qmk-keychron-q3-colemak-dh/keyboards/checkerboards/nop60/keymaps/via/keymap.c
npspears 54e788364a
[Keyboard] add ortho Candybar and NOP60 PCBs (#12807)
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-05-13 09:36:12 -07:00

101 lines
8.0 KiB
C

/*
Copyright 2021 Nathan Spears
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Layer names
enum nop60_layers{
// - Base layer:
_BASE,
// - Symbols, numbers, and functions:
_FN1,
// - Alternate Function layer:
_FN2,
// - VIA Layer:
_VIA
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default QWERTY layer
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐ ┌───┐
* │Esc│ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │Del│BkS│ │PgU│
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤ ├───┤
* │Tab │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ' │Enter │ │PgD│
* ├────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴──┬───┘ ├───┤
* │LShift│ Z │ X │ C │ V │ B │ N │ M │ , │ . │Sft/│ ┌───┐ │CAP│
* ├────┬─┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬───┘ │ ↑ │ └───┘
* │LCtl│OS │LAlt│ Fn │ Space │RAlt│ Ln │ ┌───┼───┼───┐
* └────┴───┴────┴──────────┴────────┴────┴────┘ │ ← │ ↓ │ → │
* └───┴───┴───┘
*/
[_BASE] = LAYOUT_2x3u(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_SPC,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, BL_TOGG, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL
),
/* Main Numbers, Symbols & Function Layer (MOMENTARY)
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐ ┌───┐
* │ │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ [ │ ] │ \ │ │ │Hme│
* ├───┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤ ├───┤
* │ │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ │ │End│
* ├────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴──┬───┘ ├───┤
* │ │ ( │ ) │ ; │ . │ │ - │ + │ * │ / │ = │ ┌───┐ │ │
* ├────┬─┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬───┘ │ │ └───┘
* │ │ │ │ │ │ │ │ ┌───┼───┼───┐
* └────┴───┴────┴──────────┴────────┴────┴────┘ │ │ │ │
* └───┴───┴───┘
*/
[_FN1] = LAYOUT_2x3u(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, RESET
),
/* ALTERNATE Function layer (MOMENTARY)
* ┌────┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐ ┌───┐
* │ PWR│F1 │F2 │F3 │F4 │F5 │F6 │ │ │ │ │PRV│NXT│ │VL+│
* ├────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴───┤ ├───┤
* │ SLP │F7 │F8 │F9 │F10│F11│F12│ │ │ │ │ PLAY │ │VL-│
* ├─────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴──┬───┘ ├───┤
* │ WAKE │ │ │ │ │ │ │ │ │ │ │ ┌───┐ │ │
* ├────┬──┴─┬─┴──┬┴───┴───┴─┬─┴───┴──┬┴───┼───┴┬───┘ │ │ └───┘
* │RSET│ │ │ │ │ │ │ ┌───┼───┼───┐
* └────┴────┴────┴──────────┴────────┴────┴────┘ │ │ │ │
* └───┴───┴───┘
*/
[_FN2] = LAYOUT_2x3u(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, RESET
),
[_VIA] = LAYOUT_2x3u(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, RESET
)
};