* Add universal flash command
* Add bootloader info to I:C boards
* Add support for ATSAM
* Add messages for flash target
* Message cleanup
* Add USB ASP Flashing target
* Make usbasp target more universal
* Add phoney target for usbasp
* Clarify error message when bootloader isn't matched
* Fix Clueboard hotswap gen1 not compiling when LED Matrix is disabled
* Move keymap.json to default keymap folder
* Revert "Move keymap.json to default keymap folder"
This reverts commit 7f28df909d7e4dcc79ab0ff44fe264656b5dfa18.
* Added Bulbizarre keymap for the XD75
* Fixed no newline at the end of file
* Update keyboards/xd75/keymaps/bulbizarre/readme.md
Co-Authored-By: MechMerlin <30334081+mechmerlin@users.noreply.github.com>
* Update led status check
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Remove unnecessary define
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* remove led layer code
* enable PWM on STM32F303
* Unusable PWM code
* Updated PWM Stuff?
* PWM Semi-working
* Both LEDs working at the same time
* Update names
* Add led level functions
* Add LED levels and persistent settings
* Revert change due to issues with timing related code
* Review feedback and minor cleanup
* add Userspace and keymaps
* Adding keymaps for zeal60 and iris
* Created my own tap dance that toggles RGB Mode based on whether I toggled caps lock or not
* parent 578ed42a7f8f986147cad040d50d4ae1d24a32e2
author Seth Barberee <seth.barberee@gmail.com> 1565065903 -0500
committer Seth Barberee <seth.barberee@gmail.com> 1565065903 -0500
move to userspace
add zeal60
* update based on review
* move userspace to github name
* Add Kudox Keyboard profile.
* Modified info.json and image link on readme.
* Remove unnecessary codes.
* Set BootLoader caterina.
* Remove duplicated settings on rules.mk.
* Clean up config.h.
* Modified include header path.
* Modified info.json to adjust 4th row keys y position.
* Separate default keymap and my keymap.
* Modified RGB_LED_* settings on kudox/rev1/config.h.
* Add configurations for Kudox Game Keyboard rev1.
* Modified Kudox Game Keyboard readme and keymap.
* Remove unnecessary codes.
* Set BootLoader caterina.
* Remove wrong settings on rules.mk.
* Clean up config.h.
* Modified MATRIX_ROWS on kudox_game/rev1/config.h.
* Modified RGB_LED_NUM on kudox_game/rev1/config.h.
* new keymap for projectkb alice
* update documentation for resetting PCB
* actually need a grave key more than a tilde
* move DFU_ARGS to top level
* cleanup unused keycodes and others
* align with typical ergo layouts. move enter and keep function layer reachable
* Delete null key
`__` key in keymap.c doesn't actually exist on the physical hardware.
Removed key from keymap.c and removed its argument from the layout macro.
* Delete unused keycode aliases
* Replace layer index definitions with an enum
* Replace redundant numpad keycodes with native aliases
* Use native layer change keycodes instead of aliases
* Visually align the keycodes
It makes the keymap pretty.
* Correct Configurator layout data
* Clean up header files
- convert to pragma once include guard
- remove redundant definitions
- remove commented code blocks
* Delete LAYOUT_kc macro
Was copied from ergotravel; not valid for this keyboard.
* Consolidate rev1 rules.mk settings to keyboard level
Previous codebase enabled Backlight at keyboard level then disabled it at revision level.
* Delete unused rules
* Consolidate config.h settings from keymap level to keyboard level
* Modernize keyboard's config.h file
Aligns the keyboard-level config.h file more closely with the current QMK template for AVR keyboards.
* Added nearly perfect config for AMJ66, only missing top right key.
* Correct the layout macro
* Add layout mock-up to amj66.h
* Update and comment out the backlight definitions in config.h
The backlight pin was found to be D4, but there appears to be a bug in QMK that affects this keyboard.
Commenting out for now.
* Try to make a sensible default keymap
* Add testing keymap for FSund
Include the keymap that was being used for testing.
Don't forget to refactor this later into an actually useful keymap.
* Suggestions by fauxpark
- uncomment the backlight configuration
- fix the default keymap
- remove commented MCU rule
- specify the bootloader
- make mental note to not try to write code at 3:30 in the morning
* Add LAYOUT_66_ansi and LAYOUT_66_iso macros
- include QMK Configurator data
- enable Community Layout support
* Add comments about layout variants to amj66.h
* Add #define BACKLIGHT_ON_STATE 1
Partial fix for backlight breathing.
- Requires #5983 to fix fully (confirmed by FSund and fauxpark)
Co-Authored-By: fauxpark <fauxpark@gmail.com>
Co-Authored-By: Filip Sund <filip.sund@gmail.com>
* DEBOUNCING_DELAY -> DEBOUNCE
* Move AMJ66 files into new AMJKeyboard directory
* Correct Manufacturer in USB Device Descriptor
* Remove comment regarding source fork
* Correct the readme
* Update default keymap to match the details given in its readme
* White-space edit fsund_test keymap
Makes its formatting more consistent with other 66% keymaps. No logic changes.
* Linting info.json
Debug-style linting (one key object per line) and minor edits to key labels.
* Remove fsund_test keymap
* Add FSund as a maintainer in info.json
* removed some debug prints
* removed unnecessary files, tweaked some things
* rotary encoder button now connected into column 0, row 3
* tweaked keymap and moved encoder control into keymap
* tweaks
* added test keymap
* updated some things to make it easier to work with QMK configurator
* updates after merging latest master in
* fixed a few things
* removed test keymap and all related #ifdefs
* changed some dumbpad default keys, added KC_LOCK
* added image to readme
* added link to PCB github repo
* moved lock key to the rotary encoder pushbutton
* making suggested changes from @fauxpark in https://github.com/qmk/qmk_firmware/pull/6452
* adding bootmagic lite since i'm lazy and haven't soldered on the reset button...
* renamed to
* using 7 underscores for KC_TRNS
* personal keymap for the planck with sounds
* need that minus and underscore where I can see them
* remove unused block
* some, shall we call them, minor changes?
* I don't think this is required anymore
* initial commit TGR Jane
* lighting support
* use the default keymap lifted from community layouts for LAYOUT_tkl_ansi
* add information regarding reset key, hardware supported, and hardware availability
* document that it supports v1.1 as well thanks to nickheller's confirmation
* update some verbage in the readme
* add QMK Configurator support
* establish switch matrix for three main layouts
* add community layout support
* readme fixes
* Update keyboards/tgr/jane/info.json
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/tgr/jane/rules.mk
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/tgr/jane/config.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update MODERN_DOLCH_RED color
* Remove unused RAL_LAL tap dance
* Disable Space Cadet on all boards
* Rework SEND_STRING_CLEAN into CLEAN_MODS, fix DST_P_R/DST_N_A
* Disable unnecessary underglow animations
* Rearrange feature flags in rules.mk files
* Change custom colors from structs to defines
* Add some explicit initializers
* Add MODERN_DOLCH_CYAN color
* Add IS_LAYER_ON_STATE()/IS_LAYER_OFF_STATE() macros
* Add led_set_keymap() template function
* Change underglow color based on Caps/Fn state
* Preserve val when changing underglow colors
* Only trigger Fn light for Fn layer
* Refactor fn_light() and caps_light() slightly
* Add comments to fn_light() and caps_light()
* Xulkal changes
Refactor rgb & encoder menu
Hadron Keymap
Refactor oled menu
* Fixing horizontal OLED data display
* Reverting changes to take to separate prs
* basic layout v1.0
* changed KC_TRNS to _______
* most symbols are on double tap, except quote, that was cancer
* better formatting and set toggle for game layer
* added colors to layers to make knowing your current layer easy
* have an empty macro working
* enabled unicode
* moved stuff to my folder and removed edits from communal files
* cleanup
* removed the game layer. Never used it
* made changes requested by drashna and vomindoraan
* got rid of some unnecessary code
* got very basic unicode on mac working
* added ctrl_esc
* more changes as requested by noroadsleft
* more leader additions, removed macros because leader stuff replaces that functionality
* removed an old macro I forgot to remove earlier
* final deletion at noroadsleft request
* changed a line to explicitly specify a purple color.
* Fix my Tap Dance issues after I broke them
* Cleanup and organization of userspace documentation
As well as some additional cleanup of functions due to review of documentation.
* Enable Tapdance on Glow and remove more animations
* Revert to Eager PR debouncing
* Add better check for startup animation
* Move where RGB Matrix defines are listed
* Limit RGB Matrix max val
* Update keyboard for Iris Rev 3 conflicts
* Enable encoder support on planck ez
* Remove is_master check from corne\'s OLED code
* Overhaul OLED screens for my Corne
* One last removal
* Show RGB valu On both sides
* Updates for OLED display info
* Fix compile issues for rgb config
* Disabled Space Cadet for all drashna keymaps
* Fix OLED Screen configs
* Minor OLED Tweaks
* Revert some Iris changes
* Fix song include
* Handle MAKE macro for the Corne boards better
* Add super hacky-hack for eeconfig initialization
* Add audio support for Fractal since Elite Cs support it
* Add defines for keycode steps
* Add White layout
* Update Corne RGB info
* Add fun effects to layer indication for RGB Matrix enabled boards
* Use proper define for product name detection
* Update formatting
* Use custom timeout mechanism for OLED timeout
* Fix up OLED screen HSV code for new HSV structure
* Better handle turning off RGB Matrix when sleeping
* Disable MultiSplash Animation
* Change Iris back to using serial
* Why was RGB disabled?!?!?!
* Limit val in rgb_matrix_layer_helper function
* Remove EECONFIG setting for RGB matrix
* Basic Rev 2 implementation
* Updated LED defines and added Extra encoder support
* Fixed rgb pin assignment
* Physically accurate LED positions
* Single Color Band scrolling left to right effects
* Spirals, Pinwheels, and Documentation....Oh My!
* Spiral effect band thickness adjustments
* Fixing animation spin directions
* Full hand LED positions
* Basic Rev 2 implementation
Updated LED defines and added Extra encoder support
Fixed rgb pin assignment
Physically accurate LED positions
Full hand LED positions
Moving rev2 folder
* RGB Center Point LED position update
* Fixing led config commas
* Fixing led config commas
* fix enter key
* fix enter
* Small changes to default
* update default
* typo fix
* update default
* Fixing defines & led config, turned full hand & extra encoders into rules.mk feature
* Refactored rules.mk to have a post_rules.mk
* Forgot to offset the matrix to led map due to the edge led additions
* Updated LED flags and fixed my keymap
* Update keymap.c
include speed controls for RGB
* Fixing more rules.mk and adding keymap like encoders functionality
* Sol Rev 2 Implementation
* Minor fixes
* Keymap fixes
* Fix Colemak, add lock keys