[Core] Add Pixel Flow RGB matrix effect (#15829)
* Initial PIXEL FLOW matrix effect commit * Commit suggested use of rgb_matrix_check_finished_leds Co-authored-by: Sergey Vlasov <sigprof@gmail.com> * Code change support for split RGB Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
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@ -455,6 +455,7 @@ enum rgb_matrix_effects {
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RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
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RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
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RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
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RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
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RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
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#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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@ -510,6 +511,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
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|`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` |
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|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
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|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
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|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
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?> These modes don't require any additional defines.
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@ -147,6 +147,7 @@ For RGB Matrix, these need to be explicitly enabled as well. To disable any that
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#undef ENABLE_RGB_MATRIX_HUE_PENDULUM
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#undef ENABLE_RGB_MATRIX_HUE_WAVE
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#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
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#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
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#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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51
quantum/rgb_matrix/animations/pixel_flow_anim.h
Normal file
51
quantum/rgb_matrix/animations/pixel_flow_anim.h
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@ -0,0 +1,51 @@
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// Copyright 2022 @filterpaper
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// SPDX-License-Identifier: GPL-2.0+
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#ifdef ENABLE_RGB_MATRIX_PIXEL_FLOW
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RGB_MATRIX_EFFECT(PIXEL_FLOW)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static bool PIXEL_FLOW(effect_params_t* params) {
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// LED state array
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static RGB led[DRIVER_LED_TOTAL];
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static uint32_t wait_timer = 0;
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if (wait_timer > g_rgb_timer) {
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return false;
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}
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inline uint32_t interval(void) {
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return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16);
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}
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if (params->init) {
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// Clear LEDs and fill the state array
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rgb_matrix_set_color_all(0, 0, 0);
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for (uint8_t j = 0; j < DRIVER_LED_TOTAL; ++j) {
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led[j] = (random8() & 2) ? (RGB){0,0,0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v});
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}
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}
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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// Light LEDs based on state array
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for (uint8_t i = led_min; i < led_max; ++i) {
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RGB_MATRIX_TEST_LED_FLAGS();
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rgb_matrix_set_color(i, led[i].r, led[i].g, led[i].b);
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}
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if (!rgb_matrix_check_finished_leds(led_max)) {
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// Shift LED state forward
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for (uint8_t j = 0; j < led_max-1; ++j) {
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led[j] = led[j+1];
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}
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// Fill last LED
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led[led_max-1] = (random8() & 2) ? (RGB){0,0,0} : hsv_to_rgb((HSV){random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v});
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// Set pulse timer
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wait_timer = g_rgb_timer + interval();
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_PIXEL_FLOW
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@ -27,6 +27,7 @@
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#include "hue_pendulum_anim.h"
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#include "hue_wave_anim.h"
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#include "pixel_rain_anim.h"
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#include "pixel_flow_anim.h"
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#include "pixel_fractal_anim.h"
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#include "typing_heatmap_anim.h"
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#include "digital_rain_anim.h"
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