Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
eedbb9ae64
@ -28,16 +28,66 @@
|
||||
#define DRIVER_LED_TOTAL 73
|
||||
|
||||
#ifdef RGB_MATRIX_ENABLE
|
||||
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||
// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
// # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||
# define RGB_MATRIX_HUE_STEP 8
|
||||
# define RGB_MATRIX_SAT_STEP 8
|
||||
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
|
||||
# define RGB_MATRIX_VAL_STEP 5
|
||||
# define RGB_MATRIX_SPD_STEP 10
|
||||
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
||||
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
||||
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
|
||||
// #define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
|
||||
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
|
||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
||||
#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
|
||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
|
||||
// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
|
||||
#define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
|
||||
#define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
|
||||
#define RGB_MATRIX_STARTUP_VAL 50 // Sets the default brightness value, if none has been set
|
||||
#define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
|
||||
// #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
|
||||
// #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
|
||||
// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
|
||||
|
||||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
||||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||
#define ENABLE_RGB_MATRIX_BREATHING
|
||||
#define ENABLE_RGB_MATRIX_BAND_SAT
|
||||
#define ENABLE_RGB_MATRIX_BAND_VAL
|
||||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_ALL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||||
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||||
#define ENABLE_RGB_MATRIX_DUAL_BEACON
|
||||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
||||
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
#define ENABLE_RGB_MATRIX_RAINDROPS
|
||||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
||||
#define ENABLE_RGB_MATRIX_HUE_BREATHING
|
||||
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
||||
#define ENABLE_RGB_MATRIX_HUE_WAVE
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
||||
#endif
|
||||
|
@ -45,4 +45,49 @@
|
||||
// #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
|
||||
// #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
|
||||
// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
|
||||
|
||||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
||||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||
#define ENABLE_RGB_MATRIX_BREATHING
|
||||
// #define ENABLE_RGB_MATRIX_BAND_SAT
|
||||
#define ENABLE_RGB_MATRIX_BAND_VAL
|
||||
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_ALL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||||
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||||
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||||
#define ENABLE_RGB_MATRIX_DUAL_BEACON
|
||||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
||||
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
#define ENABLE_RGB_MATRIX_RAINDROPS
|
||||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
||||
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
|
||||
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
||||
// #define ENABLE_RGB_MATRIX_HUE_WAVE
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user