Right mods + tap Key
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Other HID Usage
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@ -143,12 +144,20 @@ ACT_USAGE(0100):
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Mouse Keys
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----------
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TODO: can be combined with 'Other HID Usage'? to save action kind id.
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ACT_MOUSEKEY(0110):
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0101|XXXX| keycode Mouse key
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Layer Actions
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-------------
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TODO: reconsider layer methods.
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1 momemtary + tap key up: L, down: default
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1 bitwise + tap key up: xor B, down: xor B
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3 momemtary go + tap key? up: X, down:
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3 toggle(mementary back) + tap key? up: down: Y
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3 no tap up: X, down: Y
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ACT_LAYER_PRESSED(1000): Set layer on key pressed
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ACT_LAYER_RELEASED(1001): Set layer on key released
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ACT_LAYER_BIT(1010): On/Off layer bit
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@ -222,57 +231,77 @@ enum acion_param {
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};
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/* action_t utility */
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/* action utility */
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#define ACTION_NO 0
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#define ACTION(kind, param) ((kind)<<12 | (param))
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#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
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/* Key & Mods */
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/* Key */
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#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
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/* Mods & key */
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#define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00)
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#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key))
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#define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00)
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#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key))
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/* Mod & key */
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#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
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#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
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#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
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/* Mods + Tap key */
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#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
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#define ACTION_LMODS_TAP(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
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#define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
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#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | ONE_SHOT)
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#define ACTION_RMODS_TAP(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
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#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
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#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | ONE_SHOT)
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/* Mod + Tap key */
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#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | ONE_SHOT)
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#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
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#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | ONE_SHOT)
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// TODO: contemplate about layer action
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/* Switch current layer */
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#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
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#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
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#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0x00)
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#define ACTION_LAYER_TO_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
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#define ACTION_LAYER_TO_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
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#define ACTION_LAYER_SET(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
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#define ACTION_LAYER_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0x00)
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#define ACTION_LAYER_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0x00)
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#define ACTION_LAYER_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0x00)
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#define ACTION_LAYER_SET_DEFAULT ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
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#define ACTION_LAYER_RETURN_DEFAULT ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
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#define ACTION_LAYER_SET_DEFAULT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0x00)
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#define ACTION_LAYER_SET_DEFAULT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0x00)
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/* Switch default layer */
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#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_ON_PRESSED(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_ON_RELEASED(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_BIT(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_PRESSED ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xFF)
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#define ACTION_LAYER_DEFAULT_SET_CURRENT_ON_RELEASED ACTION(ACT_LAYER_EXT, 0x1<<8 | 0xFF)
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/* Layer switch with tap key */
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#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
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#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
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#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
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/* with tap toggle */
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#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0)
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#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | (key))
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#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
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#define ACTION_LAYER_DEFAULT_SET_TAP_KEY(key) ACTION(ACT_LAYER_EXT, 0x0<<8 | (key))
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/* Layer switch with tap toggle */
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#define ACTION_LAYER_SET_ON_PRESSED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_PRESSED, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_SET_ON_RELEASED_TAP_TOGGLE(layer) ACTION(ACT_LAYER_RELEASED, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_BIT_TAP_TOGGLE(layer) ACTION(ACT_LAYER_BIT, (layer)<<8 | 0xF0)
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#define ACTION_LAYER_DEFAULT_TAP_TOGGLE ACTION(ACT_LAYER_EXT, 0x0<<8 | 0xF0)
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/* HID Usage */
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#define ACTION_USAGE_PAGE_SYSTEM 0
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#define ACTION_USAGE_PAGE_CONSUMER 1
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#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_SYSTEM<<10 | (id))
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#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, ACTION_USAGE_PAGE_CONSUMER<<10 | (id))
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/* Mousekey */
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#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
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/* Macro */
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#define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr))
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/* Command */
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#define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
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/* Function */
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#define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
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@ -28,14 +28,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define IS_KEY(code) (KC_A <= (code) && (code) <= KC_EXSEL)
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#define IS_MOD(code) (KC_LCTRL <= (code) && (code) <= KC_RGUI)
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#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN7)
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#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN31)
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#define IS_MOUSEKEY(code) (KC_MS_UP <= (code) && (code) <= KC_MS_ACCEL2)
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#define IS_MOUSEKEY_MOVE(code) (KC_MS_UP <= (code) && (code) <= KC_MS_RIGHT)
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#define IS_MOUSEKEY_BUTTON(code) (KC_MS_BTN1 <= (code) && (code) <= KC_MS_BTN5)
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#define IS_MOUSEKEY_WHEEL(code) (KC_MS_WH_UP <= (code) && (code) <= KC_MS_WH_RIGHT)
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#define IS_MOUSEKEY_ACCEL(code) (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2)
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#define IS_SPECIAL(code) ((0xB0 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
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#define IS_SPECIAL(code) ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
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#define IS_CONSUMER(code) (KC_MUTE <= (code) && (code) <= KC_WFAV)
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#define IS_SYSTEM(code) (KC_POWER <= (code) && (code) <= KC_WAKE)
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73
common/keymap.c
Normal file
73
common/keymap.c
Normal file
@ -0,0 +1,73 @@
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/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap.h"
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#include "report.h"
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#include "keycode.h"
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/* layer */
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uint8_t default_layer = 0;
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uint8_t current_layer = 0;
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#ifndef NO_LEGACY_KEYMAP_SUPPORT
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/* legacy support with weak reference */
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__attribute__ ((weak))
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action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
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{
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/* convert from legacy keycode to action */
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uint8_t key = keymap_get_keycode(layer, row, col);
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action_t action;
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switch (key) {
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case KC_A ... KC_EXSEL:
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action.code = ACTION_KEY(key);
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break;
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case KC_LCTRL ... KC_LGUI:
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action.code = ACTION_LMOD(key);
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break;
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case KC_RCTRL ... KC_RGUI:
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action.code = ACTION_RMOD(key);
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break;
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case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
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break;
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case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
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action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
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break;
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case KC_MS_UP ... KC_MS_ACCEL2:
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action.code = ACTION_MOUSEKEY(key);
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break;
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case KC_FN0 ... KC_FN31:
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{
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uint8_t layer = keymap_fn_layer(FN_INDEX(key));
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uint8_t code = keymap_fn_keycode(FN_INDEX(key));
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action.code = ACTION_LAYER_SET_TAP_KEY(layer, code);
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}
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break;
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case KC_NO ... KC_UNDEFINED:
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default:
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action.code = ACTION_NO;
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break;
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}
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return action;
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}
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#endif
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__attribute__ ((weak))
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void action_call_function(keyevent_t event, uint8_t id)
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{
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}
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@ -28,18 +28,22 @@ extern uint8_t current_layer;
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/* layer to return or start with */
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extern uint8_t default_layer;
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/*
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* legacy keymap interface: keycode
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*/
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uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
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/* layer to move during press Fn key */
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uint8_t keymap_fn_layer(uint8_t fn_bits);
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/* keycode to send when release Fn key without using */
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uint8_t keymap_fn_keycode(uint8_t fn_bits);
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/*
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* new keymap interface: action
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*/
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action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);
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#ifndef NO_LEGACY_KEYMAP_SUPPORT
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/* keycode of key */
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uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
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/* layer to move during press Fn key */
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uint8_t keymap_fn_layer(uint8_t fn_bits);
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/* keycode to send when release Fn key without using */
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uint8_t keymap_fn_keycode(uint8_t fn_bits);
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#endif
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#endif
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