15297bcfce
* add dusty keymap * change keymap folder to match my github username * initial keymap completed in comments only * layout without NAV completed in comments only * disable Command to prevent interference with Space Cadet keys * switch _ and \ in the symbol layer * Layers complete through _NAV * add thumb keys to _NAV * complete _NUM * all layouts complete; still needs `process_user_record()` * completed first draft of keymap; still needs config.h to match * corrected keycodes for Mac macro-volume keys * fix Mac mute keycode * add missing Mac keycodes for previous and next track * placeholder for qwerty layout, not yet completed; remove unnecessary breaks; add todos * eliminate Preonic branch before switching to Minidox branch: • delete dustypomerleau Preonic keymap folder • complete keymap.c (QWERTY layer, vanilla numbers layer) TODO: • add preferences to config.h • complete the README * edit commented keymap diagrams for clarity in dual function keys * define initial config.h and add rules.mk for mouse key support * fix redundant line after implementation of tap_code() * fixed key_timer declaration, added README and rules * formatting of keymap * add CTPC to config * cycle thumb keys to favor center position * modify config.h for temporary Pro Micro compatibility * remove superfluous call to use serial; homebrewed mod tap keys are still broken with OSL * merge _SYS and _MEDIA on new Z_SYS key * ALT_OP example of new MT macro complete * initial narze-inspired MT fixes in PRU * add (currently superfluous) custom keycode for the _SYS layer * rudimentary `OSL` symbol macros that immediately register the mod and fail to reset the oneshot layer, but do output the proper keys—fix both of these things * remove permissive hold to improve tapping performance * remove calls to `clear_oneshot_layer_state()`, as they have no effect inside `process_record_user()`. Tapdance appears to be the way forward. * final commit before tapdance code; correct layout in comments * initial tapdance code for shifted mod taps * add numeric and ergo NUM layers and pinky shifts for keycuts * add TD() wrappers to tapdance codes and clean up commented layout guides * add faux return to cur_dance to allow compilation - TODO: research what the default clause should be in cur_dance * update commented schematics for better readability * add backspace and delete to lockable layers, Z_SYS -> SYS_Z for consistency, fix schematic errors * add `DOUBLE_SINGLE_TAP` to tapdance cases to allow doubling of the single tap character without waiting tapping term * remove reduced oneshot tapping toggles * update README * newline tweak :) * Update keyboards/minidox/keymaps/dustypomerleau/keymap.c Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com> * Update keyboards/minidox/keymaps/dustypomerleau/config.h Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com> * Update keyboards/minidox/keymaps/dustypomerleau/config.h Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com> * Update keyboards/minidox/keymaps/dustypomerleau/config.h Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com> * Update keyboards/minidox/keymaps/dustypomerleau/config.h Co-Authored-By: dustypomerleau <dustypomerleau@users.noreply.github.com> * remove `PREVENT_STUCK_MODIFIERS`, as this is default behavior
29 lines
2.2 KiB
Markdown
29 lines
2.2 KiB
Markdown
## dustypomerleau, Minidox layout
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The rationale behind my layout can be summarized as follows:
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- Symmetry is important because use-cases are hard to predict. Whenever possible, modifiers and layer keys should be available from either hand.
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- Inward rolls should be leveraged not just for alphas (Colemak DHm), but also for coding/symbols.
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- Number order—like alpha order—should be designed to favor use of the strongest fingers.
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- One-shot keys can greatly reduce the strain of typing, and should be leveraged.
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Some aspects of my layout are optimized for macOS (order of modifiers, manner of producing en and em dashes, coding of micro-volume adjustments, etc.), but can be easily tweaked for the OS of your choice.
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Shift can be a tricky modifier when used in `MT()` combinations, particularly for fast typists on split boards using serial. This can be partially mitigated with options in `config.h`, but still requires a relatively strict typing style/accuracy from the fast typist. The tendency is for faster typists to combat mod/tap mistakes by using very short intervals for `TAPPING_TERM`, but this can introduce its own set of complications. Shift is also one of the highest-yield opportunities to use `OSM()`. For these reasons, I pulled Shift onto dedicated keys in the thumbs for use during regular typing (the home row Shifts have been left in place for use during selection and keycuts).
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The tapdance code that I used to create mod/tap keys inside my symbol layer allows up to 2 consecutive symbols within `TAPPING_TERM`. If you think you will need to quickly nest more than that, feel free to add more `case`s.
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### Special thanks
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- Everyone on the QMK Discord, for helping me work out the code for mod/tap keys using shifted symbols.
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- Everyone on the Colemak Discord, for their initial feedback on the layout.
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- @stevep and @DreymaR, for their work on Colemak DH(m), a truly awesome typing experience (and of course Shai Coleman, for starting it all off!).
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- @ckofy, for offering a dramatic improvement on Dvorak's original number order.
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- u/That-Canadian, for designing this awesome keyboard.
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### Questions or comments?
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- GitHub @dustypomerleau
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- Twitter @duspom
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- Discord @dusty#8897
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