632456285d
* Added Pixel Rain and Fractal to VIALRGB effects * Move those 2 effects, into last enum list
187 lines
6.7 KiB
C++
187 lines
6.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/* Note - never reorder or remove these, only add new animations at the end */
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enum {
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VIALRGB_EFFECT_OFF = 0,
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VIALRGB_EFFECT_DIRECT,
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VIALRGB_EFFECT_SOLID_COLOR,
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VIALRGB_EFFECT_ALPHAS_MODS,
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VIALRGB_EFFECT_GRADIENT_UP_DOWN,
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VIALRGB_EFFECT_GRADIENT_LEFT_RIGHT,
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VIALRGB_EFFECT_BREATHING,
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VIALRGB_EFFECT_BAND_SAT,
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VIALRGB_EFFECT_BAND_VAL,
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VIALRGB_EFFECT_BAND_PINWHEEL_SAT,
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VIALRGB_EFFECT_BAND_PINWHEEL_VAL,
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VIALRGB_EFFECT_BAND_SPIRAL_SAT,
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VIALRGB_EFFECT_BAND_SPIRAL_VAL,
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VIALRGB_EFFECT_CYCLE_ALL,
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VIALRGB_EFFECT_CYCLE_LEFT_RIGHT,
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VIALRGB_EFFECT_CYCLE_UP_DOWN,
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VIALRGB_EFFECT_RAINBOW_MOVING_CHEVRON,
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VIALRGB_EFFECT_CYCLE_OUT_IN,
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VIALRGB_EFFECT_CYCLE_OUT_IN_DUAL,
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VIALRGB_EFFECT_CYCLE_PINWHEEL,
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VIALRGB_EFFECT_CYCLE_SPIRAL,
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VIALRGB_EFFECT_DUAL_BEACON,
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VIALRGB_EFFECT_RAINBOW_BEACON,
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VIALRGB_EFFECT_RAINBOW_PINWHEELS,
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VIALRGB_EFFECT_RAINDROPS,
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VIALRGB_EFFECT_JELLYBEAN_RAINDROPS,
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VIALRGB_EFFECT_HUE_BREATHING,
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VIALRGB_EFFECT_HUE_PENDULUM,
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VIALRGB_EFFECT_HUE_WAVE,
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VIALRGB_EFFECT_TYPING_HEATMAP,
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VIALRGB_EFFECT_DIGITAL_RAIN,
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VIALRGB_EFFECT_SOLID_REACTIVE_SIMPLE,
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VIALRGB_EFFECT_SOLID_REACTIVE,
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VIALRGB_EFFECT_SOLID_REACTIVE_WIDE,
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VIALRGB_EFFECT_SOLID_REACTIVE_MULTIWIDE,
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VIALRGB_EFFECT_SOLID_REACTIVE_CROSS,
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VIALRGB_EFFECT_SOLID_REACTIVE_MULTICROSS,
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VIALRGB_EFFECT_SOLID_REACTIVE_NEXUS,
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VIALRGB_EFFECT_SOLID_REACTIVE_MULTINEXUS,
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VIALRGB_EFFECT_SPLASH,
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VIALRGB_EFFECT_MULTISPLASH,
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VIALRGB_EFFECT_SOLID_SPLASH,
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VIALRGB_EFFECT_SOLID_MULTISPLASH,
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VIALRGB_EFFECT_PIXEL_RAIN,
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VIALRGB_EFFECT_PIXEL_FRACTAL,
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};
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static const PROGMEM vialrgb_supported_mode_t supported_modes[] = {
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{ VIALRGB_EFFECT_OFF, 0 },
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#ifdef RGB_MATRIX_EFFECT_VIALRGB_DIRECT
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{ VIALRGB_EFFECT_DIRECT, RGB_MATRIX_VIALRGB_DIRECT },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_COLOR
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{ VIALRGB_EFFECT_SOLID_COLOR, RGB_MATRIX_SOLID_COLOR },
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#endif
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#ifdef RGB_MATRIX_EFFECT_ALPHAS_MODS
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{ VIALRGB_EFFECT_ALPHAS_MODS, RGB_MATRIX_ALPHAS_MODS },
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#endif
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#ifdef RGB_MATRIX_EFFECT_GRADIENT_UP_DOWN
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{ VIALRGB_EFFECT_GRADIENT_UP_DOWN, RGB_MATRIX_GRADIENT_UP_DOWN },
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#endif
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#ifdef RGB_MATRIX_EFFECT_GRADIENT_LEFT_RIGHT
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{ VIALRGB_EFFECT_GRADIENT_LEFT_RIGHT, RGB_MATRIX_GRADIENT_LEFT_RIGHT },
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#endif
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#ifdef RGB_MATRIX_EFFECT_BREATHING
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{ VIALRGB_EFFECT_BREATHING, RGB_MATRIX_BREATHING },
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#endif
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#ifdef RGB_MATRIX_EFFECT_BAND_SAT
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{ VIALRGB_EFFECT_BAND_SAT, RGB_MATRIX_BAND_SAT },
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#endif
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#ifdef RGB_MATRIX_EFFECT_BAND_VAL
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{ VIALRGB_EFFECT_BAND_VAL, RGB_MATRIX_BAND_VAL },
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#endif
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#ifdef RGB_MATRIX_EFFECT_BAND_PINWHEEL_SAT
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{ VIALRGB_EFFECT_BAND_PINWHEEL_SAT, RGB_MATRIX_BAND_PINWHEEL_SAT },
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#endif
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#ifdef RGB_MATRIX_EFFECT_BAND_PINWHEEL_VAL
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{ VIALRGB_EFFECT_BAND_PINWHEEL_VAL, RGB_MATRIX_BAND_PINWHEEL_VAL },
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#endif
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#ifdef RGB_MATRIX_EFFECT_BAND_SPIRAL_SAT
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{ VIALRGB_EFFECT_BAND_SPIRAL_SAT, RGB_MATRIX_BAND_SPIRAL_SAT },
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#endif
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#ifdef RGB_MATRIX_EFFECT_BAND_SPIRAL_VAL
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{ VIALRGB_EFFECT_BAND_SPIRAL_VAL, RGB_MATRIX_BAND_SPIRAL_VAL },
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#endif
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#ifdef RGB_MATRIX_EFFECT_CYCLE_ALL
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{ VIALRGB_EFFECT_CYCLE_ALL, RGB_MATRIX_CYCLE_ALL },
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#endif
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#ifdef RGB_MATRIX_EFFECT_CYCLE_LEFT_RIGHT
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{ VIALRGB_EFFECT_CYCLE_LEFT_RIGHT, RGB_MATRIX_CYCLE_LEFT_RIGHT },
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#endif
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#ifdef RGB_MATRIX_EFFECT_CYCLE_UP_DOWN
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{ VIALRGB_EFFECT_CYCLE_UP_DOWN, RGB_MATRIX_CYCLE_UP_DOWN },
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#endif
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#ifdef RGB_MATRIX_EFFECT_RAINBOW_MOVING_CHEVRON
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{ VIALRGB_EFFECT_RAINBOW_MOVING_CHEVRON, RGB_MATRIX_RAINBOW_MOVING_CHEVRON },
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#endif
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#ifdef RGB_MATRIX_EFFECT_CYCLE_OUT_IN
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{ VIALRGB_EFFECT_CYCLE_OUT_IN, RGB_MATRIX_CYCLE_OUT_IN },
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#endif
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#ifdef RGB_MATRIX_EFFECT_CYCLE_OUT_IN_DUAL
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{ VIALRGB_EFFECT_CYCLE_OUT_IN_DUAL, RGB_MATRIX_CYCLE_OUT_IN_DUAL },
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#endif
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#ifdef RGB_MATRIX_EFFECT_CYCLE_PINWHEEL
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{ VIALRGB_EFFECT_CYCLE_PINWHEEL, RGB_MATRIX_CYCLE_PINWHEEL },
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#endif
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#ifdef RGB_MATRIX_EFFECT_CYCLE_SPIRAL
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{ VIALRGB_EFFECT_CYCLE_SPIRAL, RGB_MATRIX_CYCLE_SPIRAL },
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#endif
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#ifdef RGB_MATRIX_EFFECT_DUAL_BEACON
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{ VIALRGB_EFFECT_DUAL_BEACON, RGB_MATRIX_DUAL_BEACON },
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#endif
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#ifdef RGB_MATRIX_EFFECT_RAINBOW_BEACON
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{ VIALRGB_EFFECT_RAINBOW_BEACON, RGB_MATRIX_RAINBOW_BEACON },
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#endif
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#ifdef RGB_MATRIX_EFFECT_RAINBOW_PINWHEELS
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{ VIALRGB_EFFECT_RAINBOW_PINWHEELS, RGB_MATRIX_RAINBOW_PINWHEELS },
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#endif
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#ifdef RGB_MATRIX_EFFECT_RAINDROPS
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{ VIALRGB_EFFECT_RAINDROPS, RGB_MATRIX_RAINDROPS },
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#endif
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#ifdef RGB_MATRIX_EFFECT_JELLYBEAN_RAINDROPS
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{ VIALRGB_EFFECT_JELLYBEAN_RAINDROPS, RGB_MATRIX_JELLYBEAN_RAINDROPS },
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#endif
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#ifdef RGB_MATRIX_EFFECT_HUE_BREATHING
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{ VIALRGB_EFFECT_HUE_BREATHING, RGB_MATRIX_HUE_BREATHING },
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#endif
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#ifdef RGB_MATRIX_EFFECT_HUE_PENDULUM
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{ VIALRGB_EFFECT_HUE_PENDULUM, RGB_MATRIX_HUE_PENDULUM },
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#endif
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#ifdef RGB_MATRIX_EFFECT_HUE_WAVE
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{ VIALRGB_EFFECT_HUE_WAVE, RGB_MATRIX_HUE_WAVE },
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#endif
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#ifdef RGB_MATRIX_EFFECT_TYPING_HEATMAP
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{ VIALRGB_EFFECT_TYPING_HEATMAP, RGB_MATRIX_TYPING_HEATMAP },
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#endif
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#ifdef RGB_MATRIX_EFFECT_DIGITAL_RAIN
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{ VIALRGB_EFFECT_DIGITAL_RAIN, RGB_MATRIX_DIGITAL_RAIN },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_SIMPLE
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{ VIALRGB_EFFECT_SOLID_REACTIVE_SIMPLE, RGB_MATRIX_SOLID_REACTIVE_SIMPLE },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE
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{ VIALRGB_EFFECT_SOLID_REACTIVE, RGB_MATRIX_SOLID_REACTIVE },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_WIDE
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{ VIALRGB_EFFECT_SOLID_REACTIVE_WIDE, RGB_MATRIX_SOLID_REACTIVE_WIDE },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_MULTIWIDE
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{ VIALRGB_EFFECT_SOLID_REACTIVE_MULTIWIDE, RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_CROSS
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{ VIALRGB_EFFECT_SOLID_REACTIVE_CROSS, RGB_MATRIX_SOLID_REACTIVE_CROSS },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_MULTICROSS
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{ VIALRGB_EFFECT_SOLID_REACTIVE_MULTICROSS, RGB_MATRIX_SOLID_REACTIVE_MULTICROSS },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_NEXUS
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{ VIALRGB_EFFECT_SOLID_REACTIVE_NEXUS, RGB_MATRIX_SOLID_REACTIVE_NEXUS },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_REACTIVE_MULTINEXUS
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{ VIALRGB_EFFECT_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SPLASH
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{ VIALRGB_EFFECT_SPLASH, RGB_MATRIX_SPLASH },
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#endif
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#ifdef RGB_MATRIX_EFFECT_MULTISPLASH
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{ VIALRGB_EFFECT_MULTISPLASH, RGB_MATRIX_MULTISPLASH },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_SPLASH
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{ VIALRGB_EFFECT_SOLID_SPLASH, RGB_MATRIX_SOLID_SPLASH },
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#endif
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#ifdef RGB_MATRIX_EFFECT_SOLID_MULTISPLASH
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{ VIALRGB_EFFECT_SOLID_MULTISPLASH, RGB_MATRIX_SOLID_MULTISPLASH },
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#endif
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#ifdef RGB_MATRIX_EFFECT_PIXEL_RAIN
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{ VIALRGB_EFFECT_PIXEL_RAIN, RGB_MATRIX_PIXEL_RAIN },
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#endif
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#ifdef RGB_MATRIX_EFFECT_PIXEL_FRACTAL
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{ VIALRGB_EFFECT_PIXEL_FRACTAL, RGB_MATRIX_PIXEL_FRACTAL },
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#endif
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};
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