Enable linking of encoders to switch within layout macros (#22264)
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@ -348,6 +348,7 @@
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"additionalProperties": false,
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"required": ["x", "y"],
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"properties": {
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"encoder": {"$ref": "qmk.definitions.v1#/unsigned_int"},
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"label": {
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"type": "string",
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"pattern": "^[^\\n]*$"
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@ -324,6 +324,8 @@ The ISO enter key is represented by a 1.25u×2uh key. Renderers which utilize in
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* `w`
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* The width of the key, in key units.
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* Default: `1` (1u)
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* `encoder`
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* The index of an encoder this key should be linked to
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* Example: `{"label": "Shift", "matrix": [4, 0], "x": 0, "y": 4.25, "w": 2.25}`
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## Leader Key :id=leader-key
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@ -44,7 +44,7 @@
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{"matrix": [0, 11], "label": "F11", "x": 11.75, "y": 0},
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{"matrix": [0, 12], "label": "F12", "x": 12.75, "y": 0},
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{"matrix": [0, 13], "label": "PrtSc", "x": 14, "y": 0},
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{"matrix": [0, 14], "label": "Mute", "x": 15.25, "y": 0},
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{"matrix": [0, 14], "encoder":0, "label": "Mute", "x": 15.25, "y": 0},
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{"matrix": [1, 0], "label": "~", "x": 0, "y": 1.25},
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{"matrix": [1, 1], "label": "!", "x": 1, "y": 1.25},
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{"matrix": [1, 2], "label": "@", "x": 2, "y": 1.25},
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@ -55,6 +55,29 @@ def _get_key_left_position(key):
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return key['x'] - 0.25 if key.get('h', 1) == 2 and key.get('w', 1) == 1.25 else key['x']
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def _find_invalid_encoder_index(info_data):
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"""Perform additional validation of encoders
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"""
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enc_count = len(info_data.get('encoder', {}).get('rotary', []))
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enc_count += len(info_data.get('split', {}).get('encoder', {}).get('right', {}).get('rotary', []))
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ret = []
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layouts = info_data.get('layouts', {})
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for layout_name, layout_data in layouts.items():
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found = set()
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for key in layout_data['layout']:
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if 'encoder' in key:
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if enc_count == 0:
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ret.append((layout_name, key['encoder'], 'non-configured'))
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elif key['encoder'] >= enc_count:
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ret.append((layout_name, key['encoder'], 'out of bounds'))
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elif key['encoder'] in found:
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ret.append((layout_name, key['encoder'], 'duplicate'))
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found.add(key['encoder'])
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return ret
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def _additional_validation(keyboard, info_data):
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"""Non schema checks
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"""
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@ -105,6 +128,11 @@ def _additional_validation(keyboard, info_data):
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if not decl.get("aliases", []):
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_log_error(info_data, f'Keycode {decl["key"]} has no short form alias')
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# encoder IDs in layouts must be in range and not duplicated
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found = _find_invalid_encoder_index(info_data)
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for layout_name, encoder_index, reason in found:
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_log_error(info_data, f'Layout "{layout_name}" contains {reason} encoder index {encoder_index}.')
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def _validate(keyboard, info_data):
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"""Perform various validation on the provided info.json data
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@ -30,6 +30,28 @@ BOX_DRAWING_CHARACTERS = {
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"h": "_",
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},
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}
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ENC_DRAWING_CHARACTERS = {
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"unicode": {
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"tl": "╭",
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"tr": "╮",
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"bl": "╰",
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"br": "╯",
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"vl": "▲",
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"vr": "▼",
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"v": "│",
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"h": "─",
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},
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"ascii": {
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"tl": " ",
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"tr": " ",
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"bl": "\\",
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"br": "/",
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"v": "|",
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"vl": "/",
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"vr": "\\",
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"h": "_",
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},
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}
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class AllKeyboards:
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@ -213,7 +235,9 @@ def render_layout(layout_data, render_ascii, key_labels=None):
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else:
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label = key.get('label', '')
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if x >= 0.25 and w == 1.25 and h == 2:
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if 'encoder' in key:
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render_encoder(textpad, x, y, w, h, label, style)
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elif x >= 0.25 and w == 1.25 and h == 2:
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render_key_isoenter(textpad, x, y, w, h, label, style)
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elif w == 1.5 and h == 2:
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render_key_baenter(textpad, x, y, w, h, label, style)
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@ -331,3 +355,32 @@ def render_key_baenter(textpad, x, y, w, h, label, style):
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textpad[y + 3][x - 3:x + w] = crn_line
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textpad[y + 4][x - 3:x + w] = lab_line
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textpad[y + 5][x - 3:x + w] = bot_line
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def render_encoder(textpad, x, y, w, h, label, style):
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box_chars = ENC_DRAWING_CHARACTERS[style]
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x = ceil(x * 4)
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y = ceil(y * 3)
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w = ceil(w * 4)
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h = ceil(h * 3)
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label_len = w - 2
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label_leftover = label_len - len(label)
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if len(label) > label_len:
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label = label[:label_len]
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label_blank = ' ' * label_len
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label_border = box_chars['h'] * label_len
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label_middle = label + ' ' * label_leftover
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top_line = array('u', box_chars['tl'] + label_border + box_chars['tr'])
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lab_line = array('u', box_chars['vl'] + label_middle + box_chars['vr'])
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mid_line = array('u', box_chars['v'] + label_blank + box_chars['v'])
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bot_line = array('u', box_chars['bl'] + label_border + box_chars['br'])
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textpad[y][x:x + w] = top_line
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textpad[y + 1][x:x + w] = lab_line
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for i in range(h - 3):
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textpad[y + i + 2][x:x + w] = mid_line
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textpad[y + h - 1][x:x + w] = bot_line
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