7639b5aa3e
Keymap Minivan: configurable dual layout, many symbols, speed/text-size measuring * Made center led color follow last activated layer color. Some led code clean up * Reordered the _RAR layer, also putting GUI on the _ACC layer. * Some issue with _FUN (see keymap.c FIXME), removed _FUN nested 'go to layer' key on _FUN. * markdown formatting * Update readme about _FUN top row issue (see keymap.c at XXX) * Sentence order final bit was wrong by topic. White space fiddles. * Minor comment editing * minor comment adjustments * leds are not modifiers, moved * _FUN persistance on base layer only (XXX) * The up/left to go to _LTR layer, now always goes to BASE (_LTR or _DDL). Led indicators refldect this. No _DRA hold on base layer but _ACC. No one shot to _FUN layer (seemed to make things confusing), but a TO(). * Some chatter about how to configure this map to your needs. * language fixing * Tried to make sense explaining how to access the descramble. * language fix * Seems there was a stale CSET_LTR/.*DDL, should be BASE_LTR/.*DDL, fixed. * language, blabla * Corrected stale _LTR into BASE * Some documentation finetuning and trying to make it simple to understand * language fixing * language fixing * Doing the utmost to explain it in a way I understand it too. * language fixing, going ultra-verbose * language fixing and formatting * language fixing * language fixing, formatting * attempt to simplify explanations as much as possible * added License to keymap.c (GPL), noted that _ACC and _DRA need work to function in 'descramble' mode * fixes regarding layer order, adding two layers, started on descramble layers for _ACC and _DRA Unicode * Noted some coming changes about F-layer and more descramble. * changed globals to type 'bool' * Changed F-layer by removing pre-modifier F keys, moved BASE direction switches, added new incomplete descramble layers * _FUN layer changes (comment fix) * Led color fixes. Changed order of layers in the source (no user consequence). * Added copyright authors (hope that is correct in GPL style/requirements). * Switched on BASE layers the keys to activate _MOV with leftside _NSY: more harmoneous, and _MOV can also be held by right hand. * Follow Quantum indentation style more (mostly). * On _NSY & _DDN, Tab follows _LTR. '-' moved to LShift, '.' moved, ',' created, shift(tab) removed. * Added Linux Unicode input mode Accented characters on layers _DDA, _DDD * added to Todo * Added ijIJ to _ACC and _DDA layers (2nd last letter of Dutch alphabet). * add todo point about navigation, fix -> "8th key" * added 「」《》 to _DRA and _DDA * Added 〇, ƒƑ. Altered Nav clusters with paging on outside, added thumb Page up/down to _MOV, brought _REV in line with recent _NSY changes (tab,-,enter,dot,comma). Harmonized tab on _Mov with other layer tabs (also a move command, moving cells). * Added super- and sub-script for numbers on _DRA, _DDD. * Added quotation marks „ “ ” to layers _DRA and _DDD. * Added °〇•· to _DRA, _DDA * § as an enumeration grouped with • (bullet), · as possibly math (middot or multiply) grouped with ±. * Changed numbers to be on home-rows both hands, because thumb layer key does not interfere alternating between hands for longer numbers (previous reason for one-handed numbers). The unshifted symbols went left 2nd row, because then the shifted versions can be accessed with shift if the layout is replicated on a Pok3r (which is non-programmable right hand 2nd row.) The logic has been harmonized with layers _DDN, _DRA & _DDD, _FUN, which have number(-like) keys. It seems better this way. The symbols are layed out more spaciously, each finger now does two symbols (2nd row, 4th row). The numbers are more like they normally are, which feels more natural, and should even the load between both hands and help with alternating between hands when typing numbers. Reason to change was looking into pressing ;, q, j, with ring-, middle-, index-finger (moved one to the right from default Dvorak), because the stagger makes it easier to reach that way, less loss of home row contact, bending fingers more straight up and down. Downside became that left index type 5 numbers, and that the normal finger matching (0 is pinky, etc) was lost. With the new layout these potential problems are also resolved. * Made descramble _DDN, _DDL representation show both raw and resulting layouts. layouts. * Added arrows, fleur and heart on _DRA and _DDD. * Changed _FUN layer switching to incorporate the 'descramble' system seemlessly. The 4 layer with a descramble twin will switch to either depending on the descramble mode. * Descramble mode with normal Unicode layers mostly done, except costum LT() to share the key with Delete/Alt on _DDL. * Changed descramble mode keys to be just one on a cycle. Added full set of Alt/Control/Shift multimodifiers to `_FUN` layer. * Changed descramble mode keys to be just one on a cycle. Added full set of Alt/Control/Shift multimodifiers to `_FUN` layer. * format fix * Descramble cycle key moved from row 1 to row 4 far right, to avoid accidental press, * The 'descramble' mode with normal Unicode encoding finished. Fixed mistaken non-transparent key on _DRA and _DDD, removed tab from _RAR. * stale layer comment fix _LTR/_DDL * New layer-tap timed keys proved unreliable, longer tap term fixed it. * The _FUN layer is a one-shot layer for the F-keys, but that can be toggled by the FUN< key on the _FUN layer (top row, 3rd). Some additions to the readme. * Comment improvements (layout tables) * minor * Made #defines to allow a user to easily switch to a WASD arrow layout. * Added keys to switch leds on/off, to _RAR layer. Fixed wrong comment on 'APP' key in _RAR. * comments fix regarding MLed, SLeds * Added BASE to same key as _FUN on base layer, except layers with numbers/symbols. Removed capital ƒ, and moved ± to that key. Added … on old spot of ±. Some readme language editing, adding something about other keyboards, etc. * small language fix * Config.h: Removed unused #defines. Readme: minor edits. * minor language edits. * Minor comment edit. * Minor language fix. * Minor language style edit. * Removed unnecessary section 'personal remarks' * Changed the top row in _DRA and _DDD. Super-/sub-script parenthesis to that location on _NSY, added currency symbols, reduced emoticons. * minor formatting * Added LGUI and RGUI on the _DRA/_DDD layer(s). * Put RGUI on the base layer, on the _FUN layer switch key. This probably causes side-effects on systems without where RGUI is not merely a modifier. * Changed _FUN toggle on BASE to Rshift, because RGUI on some systems has a consequence when tapped by itself. * Changed LGUI and RGUI around because LGUI is mostly used and on BASE layer. Some edits to last part of readme.md. * Minor language fixed (L/R-GUI, use-case). * some more blabla on use case of the map generally * Changed name KC__[LR]GUI to KC__[XY]GUI for clarity wrt switching them. * Removed left-arrow on Alt on _ACC and _DRA, for faster use with pointer device. * Added the same system as is on RShift, to LShift, pointed it to _MOV layer. * Changed left shift layer toggle to _DRA, because it has uncluttered shift, alt, control, for using those with a pointer device (mouse, stylus). * Changed base layer left-shift tap from _DRA to _MOV, because _MOV toggled can be convenient generally, and it is a less dangerous layer to accidentally press, and it makes more sense to activate the navigation layer when editing in 3D software. * The Power keys on _RAR now require Shift to be activated (accident prevention). * fiddled with title * more title fiddles * Added RGUI on _FUN for future proofing the layout, harmonizing layers. * Added ',' on _REV (number fraction division). Minor fix to documentation format. * title fiddle * Added LGUI, RGUI to _RAR, to harmonize with other layers and for potential future uses. * Changed unnecessary transparent keycode on _AcC and _DDA to be 'nop', minor comment fixes. * Added on _DRA and _DDD: ─━┄┅. Fixed a bug in led layer colors (forgotten 'else', causing wrong color for _DDD). * Some changes to conform to QMK readme.md standards (more necessary). * Changed _REV into a numbers pad layer called _PAD, put on Lshift in BASE. _REV layer (not used anyway) replaced with a layer that is basically a layer where symbols that exist on _NSY (mostly) and on _LTR (few) are existing in the same locations, but in the number pad variant of that symbol. The goal is to make it easy to find, it is not meant for single hand access quickly. The use is to deal with special shortcuts like Blender has, which differentiate normal and numpad numbers/symbols. For quick access it was put on the left shift in BASE layer. * Added navigation arrangements to _PAD. Changed location of shift on _RAR. The numbers on numpad are easy to find, but when these keys are in their navigation variant with numlock on it becomes almost impossible. There was room on the map to add an arrow row, and a row for the remaining navigation keys, hence they where added. They are in a left handed order, because there already is a right handed order on _MOV. It still proved possible to accidentally trigger Power, due to erroneous hitting 'shift' in BASE and then messing around by accident. With shift on (BASE) space in _RAR, accidents should be reduced further, since it is a combination never used. * Added Tab on _ACC and _PAD To facilitate Control-Tab (a blender shortcut). On _ACC the Tab is in its correct place. On _PAD it messy because not on its correct place. Leaving it there for now: easier to access Tab+Control with left hand only on the modifiers in _PAD, and other hand on a pointer device. Tab has a potential use to jump input cells, which may be used in combination with a numpad. * _MOV layer: switched default layout to trangle navigation layout. This only required to set the already existing #defines. I found the flat layout not intuitive, the triangle layout has no left/rigth hand problem. The higher buttons for the mouse where not correctly ordered, so they where re-ordered. * Triangle navigation by default. Added pictures of layout to readme.md * Layer names on images. * Changed image for layer _DRAW slightly. The shifted symbol to the lower right. * Image for _PAD corrected for no-action and Tab. * Added a paragraph about why this layout is good to use. * removed 'modifiers' paragraph * Some text improvements in paragraph on what is good about this layout. Fiddle on the title as well. * Added Del on _DRAW layer. Some minor text fiddles here and there. * Removed word "descramble" in image layer _RAR. * Improved key 'sticky' and altered image size (test). * Rescaled image for layer FUN * Unicode in its own file. Bug fix: _DDA 'ï' printed a capital. Upon a suggestion from QMK Discord #programming, the macros and unicode is put in a separate file, because keymap.c got large. An erroneous numerical value for ï was fixed. Author e-mail is updated to a new e-mail adres. * Added an image to illustrate 'descramble' mode. * Changed explicit e-mail to link, to reduce spam bot trolling. * Added a Qwerty+Dvorak compile time version. It seemed the overall design (accented, Unicode, stuff) could be useful for Qwerty typers (of which there are so many). This was done by #if(n)def out/in a fair amount of code here and there, and creating 4 replacement layers in a new file qwerty_dvorak.c, also with its own readme in qwerty_dvorak.md. The 'descramble' switch system is re-used here to switch from Qwerty to Dvorak. The new code is put in qwerty_dvorak.c, which starts with an extensive comment about why and how it works. Fix: Docs, a stale "_MOV" was replaced with "_PAD" in the readme.md for _DDL. * Changed image hosting. Downtime, problems registering: resorting to my own domain. * minor text order changes * Some text improvements. * Added a compile option to easily change what layer is active on startup. This layer can be plain Dvorak or 'descrambled' Dvorak, if QWERTY_DVORAK is not set. It can be Qwerty or Dvorak if it is set. Just some simple #define statements. * Added graphics for Qwerty+Dvorak, and improved documentation. Added the whole set of layers also to qwerty_dvorak.md, because it seemed it would get even more confusing to have a user cross reference it between the two files. * Some simple text improvements * Numbers/symbols layer keys on BASE to DRAW when both pressed. The two keys besides the space bars go to DRAW layer when pressed simultaneously. (This is inspired on the Planck's 'adjust' layer, pressing both 'lower' and 'raise' together.) All layers can now (relatively) comfortably be reached. This change was necessary because it was cumbersome to reach the DRAW layer with the right pinky and then type with the right hand. _RAR is now not super easy, but it is a 'rare' layer anyway. * Added compile + flash section in readme. * Corrected documentation: 'mouse on ... hand' * Removed up/down arrow ⮙⮛ on _DRA and _DDD, because the hex file was too large. Due to pulling the master repository, changing nothing in this keymap, the code compiled as 2 bytes too large, where before it had been 2 bytes left free. Some compile options have been created, to make it easy to cut out up/down arrow on the 'descramble' _DDD layer, and/or the normal _DRA layer, and/or dashes ┄┅ on the 'descramble' _DDD layer. The 'normal' layer cut out of arrows yields little benefit, but it keeps all layers exactly the same between 'descramble' and normal mode. For Qwerty compilation, you will want to not cut out anything, requiring to edit the user compile options in keymap.c (top). * Resolved size issue with QMK #defines, re-instated ⮙⮛, removed RGUI on _FUN. Various #defines tested to reduce space, NO_ACTION_MACRO NO_ACTION_FUNCTION worked. Therefore the cutting out of the up/down arrows was no longer needed. The #defines to easily remove them have been left in place. RGUI made _FUN confusing with the multi-modifiers, thus taken out. Multi- modifiers now logically cascade without skipping a key. * Improved image files with led colors and some tweaks. * Updated graphics file for Dvorak in QWERTY_DVORAK compile option. The led colors where not correct because the graphics for standard Dvorak was being re-used. * Fixed for re-instating arrow up/down for space. * Activation marker on _FUN layer in documentation altered. It looked like it was a symbol. * Made startup layer explicit in code. Startup layer follows 'descramble' on/off user #define setting. * Marker for BASE activation for _PAD, _MOV: fixed. There was a stale marker in the documentation layouts for _MOV: removed. The same marker for _PAD was improved. * Code optimizations suggested on pull request #8066 https://github.com/qmk/qmk_firmware/pull/8066 Some things moved to config.h, rules.mk Changed layer_on/_off to layer_move(..) Removed a global variable, changed literal type on a function. Code is now a lot smaller, hence removed readme.md entry on that. Removed "not shown" on 'descramble' leds in qwerty readme (mistake). * Compile option to change ƒ into €. Since it's a west european keymap, maybe someone likes the euro currency on it. (It was not on it because I don't like ...) * default to ƒ on keymap * Removed print sheet for layout *.odt file. Changing this to text/markdown seems to reduce the use of this file to a point that it may be better to delete it. There is also the graphics now, which might be better to print. * Updated the seller/maintainer of the board to: The Key Dot Company LLC. https://thekey.company/blogs/blog-updates/thekey-company-acquires-minivan * Changed external links to website to plain text. The markdown link is caught by the github cammo system. * Last free spot on the map made easy to configure. One spot was still free (Unicode _DRA/_DDD layer). This puts a #define on top of unicode_macros.c, to make it easy for a user to put in their own symbol. Put placeholder 🛠 in there. That symbol is not represented in the documentation (maybe it should, it is a nice symbol). * Removed space saving #defines. These became obsolete clutter, now that there is enough space thanks to LINK_TIME_OPTIMIZATION_ENABLE. * Added tokens to simplify compiling for 45/46 keys. An attempt to make it easy to switch on a #define between various hardware configurations (44, 45, 46 keys) failed. This: #define J1 , KC_A // seems to have failed to be recognized as a key definition. error: error: macro "LAYOUT_command" requires 45 arguments, but only 44 given Left in are some code tokens (J1-J4) and #defines that need at least bulk replacement in keymap.c and optionally qwerty_dvorak.c, to compile for such hardware configurations. It would be nice if this could be done better. * User can easily compile for 45, 46 hardware keys. Added some #ifdefs around optional keys in the keymap, to allow compiling for 45 and 46 keys. Left the earlier made code with the J1_J2 etc. tokens, which could still be used to port the map to a board with even more keys. This fixes earlier mentioned problem. * Arrow cluster for 'arrow' hardware configuration. This is a user configurations option in the keymap.c, to have an arrow cluster around the additional key for 'arrow' hardware. The arrow cluster is however not on the base layer (no room). The additional key is used to switch to the _MOV layer. There it becomes a down arrow in the arrow cluster. To make this work with the default _MOV layer, the right hand keys on the 2nd row where moved one spot to the left, for the 'triangle' arrow configuration (mouse right). This is a trivial change. There was a bunch of language improvements to the documentation, including graphics. The symbol 🛠 is now listed. The program seems to be reliable, as far as used and tested. * Correction of mark-down formatting. _MOV layer 'arrow' cluster documentation rendered incorrectly (attempt to add newline). * Markdown formatting mistake correction. Adding a newline at 'Layers (text)' chapter. * Moving the graphics about 'arrow' to topic. The graphic explaining what 'arrow' with arrow cluster means, should be where that is mentioned under compile options. * Editor token J3_J4 moved to avoid arrow cluster. If one wants to insert a key by bulk replacing J3_J4, and has activated the 'arrow' layout arrow cluster, this new key would be inside the arrow cluster, hence it was moved to the left. * Æstethics of image 'arrow' layout, arrow cluster. Shading corrected/nicer. * Corrected image link in readme.md Illustration 'arrow' layout, arrow cluster. * Fix: Toggle to BASE layer leaked. South-paw key. When toggling to a non-BASE layer, either on the _FUN layer or using the 'arrow' cluster for 'arrow' layout, on the BASE layer to toggle to _MOV, the layer changed on the down-stroke, causing a character to leak. These layer switch macros now alter layer on the up stroke. There seems to have been an accidental code deletion: #define MORE_key1. This defines what the additional hardware key for 'South Paw' ('Command') should be. * User compile option comments easier to read. The phrases "uncomment" and "comment out" are confusing. Replaced by _activate_ and _remove_. * Put user compile options back to default Minivan. Accidentally left the compile options for number of Minivan keys in the wrong state while git pushing. * Rewording a comment in the user compile options. Clearer language. * Leds indicate Caps/Num-lock. Leds green/blue switch depending on numlock for numbers-pad layer _PAD. BASE layer led brightens when capslock is on. * _PAD had the wrong period, fixed. _PAD layer had the KC_DOT instead of KC_KP_DOT. * Options for navigation keys arrow hardware key. Compile options added to have a complete navigation cluster around the additional hardware key for 'arrow' layout, both for triangle left handed arrows and flat right handed arrows. * Added _FUN layer in text Qwerty. _FUN text layer was by mistake missing/deleted in the qwerty-dvorak readme. * Added graphical visualization of all layers. * Graphics: _RAR 'Capslock', _NSY '~' corrected. Text representation of layers was correct, graphics corrected. * Compile Option arrows in a vi(1) editor layout. Vi(1) is a much loved editor, with its own peculiar arrow layout on HJKL (as it appears in Qwerty). It seems possible some Qwerty vi users might find it fun this way for regular arrows as well. The 'arrow' hardware layout, compiled with arrow cluster, follows the vi(1) arrow arrangement. * More layer overview graphics files for the readmes. Added a '40% x 400%' to the 3D layer overview image (top). Added overview of all layers in a readable way (Dvorak² only). Added a guide to show where what is similar on layers. This should help with learning. Added a graphic showing what key activates what layer. Added graphics that show what layer subsets are active in certain modes (Dvorak² and Qwerty/Dvorak). Fixed mistake: _Tab_ missing in layer `_PAD` graphics file. * 'Tab' inserted in overview graphics for _PAD layer. * Corrected mistake in similar layer keys. LGUI on _ACC * Added overview graphics for Qwerty/Dvorak. Overview of layers, similar keys on similar layers, activation. * Compile option to change ⮘ ⮙ ⮚ ⮛ into ☐ ☒ ☑ 🗹 Layer _DRA, _DDD. Checkboxes seem handy for lists. Set default on in keymap.c. Pointers seem rarely useful. Right arrow sometimes as a bullet point marker. All affected graphics updated. * First overview image correction. Last layer is not 'symbols' due to its numbers. Some art improvement. * Minor tekst correction (author Minivan config). * Short features overview and git lib fix. * note⁴ as example * Improvements all over the place. The keymap is now modular dual layout. There is a common system, and there can then be two letter/numbers layer pairs be compiled with it, which are separately defined and documented in ./bases… files. Speed measuring and text size counting added. There is an additional Unicode layer, for a total of three. The “descramble Dvorak” layer is now just a function, as was originally intended. * Wrong link to Dvorak manual, stray ‛r’ character. * Splitting the layouts so they are not pairs of 4. The layers had been configurable only as a set of a BASE and letter layer with another BASE and letter layer: Dvorak + Dvorak² and Qwerty+Dvorak. Now Dvorak, Dvorak² and Qwerty can be individually configured, to be on either the Default or Alternate spots in the dual layout (Dvorak² only supports Alternate, due to its “_HALF_ descramble” mode). * Added Colemak layout. Some tidying up of documentation wrt DEF/ALT base layer identifiers. Fixed missing ‛:’ on the graphics for Qwerty. * stale letter * fix modified submodules * removed redundant code testing twice for non-zero * Speed measuring precision fix. The calculation of “int speed;” caused great loss of precision. * Added overview of layers by key. Makes it easier to see the associations of meanings per key. * Dvorak descramble by key overview Forgot to add. * Minor readme format fiddle. * Graphics: blank keys are grey, fix one mistake. * Compilation as a single layout. Layer definitions _ALT_BASE and _ALT_NSY (enum) are simply #redefined as preprocessor numbers equal to _DEF_BASE and _DEF_NSY (see user_config.h, lowest reference to MINIFAN_SINGLE_LAYOUT). * Single layout compile option See user_config.h lowest reference to MINIFAN_SINGLE_LAYOUT for the why of the how. * RShift toggles to _RAR when held ≥ 500 ms. “Qwerty with arrows on BASE”, will need a key to _RAR layer. It mirrors the behavior of LShift. It is generally useful. Removed useless user options regarding LShift layer toggle. It will have to be _PAD. * Layer switch graphic update per last push. Forgot to update the default base layer switching graphic. * Preconfigured optional ‛Command’ hold key to _RAR layer. This is a third way to reach the _RAR layer, useful if the furthest right key on row 1 is changed to an uncluttered BASE layer arrow. This further prepares the way for a Qwerty layout with arrows on BASE. * Changed ‛Command’ hardware key to TG(_RAR) MO(_RAR) doesn't work, because it doesn't follow a change in base layers, which happens on _RAR. * Corrected wrong all-layers-by-key upload readme.md * More graphics = more fun: keycap view in readme. Preparing to integrate a number pad base layer. Shortened hold time for right/left Shift layer toggles to 200 ms. * Too light grey for “1470” on three layout graphics. * Added a numbers pad Base layout option. This numbers pad layer is in the format of a numbers pad keyboard/cluster. It has a second layer, which is normal for all Base layers. In this case, the second layer provides sub-/super-script versions of the numbers, in the same layout. * Keycap view numpad improvements. * Graphics: forgot to cut off southpaw/arrow on two keycap views. * Preprocessor identifier for “MIT” Planck spacebar. Trans-minivan preprocessor statements augmented with an identifier which might work for a Planck keyboard with two unit spacebar. At this point, the “trans minivan” code only could make porting to other keyboards less of a chore. It remains untested. Only visual inspection of the preprocessing regarding the amount of keys in the layout has been done. * Tweak of common layout graphic impression. This would also allow indication of a number pad. * Improved dual numpad layer & graphics. All numbers/symbols seem to get affected by NumLock, hence they all needed to show that in the graphic documentation. Tab was removed in favor of Numpad ‛=’, and comma replaced by numpad-comma. * Committing partial job on numpad Base layers. Hardware problem here, don't want to loose the data. * Three issues: header file, numpad Base, Tab key. This should complete previous unexpected commit. ① Documentation and precedent for a base layer with its own header file, base_NAME.h. This allows someone writing a new Base layer pair, to (un)set user configuration options in user_config.h. ② Numbers pad Base layer added, different variants. The common numbers pad also has a new optional layout (square), and can be removed by user configuration option (because one might already compile with the Base layer numbers pad).. ③ It turns out there was an easy solution to the Tab key anomaly. Uncluttered Tab is now located both on BON and ACC layers, on intuitive locations opposing Control, which is also in the right spot. Basic modifiers for Tab works well now. * Graphics for Base numpad single square: correction. Showed wrong insertion key for 'command' / 'south paw' hardware key. … * ‛South paw’ default GUI. Graphics. TOC user config. Made ‛south paw’ be GUI by default. Improved graphics appearance. Ordered options in user_config.h, added table of contents. * User config cleanup & added a compact alternate. The normal user configuration, which is heavily documented and therefore a bit unwieldy, can now optionally be done in another file, without any documentation. * Base graphics fix, _ACC/_NSY hold switch option * Added a Qwerty with arrows on base. Added a graphic in readme for Dvorak descramble (for documentation predictability). * Put `~ on the _BON layer. ① There was no uncluttered `~ available. On Qwerty Base Arrow the `~ key got even more sidelined. ② Improved Qwerty Base Arrow manual. * Option to harmonize Qwerty with Qwerty Base Arrow Key ‛/?’ is different on Qwerty Base Arrow, which will lead to typing arrows for people who have both kinds of Qwerty running. This option adds this key in the same spot as where it is on Qwerty Base Arrow, but only if Qwerty Base Arrow is being compiled. * See previous commit (Qwerty harmonization) * Efficiency fix. +Workman layout. Workman layout added. Serious efficiency mistakes discovered and fixed: ① There was no check on Delete on Base layer, to see if another key had been pressed. Fixed. ② The Shifts on Base did not provide a Shift for the _BON layer accented characters. Fixed. Fixing was painless, proving the code is stable and maintainable. * Changed Tab/CTL on _ACC/_DRA, μ, T.O.C. readme.md μ was forgotten (French), added on _ACC. This caused Tab to get displaced and stacked with Control, which ends up being better anyway. This also meant _ACC needed Left-Control, and therefore _DRA needed to switch Tab and Control, because it needs to complement _ACC with Right-Control (to be able to type all modifiers with Tab). ➡ Overview graphics are not yet updated. _DRA and _ACC are now out of sync in the graphics documentation. To be fixed soon. Chapter on language support added in readme. Table of Contents added to readme. * Updated all graphics (_BON/_DRA Tab/Control/μ). Some fiddles with readme. * Led on/off at startup, RAlt on Base option. It is hard to believe, but the todo que seems empty! * Minor changes in readme. * Minor documentation improvement (RAlt/_RAR). * Minor changes readme. Removed “not tested yet …”, because that becomes wrong once it is tested. * Added a blank keycaps graphic. * Lower saturation letters Dvorak-descramble keycap. ;-] * One key change in personal keycap graphic. ;-] * Forgot _NSY layer in keycap qwerty basearrow * Moved speed/count startup setting in user_config.h Moved to chapter startup settings. (These last commits are more like some loose ends with the last ongoing topics. It isn't active development, nothing new gets started. If QMK requests more changes, even if it is a typo, just let me know.) * Travis Cl: “The LINK_TIME_OPTIMIZATION_ENABLE flag… … has been renamed to LTO_ENABLE.. Stop.” Changed it. * Adds a link to external resources in readme. A place to put gimp .xcf files if someone wants to modify/port the keymap. Perhaps links to varieties of Minifan on github. Maybe a video about the keymap, and such. Stuff that doesn't belong/fit on github, and is easy to update without pull requests. * RGBLIGHT_ENABLE rules.mk fixed, leds off for nop rules.mk RGBLIGHT_ENABLE can now be set to “no” without issue. Compile option to have leds off in Default Base layer. * Transparency bug fixed. Default layer was not set. This remained a hidden mistake, until Qwerty Base Arrow had a different layer hold key in one place. * Graphics doc correction, L/Rshift toggle config Qwerty Base Arrow fix: Keycap view showed unneeded and empty ‛South Paw’ key. All layers by key shows 45 Minivan version, title said “44”. Added user configuration options to alter what is on the short and long toggle on Left and Right Shift. * Improved “why this layout” in readme. Wanted to add that numbers & symbols layer can be reached by both thumbs. It seems quite a drawback if that is not possible, to constantly need to hold down the same thumb, especially for programming ? It seemed worthwhile to mention. * Reduced size of readme, dvorak-descramble, todo. Stuff got a bit out of hand. * one letter typo * renumbered readme, _fun_stay initialization Renumbered readme chapters to start from 1 not 0. Other minor edits. Sticky on/off for _FUN layer seemed to be unpredictable on startup. * Letter Ñ (capital) fix. I seem to remember messing with this recently, must have damaged this letter :-(. Capital was missing. * Bare bones base numpad all layer by key. I seemed to have forgotten to hide the common layers for this version. Which doesn't matter a whole lot but this is a bit better and as it was meant. |
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.. | ||
base_colemak.c | ||
base_colemak.md | ||
base_dvorak_descramble.c | ||
base_dvorak_descramble.md | ||
base_dvorak.c | ||
base_dvorak.md | ||
base_numpad.c | ||
base_numpad.h | ||
base_numpad.md | ||
base_qwerty_basearrow.c | ||
base_qwerty_basearrow.h | ||
base_qwerty_basearrow.md | ||
base_qwerty.c | ||
base_qwerty.md | ||
base_workman.c | ||
base_workman.md | ||
config.h | ||
keymap.c | ||
minifan_config_compact.h | ||
readme.md | ||
rules.mk | ||
todo.md | ||
unicode_macros.c | ||
unicode_macros.h | ||
unicode_weurope.h | ||
user_config.h |
Minivan
A 40% keyboard made first by TheVan Keyboards https://thevankeyboards.com now taken over by TKC https://thekey.company
Table of Contents
1 Overview
1.1 Hardware compatibility
1.2 Software compatibility
2 'make' example
3 Base layouts
3.1 Normal layouts
3.1.1 Qwerty
3.1.2 Qwerty with arrows on Base
3.1.3 Dvorak
3.1.4 Dvorak²
3.1.5 Colemak
3.1.6 Workman
3.2 Special layouts
3.2.1 Numbers pad
4 The common system
4.1 Main features
4.2 Layer access
4.3 Layout in graphics
4.4 Layout in text
4.5 Movement layer options
4.6 Numbers pad layer options
5 Led colors for layers
6 Compile options
7 Language support
7.1 Input methods
7.2 Unicode symbols
8 Speed measuring
8.1 Speed Led color compilation assist
9 Text size measuring
9.1 Text size Usage
10 Making your own base layer(s)
11 Eviscerations
12 Key associations
13 Trouble shooting
• Compiling
• Unicode
• Leds
• Weird layer jumping
• Difficult/impossible key combinations ?
14 Why you want this layout
15 BUGS
16 Resources
17 Author(s)
1 Overview
A layout for the demanding keyboard user (10 fingers / blind). Designed for intuitive key placement, more symbols than standard English keyboard, speed and text size measuring. 400% the capability in 40% the size (by key function count).
For some ‛common layers’ (numbers pad, movement), different versions can be chosen than shown just below in this by layer view:
By key view:
1.1 Hardware compatibility
This keymap functions on Minivan hardware variants with 44, 45 and 46 keys.
It may be fairly easily ported to 12x12x12x[11|12|13] keyboards.
1.2 Software compatibility
This keymap relies on Unicode, in an attempt to avoid the “dead key” system for accented characters on many non-English keyboards. You need to have Unicode input working on your computer.
On a Linux computer operating system, this keymap is designed to work with this keyboard/language setting:
> setxkbmap -layout us
> echo $LANG
`en_US.UTF-8`
If that works for you, you can type the most important characters in the western European group of languages, native from the keyboard.
This keymap might not function as expected if you want to use a different keyboard language setting in your operating system.
See also chapter 6 Language support.
2 'make' example
… Download the repository, resolve software dependencies etc..
… To change compile options: edit user_config.h (or `minifan_config_compact.h`)
> cd […]/qmk_firmware
> make thevankeyboards/minivan:josjoha
> su
# dfu-programmer atmega32u4 erase
# dfu-programmer atmega32u4 flash thevankeyboards_minivan_josjoha.hex
# dfu-programmer atmega32u4 start
This “Minifan” layout is explained in several readme files, with
links to the others files in this readme. The common system is explained
in this readme.md file. The options for the letters and number/symbol
layer pairs (two pairs in the dual layout) are explained in their
separate readme file, see immediately below. Compile options are detailed
in ./user_config.h
.
3 Base layouts
Layouts are presented here in a sort of simplified keycaps view. If a
base layer pair has its own user configuration options, they are located
in ./base_NAME.h
.
3.1 Normal layouts
These are layouts for commonly used configurations, such as Qwerty or Dvorak.
3.1.1 Qwerty
For the readme about the Qwerty version, see ➡ ⬅
3.1.2 Qwerty with arrows on Base
For the readme about this Qwerty variation, see ➡ ⬅
3.1.3 Dvorak
For the readme about the Dvorak version, see ➡ ⬅
3.1.4 Dvorak²
Regular Dvorak for a computer already set to Dvorak.
For the readme about the Dvorak² version, see ➡ ⬅
3.1.5 Colemak
For the readme about the Colemak version, see ➡ ⬅
3.1.6 Workman
For the readme about the Workman version, see ➡ ⬅
3.2 Special layouts
These are unusual layouts. Most people will probably only want one of these on the ‛Alternate’ layout, with a normal layout on ‛Default’. How this works is explained below.
3.2.1 Numbers pad
For the readme about the Numpad version, see ➡ ⬅
4 The common system
4.1 Main features
• Dual layout. Several layouts to choose from (example: Qwerty
and Dvorak dual layout). Easy to add more layouts.
• Expanded character set with western European accented characters
(ëøßœç…); sub- super-script numbers (¹₂…) quite a few additional
symbols such as 《 ± • ☑ ❦ √ ┣ ≠ 》…
• Typing speed measuring. Led changes color with your speed. You can
ask for a report on your current and average typing speeds.
• Text size measuring. If you want to type some amount of words or
characters, the middle led will go from green to red as you go,
and prevent you going over the limit.
4.2 Layer access
This graphic shows how layers are reached from the ‛Default base’ layer.
You can switch between the default base layer (typically letters), and
another base layer, the alternate base layer (also typically letters),
on the _RAR
layer with key ‛Other Base’. Each base layer comes
with its own second layer, typically numbers-symbols. The other
layers are used common between the default and alternate base layers.
The Base layers and their numbers layer are detailed in files beginning
with ./base_…
(links below).
Layer overview: Defined in:
• Default Letters / Base ┓
• Default Numbers-symbols ┃
┣ ./base_….c/md files
• Alternate Letters / Base ┃
• Alternate numbers-symbols layout ┛
• Numbers pad ┓
• Accented characters ┃
• Additional Unicode characters ┃
• More Additional Unicode characters ┣ ./keymap.c(etc)/readme.md
• Movement arrows/mouse ┃ “The common system”
• Function keys / layer toggles ┃
• Power, media, Speed, Text size, etc. ┛
There are some additional layer switching keys due to key transparency
artefacts, allowing for example to go back to ‛Base’ from a toggled _MOV
layer with what is the ‛Enter’ key on Base.
4.3 Layout in graphics
^ See below for a different configuration of the numbers pad keys. See above for a Base layout for a numbers pad.
^ There is an alternative flat arrow configuration for this layer (see below), and options to compile with the 'arrow' hardware layout.
4.4 Layout in text
Layer _DEF_BASE (Letters layer, see ./base* files for what comes on ‛__’)
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- Base access
Esc __ __ __ __ __ | __ __ __ __ __ Bksp
Tab+LCtl __ __ __ __ __ | __ __ __ __ __ __
LSht+_PAD __ __ __ __ __ | __ __ __ __ __ RSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI Right;_RAR
hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ hold // switch type
hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^⁴ // Optional more keys
(LGUI) (_MOV)
₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
³) 'South paw' hardware configuration. Configurable, default shown.
⁴) 'Arrow' hardware configuration Configurable, default shown.
³ ⁴) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
⁵) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
⁶) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
Remarks: The left modifiers have a slight delay in combination with an outside pointer device (mouse, stylus).
It seems this will be difficult to fix, because it is spread over two devices. To avoid the
±0.2 second delay, activate a layer where the modifiers are direct (_PAD
, _MOV
), using the layer toggle on
left shift.
The two keys with ';' (Del;_ACC
, Right;_RAR
) do not auto-repeat on double tap, like QMK normal layer-tap keys.
There is an uncluttered Delete on _PAD
, an uncluttered Right arrow on the _MOV
layer.
There is an uncluttered Tab on both the _DRA
and _ACC
layers. They can be modified with Control there.
Holding both _..._NSY
keys left and right of the "split space bar" (enter, space) results in layer _DRA
.
Holding either one of the just above mentioned _..._NSY
layer keys (<3 and 3>), with the _ACC
layer key
(on <2) results in layer _BON
.
Layer _..._NSY (Numbers and SYmbols, ./base* files for what comes on ‛__’)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE __ __ __ __ __ | __ __ __ __ __ Bspc
Tab+LCtl __ __ __ __ __ | __ __ __ __ __ __+RCtl
-+LSht __ __ __ __ __ | __ __ __ __ __ __+RSht
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ RGUI Right+RAlt
-*- <|> -*- //(hold) Access on _DEF_BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
Layer _FUN (F-keys, Layer access)
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch
<|>
BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bspc //':' are dynamic ...
LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl
LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht
---------------------------------------------------------------------*-- //-*- toggle on Base
LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht RGUI RAlt //... < toggle 'stay'
LSht LAlt LAlt | &LAlt
+xxx +xxx +xxx | +xxx
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
Remarks. FUN< toggles an immediate return to the Base layer after pressing an F-key,
or staying on the _FUN
layer. Right led yellow indicates F-layer stays active.
This is the triangle configuration for arrows, arrow are on left hand (WASD):
Layer _MOV (MOVement, mouse movement on right hand)
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*-
Base PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht
-------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn RGUI RAlt
-*-<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (DOWN)
Remarks. For the Minivan arrow hardware layout with arrow cluster, you get this on ‛Base’:
(…)
LSht+_PAD ;: qQ jJ kK xX | bB mM wW vV zZ RSht+_FUN
-------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) RGUI _MOV Right;_RAR
^^^^ // new key (toggle)
… and this on _MOV
for the triangle configuration:
(…)
LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht
---------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
-*-<|>
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
^
(LGUI)
… or this on _MOV
for the triangle arrow configuration with additional navigation keys:
BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_
---------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
-*-<|>
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
^
(LGUI)
This is the flat configuration for arrows, arrow are on right hand:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*-
BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht
-------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn RGUI RAlt
-*-<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (DOWN)
For the Minivan arrow hardware layout with flat arrow cluster, you get this on _MOV
:
(…)
BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht
---------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _UP_ _Down__Right_
-*-<|>
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
^
(LGUI)
… or this on _MOV
for the flat arrow configuration with additional navigation keys:
BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_
---------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _UP_ _Down__Right_
-*-<|>
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
^
(LGUI)
… or this on _MOV
for the flat arrow configuration, […], and vi(1) layout:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*-
BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl // vi as in Qwerty
LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_
---------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_ // vi as in Qwerty
-*-<|>
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
^
(LGUI)
For the 'arrow' hardware layout (additional key on the right), keys on the first row are sacrificed and lost. The right most key on the second row is also lost. The two keys on places 3 and 4 when counting from the right on the second row, are being moved to the spots for Btn2 and Btn3 on the hand that also has the arrows (those keys are otherwise twice defined for left and right hand).
_RAR (RARe keys. Power keys, Unicode mode, Alternate Base, Media, Brightness, Speed, Size, leds, …)
<pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2>
<|> -*- //(toggle) on _FUN
BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•)
CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift
☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester
----------------------------------------------------------------------------
SLed MLeds LGUI xxx | !Alter xxx RGUI ___ // Mid-led, Side-leds, !Alternate
<|> -*- // (Hold) on Base
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
Remarks. !Alter switches between normal and alternate Base layer.
☑ is a Unicode tester key. uLNX for Linux Unicode input encoding, uBSD for BSD Unix, uWIN for Windos, uWNC for another Windos encoding. The change is retained between on/off power cycles.
MLed switches on/off the middle led, SLeds switches on/off the side leds.
The keys marked with • require Shift to be activated, as a means of
preventing accidents. Shift here is on (Base) 'Backspace' (upper/right key)
which also reduces accidents (combinations which are never pressed
normally). If you press these keys without 'shift' they print their own
name between angled brackets. Example: pressing the 2nd key on the 3rd
row prints “<POWER>”
.
Bri+, Bri-: screen brightness (if your system supports it.)
Speed: toggles speed measuring on/off. SRprt: writes your speed. See topic about Speed measuring.
Cnt/Mx, Cnull CWmin, CRprt: text size measuring. See topic.
Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bspc
LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS -
LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht
-*------------------------------------------------------------------------- //-*- toggle on Base
LAlt Del Tab ENT | NUML xxx RGUI RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
Remarks: The keys between .DEL
and *
, +
and RSht
constitute sort of
navigation clusters, to make it easier to find the number pad versions thereof.
This is the variety for _PAD
layer, which resembles a numerical keypad:
Layer _PAD (Number pad, square layout)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
BASE xxx xxx xxx xxx xxx | = 7HOME 8UP 9PGUP - Bspc
LCtl xxx xxx xxx xxx xxx | * 4LEFT 5 6RGHT + RCtl
LSht xxx xxx xxx xxx xxx | / 1END 2DOWN 3PGDN , RSht
------------------------------------------------------------------------
LAlt Del Tab ENT | NUML 0INS .DEL RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
^ ^
(LGUI) (RGUI)¹
₁) Note anomaly, see Base Numpad for details `./base_numpad.md`.
Different placement and different meaning, compared to the usual common layers.
Layer _ACC (ACCented characters, see _RAR layer for input modes)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp
LCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ
LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht
----------------------------------------------------------------------------
LAlt ___ ___ Ent | Spc ___ ___ RAlt
-*- <|> //(hold) on Base
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
Layer _DRA (DRAwings, whatever else (rendering width might vary in different applications))
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bspc
Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL
LSht 「━ 」─ °〇 •§ …· | ☐☒ ☑🗹 ¿¡ 《┄ 》┅ RSht // ☐ ☒ ☑ 🗹 or ⮘ ⮙ ⮚ ⮛
-------------------------------------------------------------------------
LAlt ___ ___ Ent | Spc ___ ___ RAlt
-*- <|> -*- //(hold) on Base
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
Remarks. ☐ ☒ ☑ 🗹 or ⮘ ⮙ ⮚ ⮛
Layer _BON (Bonus layer, a variety of more stuffs.)
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE ‛ 🛠 ’ ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp
`~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger)
LSht ‹ › ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht
-------------------------------------------------------------------------
Left ___ ___ Ent | Spc ___ ___ Right
-*- -*- <|> -*- // Activation on Base
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(LGUI) (_MOV)
4.5 Movement layer options
The movement layer (_MOV
) has several configuration options. You
can either have triangle configuration arrows on the left hand
(with navigation keys around it), or a flat arrow configuration on
the right hand (with navigation above it).
You can configure for the arrow hardware layout (one additional hardware key on the right). The additional key on the Base layer can toggle to the movement layer, and than becomes part of the arrow cluster. For both versions (triangle arrows left hand or flat arrows right hand) you can compile this second arrow cluster to be completed with navigation keys (Home, End, PageUp, PageDown).
^ #define ARROWS_TRIANGLE
^ Illustration of accessing the arrows/navigation with a key on the Base layer
^ #define ARROWS_TRIANGLE
, MORE_KEY__ARROW
, MOREKEY2_ARROW_CLUSTER
, MORE_key2 _MOV_UP
^ #define ARROWS_TRIANGLE
, MORE_KEY__ARROW
, MOREKEY2_ARROW_CLUSTER
, MOREKEY2_ADD_NAVIGATION
, MORE_key2 _MOV_UP
(note change on previously BTN2/3)
^ #define MORE_KEY__ARROW
, MOREKEY2_ARROW_CLUSTER
, MORE_key2 _MOV_UP
^ #define MORE_KEY__ARROW
, MOREKEY2_ARROW_CLUSTER
, MOREKEY2_ADD_NAVIGATION
, MORE_key2 _MOV_UP
(note change on previously BTN2/3)
^ #define
[MORE_KEY__ARROW
, MOREKEY2_ARROW_CLUSTER
] VI_SWITCHERYDOO
, #undef ARROWS_TRIANGLE
4.6 Numbers pad layer options
This concerns the numbers pad layer, the one that is part of the common layers.
^ #define NUMPAD_COMMON_SQUARE
5 Led colors for layers
• letters Led: low-white/teal/off⁽¹⁾ _DEF_BASE "Default base"
• letters (alternate) Led: off/teal/low-white _ALT_BASE "Alternate base"
• numbers Led: blue/blue/blue _DEF_NSY "Default Numbers SYmbols"
• numbers (alternate) Led: blue/blue/low-white _ALT_NSY "Alternate Numbers SYmbols"
• number pad symbol versions Led: green/low-white/blue ⁽²⁾ _PAD "numbers PAD"
• accented characters é, ø, ß … Led: cyan/cyan/cyan _ACC "ACCented"
• Unicode symbols, ¹, ±, ° … Led: yellow/yellow/yellow _DRA "DRAwings"
• Unicode symbols, ①, ‰, ÷ … Led: off/yellow/off _BON "Bonus"
• function keys, Led: red/red/orange ⁽³⁾ _FUN "FUNction keys"
• and a movement layer Led: green/green/green _MOV "MOVement"
• keys like Power, Play, Led: white/purple/purple ⁽⁴⁾ _RAR "RARe keys"
Leds:
• ⁽¹⁾ The low-white led is bright-white when capslock is on. Optionally the middle led (cyan) can
show the color of the last layer that was active.
• ⁽²⁾ The colors are reversed blue/low-white/green when numlock is on.
Left led color memory aid: same as either numbers or movement layer for numlock on/off.
• ⁽³⁾ The colors are reversed to orange/red/red when set to de-activate after one F-key press.
• ⁽⁴⁾ The colors are reversed purple/purple/white, indicating which of the two base layers
is active (see below).
• Middle led: Breathing effect. When not breathing, keyboard is not working normally with the computer.
- When speed measurement is active, the middle led color indicates the speed, unless
text size counting set to a maximum is active.
- When text size counting is active and set to a maximum amount, the middle led color
indicates progress to the limit from green to red, flipping white/red on the limit.
- When on Base layer it shows a teal color, or (compile option) the layer most recently active.
- When the left/right leds are off, when on Base, it shows a teal color (not last active), even
if so compiled.
• Leds can be switched on/off on the _RAR layer (SLeds, MLed).
6 Compile options
Layout
• Several layouts to choose from: Qwerty, Dvorak, Colemak, Workman, Numpad.
• You can use the keyboard with two different letters/number-symbols layouts.
Hardware
• Hardware key configurations: default (44), arrow (45), south paw (45), arrow + south paw (46).
(On the _RAR
layer, the additional south paw key is more to the right.)
• What the additional hardware keys for arrow, south paw should be.
Navigation cluster
• An arrow cluster for arrow hardware configuration, on the _MOV
layer.
• All navigation keys around arrow hardware configuration arrow cluster on _MOV
layer.
• Navigation cluster in a triangle (WASD) (left hand), or flat layout with optional vi(1) layout.
Numpad (in common layers)
• Numpad with numbers in a row.
• Numpad with layers in a block form.
Special functions
• Set speed measuring on/off at keyboard startup.
• Set text size measuring on/off at keyboard startup.
Changing symbols
• Switching the GUIs left/right, and some other specific key changes.
• Reduce firmware size/bloat: remove or eviscerate Unicode layer(s).
For the complete list, see ./user_config.h
.
7 Language support
7.1 Input methods
There seem to generally be two ways in QMK for typing a language other than English. One is to use a language specific remapping on the computer operating side, and to use the QMK supplied symbols in the keymaps. This may include the use of a “dead key”. Presumably you can also still use the Unicode symbols.
⚠ There are currently no such Base pair layouts available. If this is the method you want, you may want to look elsewhere.
The other way is to type the additional symbols in Unicode. The computer operating must understand these special sequences. Several Unicode input modes are available, which can be changed while the keyboard is running. There is no need for a “dead key”. The language setting in the computer operating system can be set to English. This layout is designed for this method, to avoid the dead key problem.
7.2 Unicode symbols
For the remainder of this chapter the Unicode input method is assumed.
You may be able to type your language, with the help of some of the Unicode layers and one of these layouts: Qwerty, Dvorak, Coleman, Workman. The following languages might work for you this way.
• Dutch (éëèïijí)
• English (—“”‛’)
• French (çœæéèàòùîûêôâëïüÿ)
• German (äöüß)
• Norwegian, Danish (œæøå, éêèëóêò, üáà …)
• Spanish (¿¡ñ)
• Swedish (äåö …)
The following quotation marks are available, which seems it would cover these languages:
'test' "test" “test” „test” ‛test’ ,test’¹ «test» ‹test› 《test》 「test」 — test
¹) Left side is a basic comma.
See the _ACC
accented characters layer for all characters with diacretic markings.
If you miss a symbol, you could replace one you don't use and add it yourself (by
reprogramming the source code).
8 Speed measuring
‛Speed’ starts speed measuring.
‛SRprt’ stands for ‛Speed Report’:
• Tap to get your speed report.
• Hold for a while for led color compilation (see below).
☞ Text size counting (see below) middle led colors take precedence,
when a maximum is set, over layer colors or speed measurement.
With the key ‛Speed’ on the _RAR
layer, the speed of your latest
completed batch of 25 keypresses is computed, as well as the average of
all your batches of 25 keys. The speed is displayed as the color of the
middle led, which otherwise shows the layer color. A bright white middle
led indicates ‛Speed’ has just been activated.
With the key ‛SRprt’ (short for ‛Speed Report’), the keyboard will write your typing speed either in keystrokes per second (k/s) or words-per-minute (wpm), depending on your compilation configuration.
“Keystrokes per second” uses the following format: <A k/s B.B k/s Cx25keys>
. A is the amount of key presses per second (k/s) of your
last batch, B.B is your average over the last C batches of keys.
When using “Words per minute”, A is in word-per-minute, B is also
in words-per-minute: <A wpm B wpm Cx25keys>
, no decimal precision.
Example: <150wpm;108wpm20x25keys>
Batches with 0 k/s are not counted to the average. You can take a longer break without it affecting your average.
8.1 Speed Led color compilation assist
If you hold the ‛Speed Report’ key for one second, it will increment the speed, and led color accordingly. This can be helpful when configuring your speed measuring compile settings. This works best with speed measuring set off.
9 Text size measuring
‛Cnt/Mx’ stands for ‛Count/Maximum’:
• Tap to start counting, tap again to suspend.
• Hold > 0.5 seconds for maximum menu.
‛Cnull’ stands for ‛Count null’:
• Tap to set the counts to zero.
‛CWmin’ stands for ‛Count Word minus’:
• Tap to detract one word from the word count.
• Hold > 0.5 seconds to detract 10 words.
‛CRprt’ stands for ‛Count Report’:
• Tap to get a counting report.
☞ ‛Count’ and ‛Speed’ (see above) reports get added to the
character count, but not to the word count.
☞ Auto-repeating keys do not get counted as characters.
You can count your text by character and word, by activating the key
‛Count’ on the _RAR
layer. Pressing ‛Count’ again will suspend
counting, pressing it yet again resumes where the count left off earlier.
The middle led turns cyan when no maximum is set (see below),
or to green when it is set.
You can set a maximum to type, with the ‛Cnt/Mx’ key. In your
editor (or wherever typing these characters is harmless) you will get
the following menu by pressing the ‛Cnt/MX’ key for at least half
a second: <Nc|w>
. In here: N stands for your numerical input, c
for a maximum count in characters or w for a maximum in words.
Start typing a number, finish with either c or w to make the maximum be counted in either characters or words. If you want to leave the menu before giving c or w, enter a dot ‛.’ or ‛Escape’, which will leave the maximum value at 0 (zero). A maximum value of zero implies there is no maximum.
Setting a maximum of 1000 characters looks like so:
Hold ‛Cnt/MX’ results in: `<Nc|w>`
Then type “1000” results in: `<Nc|w>1000`
Then type “c” results in: `<Nc|w>1000->1000c`
At this point the keyboard is out of this special input menu.
The keyboard indicates what it accepted as your input, by
repeating the number, just before your last input is being printed.
With a maximum established, the middle led color goes from green to red, as you type. When the maximum is reached, the keyboard will output a Backspace character for every key you subsequently press, making it impossible to go any further, until text size counting has been disabled, or the count is reduced. The middle led changes color between red and white while at the maximum set size, for every new input character.
To get your word count report, press ‛CReport’ short for: ‛Count
Report’. It comes in the form: <Ac;Bw>
, where A is your character
count, and B is your word count. Example: <5420c;547w>
.
When a maximum is established, the report will only be given in
either characters or words, and the maximum is given with it, like so:
<66w>[200w]
. 66 words have been written, a maximum of 200 words has
been set.
If you have a maximum established and use it across different articles, you no longer have the total count. You can activate speed measuring, which in its report includes the total characters pressed.
9.1 Text size Usage
It is assumed that you will take the report in the document you are editing, and then delete it. If you do character counting, the value of the report itself is added to the character count. Therefore you should delete that without using an auto-repeating on the deletion key. That way the characters are subtracted again.
If you count in words, the report is not added to the word count. You can delete it however you want.
This works the same for a ‛Speed Report’ you might like to take. You can take it in the document, and then delete it in the same, without affecting the text size counting in characters or words. When deleting keys with Backspace or Delete, the character count goes down accordingly, the word count does not.
Words are counted by counting Space and Enter key presses. Immediately repeating blanks do not add to the word count. You can only manually subtract from the word count, using the key ‛CWmin’ short for ‛Count Word minus’. This means that if you delete sections in your document, you need to manually subtract the same words.
Example: after typing something and then typing <Enter>
twice to start a
new paragraph, counts for one word. When deleting three words with their
three blank areas, then tapping ‛Count Word minus’ three times,
should result in an accurate word count. To add words to the count,
type mock ones and then delete them: “x x x x” adds three words,
“y y y ” also adds three words (three separate blank spaces).
Layer changes, shift and unusual/complex keys do not get counted. Navigation, arrow and mouse keys do not get counted. Auto-repeating of keys does not affect the character count, therefore should be avoided if you want to count in characters.
10 Making your own base layer(s)
You can insert your own _DEF_BASE
, _DEF_NSY
and/or _ALT_BASE
, _ALT_NSY
Base plus number/symbols layer pairs, integrate it nicely with the rest
of the code, and re-define a special characters layer to go with it if
you want (etc). The idea is to make it easy to change the alphanumerical
keys, while leaving the modifiers, layer switch keys etc. the same.
YOUR_KEYMAP
stands for a name you choose.
First we will look at a simple keymap, without its own configuration options or header file.
① Make a file named: `./base_YOUR_KEYMAP.c`), with at least
those two layers: _..._BASE and _..._NSY. It is probably best to
copy one of the existing `./base_....c` files, and edit that.
② Add a #define to `./user_config.h`:
#define BASE_YOUR_KEYMAP__DEF_BASE
#define BASE_YOUR_KEYMAP__ALT_BASE
Under the topic ‛Base layers’ there is a comment to help you.
③ Edit ./keymap.c to have your new file #included, using your just defined
preprocessor element. Close to the other #includes is a comment there to
help you. Look just under the line with this, in ./keymap.c:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
(…)
// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
// # include "./base_YOUR_KEYMAP.c" // Your Keymap.
// # endif
Now you have integrated your base layers alternative. To compile it:
④ _Activate_ your #define BASES_YOUR_KEYMAP__DEF_BASE or
BASES_YOUR_KEYMAP__ALT_BASE in `./user_config.h`,
_Remove_ any other base layers from being defined on the
same spot _DEF_BASE or _ALT_BASE to prevent a conflict.
⑤ Check Pre-processing with:
> gcc -E keymap.c | less
⑥ Compile and flash to your keyboard.
You can redefine any layer in your new ./base_YOUR_KEYMAP.c
You can do that by setting one or more of the BASESFILE_LAYER_...
defines in
your own ./base_YOUR_KEYMAP.c
file. See near the top of an existing
./base_....c
file for clues.
_ACC
in particular is a layer meant to augment a keymap with special
characters for a given language/layout in the base layer(s). Perhaps you
want to redefine it, for example.
Example: Having done the above points ① ➡ ④ for a ./base_YOUR_KEYMAP.c
file.
Let's say you re-arranged keys on _ACC
to suit ... French.
⑦ In your `./base_YOUR_KEYMAP.c`:
#define `BASESFILE_LAYER_ACC`
The `_ACC` in ./keymap.c will now be ignored.
You can re-define _ACC
in your own file.
⑧ Copy an existing `_ACC` layer into `./base_YOUR_KEYMAP.c`
Edit it so that French characters like ‛Ç’ ‛«»’, ‛œ’, ‛æ’,
‛ô’, ‛é’ etc. are in positions that work best. You can look in
`unicode_weurope.h` to find some Unicode points already defined.
⑨ Compile and flash to your keyboard.
Now we will look at a more complicated keymap, where you are also altering
preprocessor constants defined in ./user_config.h
. (Warning, perhaps this
is overkill … ;-)
Example: the ./base_numpad.c
has an option to entirely eviscerate the
_PAD
layer, for convenience. (Why is this even useful ? Good question !
One reason could be that it can set up a default, so that anyone who chooses
this ./base_numpad.c
Base layer, automatically is eviscerating the _PAD
common layer, without having to do anything else. On the downside, it
could be confusing that one option is configured in two places.)
Having done the above points ⑦ ➡ ⑧ as well, let's say for some reason you need to reverse Left GUI and Right GUI.
⑨ Copy your User Configuration Block at the top of your `./base_YOUR_KEYMAP.c`
and the GPL License, and place that in a new _header_ file:
`./base_YOUR_KEYMAP.h`
① ⓪ Write the necessary code to set and unset the constant
`SWITCH_GUIS` in your `./base_YOUR_KEYMAP.h` file You are encouraged
to write code which overrides any setting in `./user_config.h, for
those constants which you choose to affect, for simplicity sake.
(This is not a C programming manual, so it won't get into this.)
① ① Look in `./user_config.h`, and #include your header file there, in
a similar way as was done for your C code file. It should be just
below the user configuration block, and has a template for you.
① ② Compile, flash and test.
① ③ It would be nice to put a remark on the general preprocessor constants
which you might be affecting, that your keymap could be affecting them.
You would edit the ./user_config.h comments with a short one line notice,
such as:
*
* ⚠ Note: ./base_YOUR_KEYMAP.h can overrides this setting, if compiled with that ‛Base’ layer.
*/
Putting your *.h
header file in ./user_config.h
isn't strictly
necessary, unless you alter “general preprocessor constants”
defined in ./user_config
(not local constants for your keymap only).
Perhaps a separate header file is overkill. On the other hand, whatever
preprocessor logic is necessary after user configuration has been given,
can be handled in one place, if #included as suggested. It allows you
to override the settings in ./user_config.h
from your header file
(because it is #included immediately below those). If a user is playing with
keymaps Base compile choices, it could be convenient to play with
./base_YOUR_KEYMAP.h
settings, have everything that could be relevant
close at hand, then forgetting about those settings once compiling
with another Base layer, and be able to return to it with previous
configuration already done.
You can also just #include your header file at the top of your
./base_YOUR_KEYMAP.h
file, if it does not touch anything else but your
local keymap.
11 Eviscerations
Cutting down the keymap reduces the firmware size, and helps reducing mental clutter from having masses of symbols you might never want to use.
You can compile as a single layout. Define only a ‛Default’ base pair,
and set MINIFAN_SINGLE_LAYOUT
(./user_config.h
). The leds for the
base layers letters and numbers&symbols, will show up as they would for
the ‛Alternate’ layer in a dual layout compilation.
You can remove the layers _ACC
, _DRA
and/or _BON
(see
./user_config.h
around REMOVE_ACC
).
You can remove a set of symbols from one or more of Unicode layers,
such as not having box drawing characters on _BON
, or no sub-script
numbers on _DRA
.
12 Key associations
The keymap was designed to have the same or similar keys on the same key
or close to it, on different layers. Sometimes the association goes by
what finger is used, and/or on what row. For example the symbol ‛(’
on the numbers-symbols layer (_NSY
), becomes the symbol ‛⁽’ on
another layer.
13 Trouble shooting
• Compiling
If the firmware is too large, you can try using a different version of the compiler, or you may have to reduce size by removing certain options.
• Unicode
Unicode is chaos: try going to _RAR
layer, and hit the Unicode
operating system buttons.
• Leds
Leds not working after flashing firmware: try going to _RAR
layer,
and hit the key MLeds and SLeds, which switch Leds on/off.
• Weird layer jumping
You weirdly end up on the _PAD
, _FUN
or some other layer while
typing ? If you jump to layers which are on Shift key toggles, this
is a typing mistake.
• Difficult/impossible key combinations ?
An example of a difficult key combination is: the modifier Control,
Shift, or Alt, with media key “volume up” (or down, etc). It may
work to press and hold “Control” (which should communicate “Control
depressed”), then activate _RAR
layer with the hold key (which
communicates nothing to the computer attached to the keyboard),
press and let go “volume up” (which should communicate just that), let
go of the _RAR
layer (which again communicates nothing), let go of
the Control key (which should communicate “Control released”)..
14 Why you want this layout
☞ This layout seems easy to learn and predictable.
☞ The normally most used layer after letters is “numbers & symbols”
(123…, !@#…, []/…, called _NSY
). This layer you can access by either
your left or right thumb, to spread fatigue.
☞ Right hand pinky is no longer overused, as it is on regular keyboards.
☞ 0-9 enumerations / numbers, they are on the same fingers as a standard keyboard.
☞ The symbols normally reached by shifting a number, are also still on the same fingers.
☞ Because one often uses an F-key only once, the layer can switch back to Base after an F-key is used.
☞ Modifier combination keys on _FUN
layer for use with F-keys.
☞ The movement layer has a bunch of layout options, and allows for mouse use.
☞ The layer with Power buttons protects you from accidental keystrokes on the critical keys.
☞ If you need working with Control/Shift/Alt and a pointing device in right hand, you can quickly get uncluttered such keys by tapping left shift.
☞ The accented layer makes it possible to set the keyboard in a mode on the computer side without dead-keys.
☞ The second Unicode layer adds a fair amount of fun stuff to spice up your writing. Write H₂O, 2⁷·⁰=128, ±8 °C, §2.1, 2 ³/₈", a note⁴, £ 6.²⁵ etc.
☞ The third Unicode layer adds a proper dash — and French style quotations «»‹› and other stuff. ① «Ça va bien», ② 5 × 3 ≠ 14, ③ .083% ÷ 2 ≈ 4‱ ➡ 4.₁₅‱
┏━━━━━━┓
┃ test ┃
┅━╋━━━━━━┛
┇ ④
☞ Speed and text size measuring, including to set a maximum on your text input. These are features not part off regular keyboards.
☞ Easy to create your own dual layout for letters / numbers.
☞ If you do want to reprogram the code, it has a lot of comments to make it easier to follow.
15 BUGS
No real bugs known currently. Just some minor issues …
The tilde ~ on the numbers-symbols layer should logically be reached on the second row without the need for shift, however there seems to be a QMK limitation with this. No work around has been attempted as of yet. (It seems to be a minor issue; using shift for once seems OK.)
LCTL_T
( KC_TAB )
is not seen as a blank by word counting, use as Control is not
ignored in character counting. (This minor issue is ignored for now. Tab is not
normally used in text writing.)
The eviscerations may not have been worked out yet into the ultimate scrubbing of everything that may have become redundent, because it does complicate the code with a lot of #defines. Perhaps it should be done eventually, if there is an actual need.
16 Resources
This links to an external file, with some development resources like Gimp .xcf files, pre-compiled hex files, …
17 Author(s)
This keymap.c was edited from the Minivan default, original LED support was copied/edited from ../jetpacktuxedo/ keymap. Thanks to QMK support for their help, especially Drashna.
Personal note: This keymap came about because of a sudden need for a replacement keyboard. It took over a year to make (≈ 1.5 h/day). The goal became to make a good keymap for everyone without the time to make one, in the best keyboard format: “40%”.
Written on the Minivan: Jos Boersema. contact
Contributions to this key map: - …