qmk-keychron-q3-colemak-dh/keyboards/thevankeyboards/minivan/keymaps/josjoha/keymap.c
Jos Boersema 7639b5aa3e
[Keymap] josjoha keymap for TheVan Keyboards' Minivan (#8066)
Keymap Minivan: configurable dual layout, many symbols, speed/text-size measuring

* Made center led color follow last activated layer color. Some led code clean up

* Reordered the _RAR layer, also putting GUI on the _ACC layer.

* Some issue with _FUN (see keymap.c FIXME), removed _FUN nested 'go to layer' key on _FUN.

* markdown formatting

* Update readme about _FUN top row issue (see keymap.c at XXX)

* Sentence order final bit was wrong by topic. White space fiddles.

* Minor comment editing

* minor comment adjustments

* leds are not modifiers, moved

* _FUN persistance on base layer only (XXX)

* The up/left to go to _LTR layer, now always goes to BASE (_LTR or _DDL).
Led indicators refldect this. No _DRA hold on base layer but _ACC. No
one shot to _FUN layer (seemed to make things confusing), but a TO().

* Some chatter about how to configure this map to your needs.

* language fixing

* Tried to make sense explaining how to access the descramble.

* language fix

* Seems there was a stale CSET_LTR/.*DDL, should be BASE_LTR/.*DDL, fixed.

* language, blabla

* Corrected stale _LTR into BASE

* Some documentation finetuning and trying to make it simple to understand

* language fixing

* language fixing

* Doing the utmost to explain it in a way I understand it too.

* language fixing, going ultra-verbose

* language fixing and formatting

* language fixing

* language fixing, formatting

* attempt to simplify explanations as much as possible

* added License to keymap.c (GPL), noted that _ACC and _DRA need work to
function in 'descramble' mode

* fixes regarding layer order, adding two layers, started on descramble
layers for _ACC and _DRA Unicode

* Noted some coming changes about F-layer and more descramble.

* changed globals to type 'bool'

* Changed F-layer by removing pre-modifier F keys, moved BASE direction
switches, added new incomplete descramble layers

* _FUN layer changes (comment fix)

* Led color fixes. Changed order of layers in the source (no user consequence).

* Added copyright authors (hope that is correct in GPL style/requirements).

* Switched on BASE layers the keys to activate _MOV with leftside _NSY:
more harmoneous, and _MOV can also be held by right hand.

* Follow Quantum indentation style more (mostly).

* On _NSY & _DDN, Tab follows _LTR. '-' moved to LShift, '.' moved, ','
created, shift(tab) removed.

* Added Linux Unicode input mode Accented characters on layers _DDA, _DDD

* added to Todo

* Added ijIJ to _ACC and _DDA layers (2nd last letter of Dutch alphabet).

* add todo point about navigation, fix -> "8th key"

* added 「」《》 to _DRA and _DDA

* Added 〇, ƒƑ. Altered Nav clusters with paging on outside, added thumb Page up/down to _MOV, brought _REV in line with recent _NSY changes (tab,-,enter,dot,comma). Harmonized tab on _Mov with other layer tabs (also a move command, moving cells).

* Added super- and sub-script for numbers on _DRA, _DDD.

* Added quotation marks „ “ ” to layers _DRA and _DDD.

* Added °〇•· to _DRA, _DDA

* § as an enumeration grouped with • (bullet), · as possibly math (middot or multiply) grouped with ±.

* Changed numbers to be on home-rows both hands, because thumb layer key does
not interfere alternating between hands for longer numbers (previous
reason for one-handed numbers). The unshifted symbols went left 2nd row,
because then the shifted versions can be accessed with shift if the
layout is replicated on a Pok3r (which is non-programmable right hand 2nd row.)
The logic has been harmonized with layers _DDN, _DRA & _DDD, _FUN, which
have number(-like) keys. It seems better this way. The symbols are layed
out more spaciously, each finger now does two symbols (2nd row, 4th
row). The numbers are more like they normally are, which feels more
natural, and should even the load between both hands and help with
alternating between hands when typing numbers.

Reason to change was looking into pressing ;, q, j, with ring-, middle-,
index-finger (moved one to the right from default Dvorak), because the
stagger makes it easier to reach that way, less loss of home row contact,
bending fingers more straight up and down. Downside became that left
index type 5 numbers, and that the normal finger matching (0 is pinky,
etc) was lost. With the new layout these potential problems are also resolved.

* Made descramble _DDN, _DDL representation show both raw and resulting layouts.
layouts.

* Added arrows, fleur and heart on _DRA and _DDD.

* Changed _FUN layer switching to incorporate the 'descramble' system
seemlessly. The 4 layer with a descramble twin will switch to either
depending on the descramble mode.

* Descramble mode with normal Unicode layers mostly done, except costum LT() to share the key with Delete/Alt on _DDL.

* Changed descramble mode keys to be just one on a cycle. Added full set
of Alt/Control/Shift multimodifiers to `_FUN` layer.

* Changed descramble mode keys to be just one on a cycle. Added full set
of Alt/Control/Shift multimodifiers to `_FUN` layer.

* format fix

* Descramble cycle key moved from row 1 to row 4 far right, to avoid
accidental press,

* The 'descramble' mode with normal Unicode encoding finished. Fixed
mistaken non-transparent key on _DRA and _DDD, removed tab from _RAR.

* stale layer comment fix _LTR/_DDL

* New layer-tap timed keys proved unreliable, longer tap term fixed it.

* The _FUN layer is a one-shot layer for the F-keys, but that can be toggled by the FUN< key on the _FUN layer (top row, 3rd).
Some additions to the readme.

* Comment improvements (layout tables)

* minor

* Made #defines to allow a user to easily switch to a WASD arrow layout.

* Added keys to switch leds on/off, to _RAR layer. Fixed wrong comment on 'APP' key in _RAR.

* comments fix regarding MLed, SLeds

* Added BASE to same key as _FUN on base layer, except layers with numbers/symbols.
Removed capital ƒ, and moved ± to that key. Added … on old spot of ±.
Some readme language editing, adding something about other keyboards, etc.

* small language fix

* Config.h: Removed unused #defines.
Readme: minor edits.

* minor language edits.

* Minor comment edit.

* Minor language fix.

* Minor language style edit.

* Removed unnecessary section 'personal remarks'

* Changed the top row in _DRA and _DDD. Super-/sub-script parenthesis to that location on _NSY, added currency symbols, reduced emoticons.

* minor formatting

* Added LGUI and RGUI on the _DRA/_DDD layer(s).

* Put RGUI on the base layer, on the _FUN layer switch key. This probably causes side-effects on
systems without where RGUI is not merely a modifier.

* Changed _FUN toggle on BASE to Rshift, because RGUI on some systems has a consequence when tapped by itself.

* Changed LGUI and RGUI around because LGUI is mostly used and on BASE layer. Some edits to last part of readme.md.

* Minor language fixed (L/R-GUI, use-case).

* some more blabla on use case of the map generally

* Changed name KC__[LR]GUI to KC__[XY]GUI for clarity wrt switching them.

* Removed left-arrow on Alt on _ACC and _DRA, for faster use with pointer device.

* Added the same system as is on RShift, to LShift, pointed it to _MOV layer.

* Changed left shift layer toggle to _DRA, because it has uncluttered shift, alt, control, for using those with a pointer device (mouse, stylus).

* Changed base layer left-shift tap from _DRA to _MOV, because _MOV toggled can be convenient generally, and it is a less dangerous layer to accidentally press, and it makes more sense to activate the navigation layer when editing in 3D software.

* The Power keys on _RAR now require Shift to be activated (accident prevention).

* fiddled with title

* more title fiddles

* Added RGUI on _FUN for future proofing the layout, harmonizing layers.

* Added ',' on _REV (number fraction division). Minor fix to documentation format.

* title fiddle

* Added LGUI, RGUI to _RAR, to harmonize with other layers and for potential future uses.

* Changed unnecessary transparent keycode on _AcC and _DDA to be 'nop', minor comment fixes.

* Added on _DRA and _DDD: ─━┄┅.
Fixed a bug in led layer colors (forgotten 'else', causing wrong color for _DDD).

* Some changes to conform to QMK readme.md standards (more necessary).

* Changed _REV into a numbers pad layer called _PAD, put on Lshift in BASE.

_REV layer (not used anyway) replaced with a layer that is basically
a layer where symbols that exist on _NSY (mostly) and on _LTR (few)
are existing in the same locations, but in the number pad variant of
that symbol. The goal is to make it easy to find, it is not meant for
single hand access quickly. The use is to deal with special shortcuts
like Blender has, which differentiate normal and numpad numbers/symbols.
For quick access it was put on the left shift in BASE layer.

* Added navigation arrangements to _PAD. Changed location of shift on _RAR.

The numbers on numpad are easy to find, but when these keys are in their
navigation variant with numlock on it becomes almost impossible. There
was room on the map to add an arrow row, and a row for the remaining
navigation keys, hence they where added. They are in a left handed
order, because there already is a right handed order on _MOV.

It still proved possible to accidentally trigger Power, due to erroneous
hitting 'shift' in BASE and then messing around by accident. With shift
on (BASE) space in _RAR, accidents should be reduced further, since it
is a combination never used.

* Added Tab on _ACC and _PAD

To facilitate Control-Tab (a blender shortcut). On _ACC the Tab is in its
correct place. On _PAD it messy because not on its correct place. Leaving
it there for now: easier to access Tab+Control with left hand only on the
modifiers in _PAD, and other hand on a pointer device. Tab has a potential
use to jump input cells, which may be used in combination with a numpad.

* _MOV layer: switched default layout to trangle navigation layout.

This only required to set the already existing #defines. I found
the flat layout not intuitive, the triangle layout has no left/rigth hand problem.

The higher buttons for the mouse where not correctly ordered, so they where re-ordered.

* Triangle navigation by default. Added pictures of layout to readme.md

* Layer names on images.

* Changed image for layer _DRAW slightly.

The shifted symbol to the lower right.

* Image for _PAD corrected for no-action and Tab.

* Added a paragraph about why this layout is good to use.

* removed 'modifiers' paragraph

* Some text improvements in paragraph on what is good about this layout.

Fiddle on the title as well.

* Added Del on _DRAW layer.

Some minor text fiddles here and there.

* Removed word "descramble" in image layer _RAR.

* Improved key 'sticky' and altered image size (test).

* Rescaled image for layer FUN

* Unicode in its own file. Bug fix: _DDA 'ï' printed a capital.

Upon a suggestion from QMK Discord #programming, the macros and
unicode is put in a separate file, because keymap.c got large.

An erroneous numerical value for ï was fixed.

Author e-mail is updated to a new e-mail adres.

* Added an image to illustrate 'descramble' mode.

* Changed explicit e-mail to link, to reduce spam bot trolling.

* Added a Qwerty+Dvorak compile time version.

It seemed the overall design (accented, Unicode, stuff) could be useful
for Qwerty typers (of which there are so many). This was done by #if(n)def
out/in a fair amount of code here and there, and creating 4 replacement
layers in a new file qwerty_dvorak.c, also with its own readme in
qwerty_dvorak.md. The 'descramble' switch system is re-used here to
switch from Qwerty to Dvorak.

The new code is put in qwerty_dvorak.c, which starts with an extensive
comment about why and how it works.

Fix: Docs, a stale "_MOV" was replaced with "_PAD" in the readme.md for _DDL.

* Changed image hosting.

Downtime, problems registering: resorting to my own domain.

* minor text order changes

* Some text improvements.

* Added a compile option to easily change what layer is active on startup.

This layer can be plain Dvorak or 'descrambled' Dvorak, if
QWERTY_DVORAK is not set. It can be Qwerty or Dvorak if it is set.
Just some simple #define statements.

* Added graphics for Qwerty+Dvorak, and improved documentation.

Added the whole set of layers also to qwerty_dvorak.md, because
it seemed it would get even more confusing to have a user cross
reference it between the two files.

* Some simple text improvements

* Numbers/symbols layer keys on BASE to DRAW when both pressed.

The two keys besides the space bars go to DRAW layer when pressed
simultaneously. (This is inspired on the Planck's 'adjust' layer,
pressing both 'lower' and 'raise' together.) All layers can now
(relatively) comfortably be reached. This change was necessary
because it was cumbersome to reach the DRAW layer with the right
pinky and then type with the right hand. _RAR is now not super
easy, but it is a 'rare' layer anyway.

* Added compile + flash section in readme.

* Corrected documentation: 'mouse on ... hand'

* Removed up/down arrow ⮙⮛ on _DRA and _DDD, because the hex file was too large.

Due to pulling the master repository, changing nothing in this keymap, the
code compiled as 2 bytes too large, where before it had been 2 bytes left free.
Some compile options have been created, to make it easy to cut out up/down
arrow on the 'descramble' _DDD layer, and/or the normal _DRA layer, and/or
dashes ┄┅ on the 'descramble' _DDD layer. The 'normal' layer cut out of arrows
yields little benefit, but it keeps all layers exactly the same between 'descramble'
and normal mode. For Qwerty compilation, you will want to not cut out anything,
requiring to edit the user compile options in keymap.c (top).

* Resolved size issue with QMK #defines, re-instated ⮙⮛, removed RGUI on _FUN.

Various #defines tested to reduce space, NO_ACTION_MACRO NO_ACTION_FUNCTION
worked. Therefore the cutting out of the up/down arrows was no longer
needed. The #defines to easily remove them have been left in place.

RGUI made _FUN confusing with the multi-modifiers, thus taken out. Multi-
modifiers now logically cascade without skipping a key.

* Improved image files with led colors and some tweaks.

* Updated graphics file for Dvorak in QWERTY_DVORAK compile option.

The led colors where not correct because the graphics for standard
Dvorak was being re-used.

* Fixed for re-instating arrow up/down for space.

* Activation marker on _FUN layer in documentation altered.

It looked like it was a symbol.

* Made startup layer explicit in code.

Startup layer follows 'descramble' on/off user #define setting.

* Marker for BASE activation for _PAD, _MOV: fixed.

There was a stale marker in the documentation layouts for _MOV: removed.
The same marker for _PAD was improved.

* Code optimizations suggested on pull request #8066

https://github.com/qmk/qmk_firmware/pull/8066
Some things moved to config.h, rules.mk
Changed layer_on/_off to layer_move(..)
Removed a global variable, changed literal type on a function.

Code is now a lot smaller, hence removed readme.md entry on that.
Removed "not shown" on 'descramble' leds in qwerty readme (mistake).

* Compile option to change ƒ into €.

Since it's a west european keymap, maybe someone likes the euro currency on it.
(It was not on it because I don't like ...)

* default to ƒ on keymap

* Removed print sheet for layout *.odt file.

Changing this to text/markdown seems to reduce the use of this file
to a point that it may be better to delete it. There is also the
graphics now, which might be better to print.

* Updated the seller/maintainer of the board to: The Key Dot Company LLC.

https://thekey.company/blogs/blog-updates/thekey-company-acquires-minivan

* Changed external links to website to plain text.

The markdown link is caught by the github cammo system.

* Last free spot on the map made easy to configure.

One spot was still free (Unicode _DRA/_DDD layer). This puts a #define
on top of unicode_macros.c, to make it easy for a user to put in their
own symbol.

Put placeholder 🛠 in there. That symbol is not represented in the
documentation (maybe it should, it is a nice symbol).

* Removed space saving #defines.

These became obsolete clutter, now that there is enough space thanks to
LINK_TIME_OPTIMIZATION_ENABLE.

* Added tokens to simplify compiling for 45/46 keys.

An attempt to make it easy to switch on a #define between
various hardware configurations (44, 45, 46 keys) failed.
This: #define J1 , KC_A // seems to have failed to be
recognized as a key definition.
error: error: macro "LAYOUT_command" requires 45 arguments, but only 44 given

Left in are some code tokens (J1-J4) and #defines that need
at least bulk replacement in keymap.c and optionally qwerty_dvorak.c,
to compile for such hardware configurations. It would be nice
if this could be done better.

* User can easily compile for 45, 46 hardware keys.

Added some #ifdefs around optional keys in the keymap, to allow
compiling for 45 and 46 keys. Left the earlier made code with the
J1_J2 etc. tokens, which could still be used to port the map to
a board with even more keys. This fixes earlier mentioned problem.

* Arrow cluster for 'arrow' hardware configuration.

This is a user configurations option in the keymap.c, to have
an arrow cluster around the additional key for 'arrow' hardware.
The arrow cluster is however not on the base layer (no room). The
additional key is used to switch to the _MOV layer. There it becomes
a down arrow in the arrow cluster.

To make this work with the default _MOV layer, the right hand
keys on the 2nd row where moved one spot to the left, for the 'triangle'
arrow configuration (mouse right). This is a trivial change.

There was a bunch of language improvements to the documentation,
including graphics.

The symbol 🛠 is now listed.

The program seems to be reliable, as far as used and tested.

* Correction of mark-down formatting.

_MOV layer 'arrow' cluster documentation rendered incorrectly
(attempt to add newline).

* Markdown formatting mistake correction.

Adding a newline at 'Layers (text)' chapter.

* Moving the graphics about 'arrow' to topic.

The graphic explaining what 'arrow' with arrow cluster means,
should be where that is mentioned under compile options.

* Editor token J3_J4 moved to avoid arrow cluster.

If one wants to insert a key by bulk replacing J3_J4, and has
activated the 'arrow' layout arrow cluster, this new key would
be inside the arrow cluster, hence it was moved to the left.

* Æstethics of image 'arrow' layout, arrow cluster.

Shading corrected/nicer.

* Corrected image link in readme.md

Illustration 'arrow' layout, arrow cluster.

* Fix: Toggle to BASE layer leaked. South-paw key.

When toggling to a non-BASE layer, either on the _FUN layer or
using the 'arrow' cluster for 'arrow' layout, on the BASE layer to
toggle to _MOV, the layer changed on the down-stroke, causing a
character to leak. These layer switch macros now alter layer on the
up stroke.

There seems to have been an accidental code deletion: #define MORE_key1.
This defines what the additional hardware key for 'South Paw' ('Command')
should be.

* User compile option comments easier to read.

The phrases "uncomment" and "comment out" are confusing.
Replaced by _activate_ and _remove_.

* Put user compile options back to default Minivan.

Accidentally left the compile options for number of Minivan keys
in the wrong state while git pushing.

* Rewording a comment in the user compile options.

Clearer language.

* Leds indicate Caps/Num-lock.

Leds green/blue switch depending on numlock for numbers-pad layer _PAD.
BASE layer led brightens when capslock is on.

* _PAD had the wrong period, fixed.

_PAD layer had the KC_DOT instead of KC_KP_DOT.

* Options for navigation keys arrow hardware key.

Compile options added to have a complete navigation cluster around
the additional hardware key for 'arrow' layout, both for triangle
left handed arrows and flat right handed arrows.

* Added _FUN layer in text Qwerty.

_FUN text layer was by mistake missing/deleted in the qwerty-dvorak readme.

* Added graphical visualization of all layers.

* Graphics: _RAR 'Capslock', _NSY '~' corrected.

Text representation of layers was correct, graphics corrected.

* Compile Option arrows in a vi(1) editor layout.

Vi(1) is a much loved editor, with its own peculiar arrow layout
on HJKL (as it appears in Qwerty). It seems possible some Qwerty
vi users might find it fun this way for regular arrows as well.

The 'arrow' hardware layout, compiled with arrow cluster, follows
the vi(1) arrow arrangement.

* More layer overview graphics files for the readmes.

Added a '40% x 400%' to the 3D layer overview image (top).
Added overview of all layers in a readable way (Dvorak² only).
Added a guide to show where what is similar on layers. This should help with learning.
Added a graphic showing what key activates what layer.
Added graphics that show what layer subsets are active in certain modes (Dvorak² and Qwerty/Dvorak).

Fixed mistake: _Tab_ missing in layer `_PAD` graphics file.

* 'Tab' inserted in overview graphics for _PAD layer.

* Corrected mistake in similar layer keys.

LGUI on _ACC

* Added overview graphics for Qwerty/Dvorak.

Overview of layers, similar keys on similar layers, activation.

* Compile option to change ⮘ ⮙ ⮚ ⮛ into ☐ ☒ ☑ 🗹

Layer _DRA, _DDD. Checkboxes seem handy for lists. Set default on in
keymap.c. Pointers seem rarely useful. Right arrow sometimes as a bullet
point marker. All affected graphics updated.

* First overview image correction.

Last layer is not 'symbols' due to its numbers.
Some art improvement.

* Minor tekst correction (author Minivan config).

* Short features overview and git lib fix.

* note⁴ as example

* Improvements all over the place.

The keymap is now modular dual layout. There is a common system,
and there can then be two letter/numbers layer pairs be compiled
with it, which are separately defined and documented in ./bases…
files.

Speed measuring and text size counting added.

There is an additional Unicode layer, for a total of three.

The “descramble Dvorak” layer is now just a function, as was
originally intended.

* Wrong link to Dvorak manual, stray ‛r’ character.

* Splitting the layouts so they are not pairs of 4.

The layers had been configurable only as a set of a BASE and letter
layer with another BASE and letter layer: Dvorak + Dvorak² and
Qwerty+Dvorak.

Now Dvorak, Dvorak² and Qwerty can be individually configured, to
be on either the Default or Alternate spots in the dual layout
(Dvorak² only supports Alternate, due to its “_HALF_ descramble” mode).

* Added Colemak layout.

Some tidying up of documentation wrt DEF/ALT base layer identifiers.
Fixed missing ‛:’ on the graphics for Qwerty.

* stale letter

* fix modified submodules

* removed redundant code

testing twice for non-zero

* Speed measuring precision fix.

The calculation of “int speed;” caused great loss of precision.

* Added overview of layers by key.

Makes it easier to see the associations of meanings per key.

* Dvorak descramble by key overview

Forgot to add.

* Minor readme format fiddle.

* Graphics: blank keys are grey, fix one mistake.

* Compilation as a single layout.

Layer definitions _ALT_BASE and _ALT_NSY (enum) are simply #redefined
as preprocessor numbers equal to _DEF_BASE and _DEF_NSY (see user_config.h,
lowest reference to MINIFAN_SINGLE_LAYOUT).

* Single layout compile option

See user_config.h lowest reference to MINIFAN_SINGLE_LAYOUT for the why of the how.

* RShift toggles to _RAR when held ≥ 500 ms.

“Qwerty with arrows on BASE”, will need a key to _RAR layer.
It mirrors the behavior of LShift. It is generally useful.

Removed useless user options regarding LShift layer toggle.
It will have to be _PAD.

* Layer switch graphic update per last push.

Forgot to update the default base layer switching graphic.

* Preconfigured optional ‛Command’ hold key to _RAR layer.

This is a third way to reach the _RAR layer, useful if the furthest
right key on row 1 is changed to an uncluttered BASE layer arrow.
This further prepares the way for a Qwerty layout with arrows on BASE.

* Changed ‛Command’ hardware key to TG(_RAR)

MO(_RAR) doesn't work, because it doesn't follow a change in base
layers, which happens on _RAR.

* Corrected wrong all-layers-by-key upload readme.md

* More graphics = more fun: keycap view in readme.

Preparing to integrate a number pad base layer.
Shortened hold time for right/left Shift layer toggles to 200 ms.

* Too light grey for “1470” on three layout graphics.

* Added a numbers pad Base layout option.

This numbers pad layer is in the format of a numbers pad keyboard/cluster.
It has a second layer, which is normal for all Base layers. In this case,
the second layer provides sub-/super-script versions of the numbers, in the
same layout.

* Keycap view numpad improvements.

* Graphics: forgot to cut off southpaw/arrow on two keycap views.

* Preprocessor identifier for “MIT” Planck spacebar.

Trans-minivan preprocessor statements augmented with an identifier
which might work for a Planck keyboard with two unit spacebar.

At this point, the “trans minivan” code only could make porting
to other keyboards less of a chore. It remains untested. Only
visual inspection of the preprocessing regarding the amount of
keys in the layout has been done.

* Tweak of common layout graphic impression.

This would also allow indication of a number pad.

* Improved dual numpad layer & graphics.

All numbers/symbols seem to get affected by NumLock, hence they
all needed to show that in the graphic documentation. Tab was
removed in favor of Numpad ‛=’, and comma replaced by numpad-comma.

* Committing partial job on numpad Base layers.

Hardware problem here, don't want to loose the data.

* Three issues: header file, numpad Base, Tab key.

This should complete previous unexpected commit.

① Documentation and precedent for a base layer with its own header file,
  base_NAME.h. This allows someone writing a new Base layer pair, to
  (un)set user configuration options in user_config.h.

② Numbers pad Base layer added, different variants.
  The common numbers pad also has a new optional layout (square), and can be
  removed by user configuration option (because one might already compile with
  the Base layer numbers pad)..

③ It turns out there was an easy solution to the Tab key anomaly.
  Uncluttered Tab is now located both on BON and ACC layers, on intuitive
  locations opposing Control, which is also in the right spot. Basic
  modifiers for Tab works well now.

* Graphics for Base numpad single square: correction.

Showed wrong insertion key for 'command' / 'south paw' hardware key.
…

* ‛South paw’ default GUI. Graphics. TOC user config.

Made ‛south paw’ be GUI by default.
Improved graphics appearance.
Ordered options in user_config.h, added table of contents.

* User config cleanup & added a compact alternate.

The normal user configuration, which is heavily documented and
therefore a bit unwieldy, can now optionally be done in another
file, without any documentation.

* Base graphics fix, _ACC/_NSY hold switch option

* Added a Qwerty with arrows on base.

Added a graphic in readme for Dvorak descramble (for documentation predictability).

* Put `~ on the _BON layer.

① There was no uncluttered `~ available. On Qwerty Base Arrow
  the `~ key got even more sidelined.

② Improved Qwerty Base Arrow manual.

* Option to harmonize Qwerty with Qwerty Base Arrow

Key ‛/?’ is different on Qwerty Base Arrow, which will lead
to typing arrows for people who have both kinds of Qwerty
running. This option adds this key in the same spot as where
it is on Qwerty Base Arrow, but only if Qwerty Base Arrow is
being compiled.

* See previous commit (Qwerty harmonization)

* Efficiency fix. +Workman layout.

Workman layout added.

Serious efficiency mistakes discovered and fixed:
① There was no check on Delete on Base layer, to see if another
  key had been pressed. Fixed.
② The Shifts on Base did not provide a Shift for the _BON layer
  accented characters. Fixed.

Fixing was painless, proving the code is stable and maintainable.

* Changed Tab/CTL on _ACC/_DRA, μ, T.O.C. readme.md

μ was forgotten (French), added on _ACC.
This caused Tab to get displaced and stacked with Control, which
ends up being better anyway. This also meant _ACC needed Left-Control,
and therefore _DRA needed to switch Tab and Control, because it needs
to complement _ACC with Right-Control (to be able to type all modifiers
with Tab).

➡ Overview graphics are not yet updated. _DRA and _ACC are now out of sync
  in the graphics documentation. To be fixed soon.

Chapter on language support added in readme.

Table of Contents added to readme.

* Updated all graphics (_BON/_DRA Tab/Control/μ).

Some fiddles with readme.

* Led on/off at startup, RAlt on Base option.

It is hard to believe, but the todo que seems empty!

* Minor changes in readme.

* Minor documentation improvement (RAlt/_RAR).

* Minor changes readme.

Removed “not tested yet …”, because that becomes wrong once it is tested.

* Added a blank keycaps graphic.

* Lower saturation letters Dvorak-descramble keycap.

;-]

* One key change in personal keycap graphic.

;-]

* Forgot _NSY layer in keycap qwerty basearrow

* Moved speed/count startup setting in user_config.h

Moved to chapter startup settings.

(These last commits are more like some loose ends with the last
 ongoing topics. It isn't active development, nothing new gets
 started. If QMK requests more changes, even if it is a typo,
 just let me know.)

* Travis Cl: “The LINK_TIME_OPTIMIZATION_ENABLE flag…

… has been renamed to LTO_ENABLE..  Stop.”

Changed it.

* Adds a link to external resources in readme.

A place to put gimp .xcf files if someone wants to
modify/port the keymap. Perhaps links to varieties
of Minifan on github. Maybe a video about the keymap,
and such. Stuff that doesn't belong/fit on github,
and is easy to update without pull requests.

* RGBLIGHT_ENABLE rules.mk fixed, leds off for nop

rules.mk RGBLIGHT_ENABLE can now be set to “no” without issue.

Compile option to have leds off in Default Base layer.

* Transparency bug fixed.

Default layer was not set. This remained a hidden mistake, until Qwerty
Base Arrow had a different layer hold key in one place.

* Graphics doc correction, L/Rshift toggle config

Qwerty Base Arrow fix: Keycap view showed unneeded and empty ‛South Paw’ key.
                       All layers by key shows 45 Minivan version, title said “44”.

Added user configuration options to alter what is on the short and long
toggle on Left and Right Shift.

* Improved “why this layout” in readme.

Wanted to add that numbers & symbols layer can be reached by both
thumbs. It seems quite a drawback if that is not possible, to
constantly need to hold down the same thumb, especially for programming ?
It seemed worthwhile to mention.

* Reduced size of readme, dvorak-descramble, todo.

Stuff got a bit out of hand.

* one letter typo

* renumbered readme, _fun_stay initialization

Renumbered readme chapters to start from 1 not 0. Other minor edits.
Sticky on/off for _FUN layer seemed to be unpredictable on startup.

* Letter Ñ (capital) fix.

I seem to remember messing with this recently,
must have damaged this letter :-(. Capital was missing.

* Bare bones base numpad all layer by key.

I seemed to have forgotten to hide the common layers for this version.
Which doesn't matter a whole lot but this is a bit better and as it was meant.
2021-03-04 11:07:55 -08:00

1755 lines
84 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Authors: This QMK keymap file is a combination of the default
* keymap, led code original copied/edited from ../jetpacktuxedo, some
* copy/paste from QMK documentation code examples (etc).
* Remainder: © 2019, 2020, 2021 by Jos Boersema
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
#include "./user_config.h" // Edit this file to set user preference compile options.
// --------------------------------------^---------------------------------------
/* Configurable keymap for Minivan layouts 44, 45, 46 keys.
* May work for 12×12×12×[11-12] keys as well.
* Configuration in ./user_config.h
*/
/* Overview of the code
*
* The base layers are in separate files;
* process_record_user(), unicode macros are defined in unicode_macros.c;
* accented characters are defined in unicode_weurope.h
*
* Unicode macros facilitate recomputing for re-computing the Dvorak with changed letters
* ('descramble'), and exist because space ran out for * XP(…).
*
* The led color code might be a bit hairy, due to speed/count middle led overlapping layer color.
*
* Preprocessor indentation: # always in column one, #includes and #defines
* are most to the left unless nested, except in the user configuration
* block where room is left for a //. Logical stuff (#if etc) is
* indented from column two, and then in each nesting goes 4 more spaces
* to the right, so in between the normal code indentations. There should
* be a newline above and below logical statements. This makes preprocessor
* statements stand out, while giving more information in each statement.
* C indentation: trying to follow QMK standard.
*
*/
#include QMK_KEYBOARD_H
// Bit masks for the Base layers, to set them as Default, in order to make transparency look back to the right one.
#define _DEF_BASE_MASK 0x1 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
#define _ALT_BASE_MASK 0x2 // Some functions take a bit-mask, where layer 0 (zero) is called 0x1 instead.
// Below #defines the internal order of the layers.
// Notice this order in layer_state_set_user as well, regarding the led indicators.
enum {
_DEF_BASE, // Default BASE layer (layer at startup). Typically the letters.
# ifndef MINIFAN_SINGLE_LAYOUT
_ALT_BASE, // Alternative BASE layer.
# endif
_DEF_NSY, // numbers and symbols
# ifndef MINIFAN_SINGLE_LAYOUT
_ALT_NSY, // Alternate version of _DEF_NSY
# endif
_MOV, // movement arrows and mouse
_RAR, // keys RARely used, Unicode config, Power keys, Media keys, alternate mode switch, speed/size count, …
# ifndef REMOVE_PAD
_PAD, // Numbers pad. These are different versions of the same numbers, that is 1 (_NSY) ≠ 1 (_PAD).
# endif
# ifndef REMOVE_ACC // Removes this layer entirely, if set.
_ACC, // Accented letters
# endif
# ifndef REMOVE_DRA // Removes this layer entirely, if set.
_DRA, // Unusual symbols and whatever else
# endif
# ifndef REMOVE_BON // Removes this layer entirely, if set.
_BON, // Bonus layer with more Unicode symbols
# endif
_FUN, // function keys, layer switcher, given highest order precedence just in case
} ;
// The default and alternate base layers needs to have a low order
// number, so that the other layers can be accessed on top of it.
// Default Layer is set, according to active Base pair.
// What BASE layer is active.
enum {
_NORMAL_, // BASE layer is _DEF_BASE
_FULL_, // BASE layer is _ALT_BASE
# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps
_HALF_, // BASE layer is _ALT_BASE For DVORAK_DESCRAMBLE_HALF keymap: does *not* re-compute letters in Unicode
// This is for different Unicode encodings than “Control+U+HEX” (Linux). It will go through what is set on _RAR
# endif
};
// The mechanism is about what layer to return to, once needing to go back to the letters layer (BASE).
# ifndef STARTUP_ALTERNATE // Startup with in default BASE, normal mode.
short alternate = _NORMAL_;
# else // Startup with alternate BASE active
short alternate = _FULL_; //
# endif
//* Shift detection
bool shift_ison = 0; // keep track of the state of shift (Capslock is ignored). There may be more elegant code for this in
// QMK (a function seems to do it?), but this is simple and keeps the issue isolated to this file.
# define TRUE 1
# define FALSE 0
bool _fun_stay = FALSE; // for making _FUN layer not return to BASE after pressing an F-key
bool leds_on; // toggle leds on/off
# ifdef LEDS_OFF_BASE_DEF
bool led_middle_on = TRUE; // Set to off later, if startup setting is off.
# endif
bool isolate_trigger = FALSE; // detects if _FUN layer move was pressed, and no other key (no normal use of Shift).
bool capslock; // keeps track of capslock state
bool numlock; // keeps track of numlock state
layer_state_t state_recall; // We are calling the function set_led_colors_ from this file as well.
// speed measuring
bool speed_measure = SPEED_INIT_VALUE; // feature activated or not on startup
uint32_t speed_counttime; // counts the time
short speed_countdown = SPEED_COUNTDOWN; // countdown to next computation/effects
int speed; // we store typing result (keys/second) to make reporting less stressful on user, as it doesn't run away after typing
// the value is recorded 10 times higher, to allow another digit of precision, needed to calculate Words-Per-Minute
long int speed_batches = 0; // This counts how many batches of SPEED_COUNTDOWN have been added to wordcount_speed_add
long int speed_add = 0; // This just adds the speed computed for every batch of SPEED_COUNTDOWN, also times 10 for precision
// character and word counting, attempting to count the final text being written
bool sizecount_measure = COUNT_INIT_VALUE; // feature activated or not on startup
long int sizecount_blanks = 0; // This counts spaces/enters as a means of counting words, with manual substraction key
long int sizecount_chars = 0; // This counts characters, substraction for delete/backspace
bool sizecount_word; // remember if the last character was whitespace, so a second does not count a word
bool sizecount_menu = FALSE; // menu mode for configuring sizecount led color & alert system for maximum size.
long int sizecount_max = 0; // the maximum system for count, alert user about relative size/limit
bool sizecount_max_type; // is size counting by word or by character
#define SIZECOUNT_WORD 0 // The type of text size counting: words
#define SIZECOUNT_CHAR 1 // " : characters
/* This file contains mostly the Unicode and special macros.
It contains the function: process_record_user(...)
It has been isolated because the source file got long.
*/
#include "./unicode_macros.c"
// Pre-existing function, run when the keyboard starts up.
void keyboard_post_init_user (void) {
# ifdef RGBLIGHT_ENABLE
// Set side leds on/off startup
# ifdef STARTUP_SIDE_LEDS_OFF
leds_on = FALSE;
# else
leds_on = TRUE;
# endif
// Set up RGB effects on _only_ the first LED
rgblight_set_effect_range (1, 1); // Takes a range: 1st arg is start, 2nd how many
rgblight_sethsv_noeeprom (HSV_WHITE); // Startup color of keyboard.
// Set LED effects to breathing mode
rgblight_mode_noeeprom (RGBLIGHT_EFFECT_BREATHING + 2);
// Init the first and last LEDs to a static color.
setrgb (0, 0, 0, (LED_TYPE *)&led[0]); // Led[0] is led 0
setrgb (0, 0, 0, (LED_TYPE *)&led[2]); // 2nd led
// The logic seems to be to establish the effect first, and then toggle it on/off.
# ifdef STARTUP_MID_LED_OFF
rgblight_disable (); //
# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
led_middle_on = FALSE;
# endif
# endif
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
// Set startup layer
# ifdef STARTUP_ALTERNATE
layer_move (_ALT_BASE);
# else
layer_move (_DEF_BASE);
# endif
_fun_stay = TRUE; // startup with F-keys not returning to Base after stroke (_FUN)
}
// Writes a number as if typed on keyboard. Typically to show a speed/text size measurement.
// If last argument is TRUE it prints a dot . before the last digit
int write_number (long int input, short divide10) {
long int step10;
short digit;
short start = FALSE;
short printed = 0;
char output[2];
output[1] = '\0';
if (0 > input) { // number is negative
send_string ("-"); // minus
printed++;
input *= -1; // turn positive
}
for (step10 = 1000000000; 0 != step10; step10 /= 10) { // assuming 32 bit, ± 10⁹
digit = input / step10;
input = input % step10;
if (!start) { // remove leading zeros
if ((0 != digit) || (1 == step10)) start = TRUE; // If all zeros, always print last zero.
}
if (divide10 && (1 == step10)) { // print with a dot before the last digit
send_string (".");
printed++;
}
if (start) { // print
output[0] = '0' + digit;
send_string (output);
printed++;
}
}
return printed;
}
// This function prevents the middle led from being altered by layer
// switching (showing the layer color, that is), when another
// functionality takes precedent over the middle led.
void middle_led_control (short hsv_h, short hsv_s, short hsv_v ) {
# ifdef RGBLIGHT_ENABLE
if (FALSE == speed_measure) { // only touch middle led if no speed measuring going on
if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
// counting set to a maximum is going on.
rgblight_sethsv_noeeprom (hsv_h, hsv_s, hsv_v); // set it
}
}
# endif
}
// Set middle led color for speed system. Needed in various places.
void speed_led (int speed) {
# ifdef RGBLIGHT_ENABLE
speed /= 10; // argument is in 10 times its value
if ( ! ((TRUE == sizecount_measure) && (0 != sizecount_max)) ) { // only touch middle led if no text size
// counting set to a maximum is going on.
rgblight_sethsv_noeeprom (SPEED_HUE_STEP * speed + SPEED_HUE_START, 255, 128); // full saturation, but half lit
rgblight_set (); // only center led is altered, no need to go through isolate_rgblight_set()
}
# endif
}
// do this in one place to handle left/right leds being off here
void isolate_rgblight_set () {
# ifdef RGBLIGHT_ENABLE
if (!leds_on) { // left/right leds are off
// overwrite previously colors
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
led0r = 0;
led0g = 0;
led0b = 0;
led2r = 0;
led2g = 0;
led2b = 0;
setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
}
rgblight_set ();
# endif
}
// _FUN layer leds.
void indicate_fun_stay (void) {
# ifdef RGBLIGHT_ENABLE
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
// See also below under _FUN layer led
if (_fun_stay == TRUE) { // normal mode, 0 (100% normal)
led0r = 255; // red
led2r = 255; // Yellow
led2g = 50;
}else{
led0r = 255; // Yellow
led0g = 50; //
led2r = 255; // red
}
setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
}
// _RAR layer leds
// It is a function because this is called when the Base layer OTHER_BASE key is pressed
void indicate_base (void) {
# ifdef RGBLIGHT_ENABLE
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
// See also below under _FUN layer led
if (_NORMAL_ == alternate) { // normal mode, 0 (100% normal)
led0r = 255; // shine white left led
led0g = 255;
led0b = 255;
rgblight_sethsv_noeeprom (HSV_PURPLE); // This overrides the speed setting.
led2r = 100; // purple
led2b = 100;
}
# ifdef DVORAK_DESCRAMBLE_HALF // not used with other keymaps
else if (_HALF_ == alternate) { // alternate mode, 1 (normal unicode)
led0r = 100; // purple
led0b = 100;
rgblight_sethsv_noeeprom (HSV_WHITE); // shine white middle led (still breathes)
led2r = 100; // purple
led2b = 100;
}
# endif
else if (_FULL_ == alternate) { // alternate mode, 1 (recomputed unicode for DVORAK_DESCRAMBLE)
led0r = 100; // purple
led0b = 100;
rgblight_sethsv_noeeprom (HSV_PURPLE);
led2r = 255;// shine white right led
led2g = 255;
led2b = 255;
}
setrgb(led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb(led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
}
// Sets led colors for all layers. Including Capslock/Numlock changes. See a computer side activated function for that too:
// led_update_user (…)
void set_led_colors_ (layer_state_t state) {
# ifdef RGBLIGHT_ENABLE
uint8_t led0r = 0; uint8_t led0g = 0; uint8_t led0b = 0;
uint8_t led2r = 0; uint8_t led2g = 0; uint8_t led2b = 0;
short color_ddl = 28 ;
# ifdef LEDS_OFF_BASE_DEF
// Special case of switching centre led effect on/off
if (!layer_state_cmp (state, _DEF_BASE)) { // letters
//if (rgblight_is_enabled())
if (led_middle_on) { // Follows user setting based on _RAR key.
rgblight_enable_noeeprom (); // Would be easier if middle_led_control (…) could set brightness to dark, but seems to not work.
}
}
# endif
// The order should be the reverse of the #defines of layer number of the layers on top
// because higher layer number is higher priority if activated
/* _DEF_BASE 0 _ALT_BASE 1 _DEF_NSY 2 _ALT_NSY 3 _MOV 4 _RAR 5 _PAD 6 _ACC 7 _DRA 8 _BON 9 _FUN 10 */
if (layer_state_cmp (state, _FUN)) { // F-keys, and layer toggles
middle_led_control (HSV_RED); // purple
indicate_fun_stay (); // Indicates state of _fun_stay, but only when it is being toggled.
return ; // indicate_fun_stay function already does it all.
}
# ifndef REMOVE_BON // Removes this layer entirely, if set.
else if (layer_state_cmp (state, _BON)) { // Bonus layer with encircled numbers and more symbols
// side leds dark
middle_led_control (HSV_YELLOW);
}
# endif // REMOVE_BON
# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
else if (layer_state_cmp (state, _DRA)) { // Unicode drawings and unusual things
led0r = 255; // gold red
led0g = 128; //
led2r = 255; //
led2g = 128; //
middle_led_control( HSV_GOLDENROD );
}
# endif // REMOVE_DRA
# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
else if (layer_state_cmp (state, _ACC)) { // Accented letters (Unicode input layer)
led0g = 150; // With some blue, because it is also a symbol
led0b = 100;
led2g = 150;
led2b = 100;
middle_led_control (HSV_TURQUOISE); // cyan
}
# endif // REMOVE_ACC
# ifndef REMOVE_PAD
else if (layer_state_cmp (state, _PAD)) { // numbers pad layer
if (numlock) {
led0b = 255; // Blue for the numbers part
led2g = 255; // Green for the navigation part
}else{
led0g = 255; // reversed
led2b = 255; //
}
middle_led_control (60, 20, 100); // yellow (low saturation)
}
# endif // REMOVE_PAD
//---
else if (layer_state_cmp (state, _RAR)) { // layer with special keys
indicate_base (); // this function already does it all
return; //
}
//---
else if (layer_state_cmp (state, _MOV)) { // movement layer
led0g = 255;// movement is green, "go forward"
led2g = 255;
middle_led_control(HSV_GREEN);
}
//--- (pair)
else if (layer_state_cmp (state, _ALT_NSY)) { // alternate, numbers/symbols
led0b = 255; // first led follows the corresponding default layer: _DEF_NSY
led2r = color_ddl; // Same as DDL, to which it belongs.
led2g = color_ddl; //
led2b = color_ddl; //
middle_led_control (HSV_BLUE);
}
else if (layer_state_cmp (state, _DEF_NSY)) { // symbols and numbers
led0b = 255; // blue for symbols, like ink (writing)
led2b = 255;
middle_led_control (HSV_BLUE);
}
//--- (pair)
// Alternate BASE layer (alternate)
else if (layer_state_cmp (state, _ALT_BASE)) {
# if !defined(BASE_NUMPAD__ALT_BASE) // Normal led colors for regular base layers like Dvorak, Qwerty.
if (capslock) {
led2r = 255; // Brighter version to indicate capslock
led2g = 255; //
led2b = 255; //
} else {
led2r = color_ddl; // A bit of a white not too bright color on right
led2g = color_ddl; //
led2b = color_ddl; //
}
# else // BASE_NUMPAD__ALT_BASE: numpad on Alternate Base, which should show the state of NumLock
// This is a copy of the _PAD led colors, but less bright
if (numlock) {
led0b = 80; // Blue for the numbers part
led2g = 80; // Green for the navigation part
}else{
led0g = 80; // reversed
led2b = 80; //
}
middle_led_control (60, 20, 100); // yellow (low saturation)
# endif
middle_led_control (HSV_TEAL); // seems to be the same as CYAN/AZURE, conflicts with _ACC
}
// Default layer (generally), normal BASE layer
else if (layer_state_cmp (state, _DEF_BASE)) { // letters
# ifdef LEDS_OFF_BASE_DEF
led0r = 0; // All leds off when in Default Base
led0g = 0; //
led0b = 0; //
rgblight_disable_noeeprom ();
# else
if (capslock) {
led0r = 255; // Brighter version to indicate capslock
led0g = 255; //
led0b = 255; //
} else {
led0r = 28; // A bit of a weak white color on left
led0g = 28; //
led0b = 28; //
}
middle_led_control (HSV_TEAL);
# endif // LEDS_OFF_BASE_DEF
}
//---
setrgb (led0r, led0g, led0b, (LED_TYPE *)&led[0]); // Led 0
setrgb (led2r, led2g, led2b, (LED_TYPE *)&led[2]); // Led 2
isolate_rgblight_set ();
# endif //RGBLIGHT_ENABLE
}
// Pre-existing QMK function, called when NumLock/CapsLock key is pressed, including on another keyboard.
// This function sets two booleans that keep track of the current capslock/numlock state, for use in layer led colors.
bool led_update_user (led_t led_state) {
if (led_state.num_lock) { // This doesn't look at the keyboard leds or any other actual leds. It seems to look at whether
// or not the computer has numlock in the on/off state.
numlock = TRUE;
}else{
numlock = FALSE;
}
if (led_state.caps_lock) {
capslock = TRUE;
}else{
capslock = FALSE;
}
//layer_state_set_user
set_led_colors_ (state_recall); // Update leds
return true ;
}
// pre-existing function, called when layer changes
layer_state_t layer_state_set_user (layer_state_t state) {
set_led_colors_ (state); // Update leds
state_recall = state; // Recall this, for calling set_led_colors_(…) on Num/Capslock changes in led_update_user(…)
return state;
}
// -------------------------------- layers --------------------------------
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/******************** What base layers to use: **************/
// * Dvorak *
# if defined(BASE_DVORAK__DEF_BASE) || defined(BASE_DVORAK__ALT_BASE)
# include "./base_dvorak.c" // Regular Dvorak.
# endif
// * Dvorak descramble *
# if defined(BASE_DVORAK_DESCRAMBLE__ALT_BASE) // only for Alternate base
# include "./base_dvorak_descramble.c" // Dvorak for when computer is already remapping to Dvorak.
# endif
// * Qwerty *
# if defined(BASE_QWERTY__DEF_BASE) || defined(BASE_QWERTY__ALT_BASE)
# include "./base_qwerty.c" // Regular Qwerty.
# endif
// * Qwerty arrows on Base *
# if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE)
# include "./base_qwerty_basearrow.c" // Qwerty + arrows
# endif
// * Colemak *
# if defined(BASE_COLEMAK__DEF_BASE) || defined(BASE_COLEMAK__ALT_BASE)
# include "./base_colemak.c" // Regular Colemak.
# endif
// * Workman *
# if defined(BASE_WORKMAN__DEF_BASE) || defined(BASE_WORKMAN__ALT_BASE)
# include "./base_workman.c" // Regular Workman.
# endif
// * Numpad *
# if defined(BASE_NUMPAD__ALT_BASE)
# include "./base_numpad.c" // Numbers pad
# endif
// // ⬇ insert your ./base_YOUR_KEYMAP.c #include here:
// * YOUR KEYMAP *
// # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE)
// # include "./base_YOUR_KEYMAP.c" // Your Keymap.
// # endif
// If your keymap also has a ./base_YOUR_KEYMAP.h configuration/header file, #include it in ./user_config.h
// Look for similar inclusions of base header files, similar to the #includes here.
// You should be able to just copy what you did here, and only change “.c” into “.h”.
// // ⬆
// See the ./bases_*.c file for definition of _DEF_BASE, _DEF_NSY, _ALT_BASE, _ALT_NSY layers, selected in ./user_config.h
/* ⬆⬇ (next layer) */
# ifndef BASESFILE_LAYER_MOV // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _MOV: Movement layer: mouse and hands on navigation
* Also delete/backspace, to navigate and delete together.
*/
[ _MOV ] = LAYOUT_redefined (
/*
Layer _MOV (MOVement, mouse movement on right hand)
triangle layout (mouse right hand):
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 xxx RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
triangle layout, 'arrow' additional hardware key, with arrow cluster (difference marked _):
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE PgDn Up PgUp Home Btn3 | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht*- xxx Acc2 Acc1 Acc0 Btn2 | Btn2 Btn3 Btn4 Btn5 _Up_ RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn _Left__Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
triangle layout, 'arrow' additional hardware key, with arrow cluster and navigation keys:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE PgDn Up PgUp Home _Btn4_ | xxx WhDn MsUp WhU WhLft Bksp
LCtl Left Down Right End Btn1 | Btn1 MsLft MsDn MsRht WhRht RCtl
LSht*- xxx Acc2 Acc1 Acc0 _Btn5_ | Btn2 Btn3 _Home__PgUp_ _Up_ _PgDn_ //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _End_ _Left__Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
flat layout (mouse movement on left hand):
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp PgDn LGUI RAlt
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
flat layout, 'arrow' additional hardware key, with arrow cluster (difference marked _)
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx | Btn3 PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx | Btn2 Acc0 Acc1 Acc2 xxx RSht //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
flat layout, 'arrow' additional hardware key, with arrow cluster and additional navigation keys:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Btn1 Left Up Down Right RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _Up_ _Down__Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
flat layout, 'arrow' additional hardware key, with arrow cluster, additional navigation keys, vi(1) layout:
<pinky2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
<|>-*- //(toggle) on _FUN
BASE WLft WDn WUp WRht xxx |_Acc2_ PgUp Home End PgDn Bksp
LCtl MLft MDn MUp MRht Btn1 | Left Down Up Right Btn1 RCtl
LSht*- Btn5 Btn4 Btn3 Butn2 xxx |_Acc1_ Acc0 _PgUp__Home__End_ _PgDn_ //(toggle) on BASE
----------------------------------------------------------------------------
LAlt Del Ent ___ | PgUp _Left_ _Down__Up_ _Right_
-*-<|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> _±_ 1>
*/
/* Inner default navigation/mouse layout. 11 means row 1, column 1, etc.
* Configured for arrows on the right, mouse on the left (BTN* on the left side, that is).
*/
# ifndef ARROWS_TRIANGLE
# define NAVI_11 KC_BTN3 // NAVI for 'navigation cluster', 11 for row 1, column 1, etc.
# define NAVI_12 KC_PGUP
# define NAVI_13 KC_HOME
# define NAVI_14 KC_END
# define NAVI_15 KC_PGDN
# define NAVI_21 KC_BTN1
# define NAVI_22 KC_LEFT
# define NAVI_23 KC_UP
# define NAVI_24 KC_DOWN
# define NAVI_25 KC_RIGHT
# define NAVI_31 KC_BTN2
# define NAVI_32 KC_ACL0
# define NAVI_33 KC_ACL1
# define NAVI_34 KC_ACL2
# define NAVI_35 XXXXXXX
//-----------------------------------------------------------------------------------
// Configured for left handed mouse, with xxx,BTN* on the right most column.
# define MOUS_11 KC_WH_L // MOUS for mouse, etc.
# define MOUS_12 KC_WH_D
# define MOUS_13 KC_WH_U
# define MOUS_14 KC_WH_R
# define MOUS_15 XXXXXXX
# define MOUS_21 KC_MS_L
# define MOUS_22 KC_MS_D
# define MOUS_23 KC_MS_U
# define MOUS_24 KC_MS_R
# define MOUS_25 KC_BTN1
# define MOUS_31 KC_BTN5
# define MOUS_32 KC_BTN4
# define MOUS_33 KC_BTN3
# define MOUS_34 KC_BTN2
# define MOUS_35 XXXXXXX
# endif
// Alternative navigation/mouse layout: arrows in triangle, and left hand on the left 'wasd' location.
// If you want these arrows on the right hand, you may want to edit this, to put right most column left, etc.
# ifdef ARROWS_TRIANGLE
# define NAVI_11 KC_PGDN
# define NAVI_12 KC_UP
# define NAVI_13 KC_PGUP
# define NAVI_14 KC_HOME
# define NAVI_15 KC_BTN3
# define NAVI_21 KC_LEFT
# define NAVI_22 KC_DOWN
# define NAVI_23 KC_RIGHT
# define NAVI_24 KC_END
# define NAVI_25 KC_BTN1
# define NAVI_31 XXXXXXX
# define NAVI_32 KC_ACL2
# define NAVI_33 KC_ACL1
# define NAVI_34 KC_ACL0
# define NAVI_35 KC_BTN2
//------------------------------------------------------------------------------------
// If switching hands to put mouse left, same as for navigation side: switch outer columns by editing here.
# define MOUS_11 XXXXXXX
# define MOUS_12 KC_WH_D
# define MOUS_13 KC_MS_U
# define MOUS_14 KC_WH_U
# define MOUS_15 KC_WH_L
# define MOUS_21 KC_BTN1
# define MOUS_22 KC_MS_L
# define MOUS_23 KC_MS_D
# define MOUS_24 KC_MS_R
# define MOUS_25 KC_WH_R
# define MOUS_31 KC_BTN2
# define MOUS_32 KC_BTN3
# define MOUS_33 KC_BTN4
# define MOUS_34 KC_BTN5
# define MOUS_35 XXXXXXX
# endif
// Default left/right layout, meaning arrows right and mouse left.
# ifndef ARROWS_LEFT
# define LEFT_AA MOUS_11
# define LEFT_AB MOUS_12
# define LEFT_AC MOUS_13
# define LEFT_AD MOUS_14
# define LEFT_AE MOUS_15
# define LEFT_BA MOUS_21
# define LEFT_BB MOUS_22
# define LEFT_BC MOUS_23
# define LEFT_BD MOUS_24
# define LEFT_BE MOUS_25
# define LEFT_CA MOUS_31
# define LEFT_CB MOUS_32
# define LEFT_CC MOUS_33
# define LEFT_CD MOUS_34
# define LEFT_CE MOUS_35
# define RGHT_AA NAVI_11
# define RGHT_AB NAVI_12
# define RGHT_AC NAVI_13
# define RGHT_AD NAVI_14
# define RGHT_AE NAVI_15
# define RGHT_BA NAVI_21
# define RGHT_BB NAVI_22
# define RGHT_BC NAVI_23
# define RGHT_BD NAVI_24
# define RGHT_BE NAVI_25
# define RGHT_CA NAVI_31
# define RGHT_CB NAVI_32
# define RGHT_CC NAVI_33
# define RGHT_CD NAVI_34
# define RGHT_CE NAVI_35
# endif
# ifdef ARROWS_LEFT
# define LEFT_AA NAVI_11
# define LEFT_AB NAVI_12
# define LEFT_AC NAVI_13
# define LEFT_AD NAVI_14
# define LEFT_AE NAVI_15
# define LEFT_BA NAVI_21
# define LEFT_BB NAVI_22
# define LEFT_BC NAVI_23
# define LEFT_BD NAVI_24
# define LEFT_BE NAVI_25
# define LEFT_CA NAVI_31
# define LEFT_CB NAVI_32
# define LEFT_CC NAVI_33
# define LEFT_CD NAVI_34
# define LEFT_CE NAVI_35
# define RGHT_AA MOUS_11
# define RGHT_AB MOUS_12
# define RGHT_AC MOUS_13
# define RGHT_AD MOUS_14
# define RGHT_AE MOUS_15
# define RGHT_BA MOUS_21
# define RGHT_BB MOUS_22
# define RGHT_BC MOUS_23
# define RGHT_BD MOUS_24
# define RGHT_BE MOUS_25
# define RGHT_CA MOUS_31
# define RGHT_CB MOUS_32
# define RGHT_CC MOUS_33
# define RGHT_CD MOUS_34
# define RGHT_CE MOUS_35
# endif
/* Definition of the additional arrow cluster with optional navigation keys, for the 'arrow' hardware layout.
*
* By default what becomes the up-arrow (row 2, 2nd key from right) is a no-action key on this layer,
* which can be displaced without worry.
* Keys that are displaced for the larger arrow cluster with navigation keys, get moved to the second definition
* of KC_BTN2 and KC_BTN3, which is on the non-mouse hand.
*
* Only the version where the triangle arrows are defined for the left hand, or the version where the flat line
* arrows are defined for the right hand, are supported.
*
* There are several configurations, worked down in order to keep this mess under control.
*
* v----------------------not-defined-------------v----------------v
* !MOREKEY2_ARROW_CLUSTER !MOREKEY2_ADD_NAVIGATION !ARROWS_TRIANGLE !ARROWS_LEFT
* defined MOREKEY2_ARROW_CLUSTER ...................... yes yes yes
* defined MOREKEY2_ADD_NAVIGATION yes ....................... yes only for flat arrows
* defined ARROWS_TRIANGLE yes yes ............... no
* defined ARROWS_LEFT yes only for triangle yes ...........
* MOREKEY2_ARROW_CLUSTER MOREKEY2_ADD_NAVIGATION ARROWS_TRIANGLE ARROWS_LEFT
* ^--------------------------defined-------------^----------------^
*
* Definition order:
* 0 no arrow cluster (and therefore no additional navigation keys either)
* 1 triangle arrows with arrow cluster
* 2 '' '' + additional navigation and repositioning displaced keys
* 3 flat arrows with arrow cluster
* 4 '' '' + additional navigation and repositioning displaced keys
*/
/* 0 (Nothing special, just the default keys)*/
// Default layout without arrow cluster. (With a little imagination you can visualize the keyboard.)
# if !defined(MOREKEY2_ARROW_CLUSTER)
// Default
# define _MOV_KEY_ROW2_KEY1 KC_RSFT
# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
# define _MOV_KEY_ROW2_KEY3 RGHT_CD
# define _MOV_KEY_ROW2_KEY4 RGHT_CC
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY1 KC_RALT // ''
# define _MOV_KEY_ROW1_KEY2 MORE_key2 // ''
# define _MOV_KEY_ROW1_KEY3 KC__YGUI // '' (etc)
# define _MOV_KEY_ROW1_KEY4 KC_PGDN
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1> // ± is the additional hardware key
# endif
/* 1 (triangle arrows with arrow cluster) */
// Patch in the arrows for arrow triangle layout
# if defined(MOREKEY2_ARROW_CLUSTER) && defined(ARROWS_TRIANGLE)
// Arrow cluster
# define _MOV_KEY_ROW2_KEY2 KC_UP
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
# define _MOV_KEY_ROW1_KEY2 KC_DOWN
# define _MOV_KEY_ROW1_KEY3 KC_LEFT
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// The default layout around the arrows
# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE)
// Default keys
# define _MOV_KEY_ROW2_KEY1 KC_RSFT
# define _MOV_KEY_ROW2_KEY3 RGHT_CD
# define _MOV_KEY_ROW2_KEY4 RGHT_CC
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY4 KC_PGDN
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
/* 2 ( '' '' + additional navigation and repositioning displaced keys) */
// Patch in the navigation keys for the arrow in triangle layout.
# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) // Navigation additional keys (arrows implied).
# define _MOV_KEY_ROW2_KEY1 KC_PGDN
# define _MOV_KEY_ROW2_KEY3 KC_PGUP
# define _MOV_KEY_ROW2_KEY4 KC_HOME
// ------------------------------------------
# define _MOV_KEY_ROW1_KEY4 KC_END
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// We have now overwritten the positions of RGHT_CC and RGHT_CD, which could be useful keys.
// You don't want to mess with BTN1 on the other hand, because it needs to select together with mouse moving in many applications.
# if defined(MOREKEY2_ADD_NAVIGATION) && defined(ARROWS_TRIANGLE) && defined(ARROWS_LEFT) // ARROWS_LEFT because the wider map is edited
//
// ... spelling this out to keep brain for exploding:
// Overwritten (copied from above):
// #define RGHT_CC MOUS_33
// #define MOUS_33 KC_BTN4
// #define RGHT_CD MOUS_34
// #define MOUS_34 KC_BTN5
// 'BTN4' and 'BTN5' are overwritten.
// Where are KC_BTN2 and KC_BTN3 on the non-mouse hand:
// #define NAVI_15 KC_BTN3
// #define LEFT_AE NAVI_15
// #define NAVI_35 KC_BTN2
// #define LEFT_CE NAVI_35
// 'LEFT_AE' and 'LEFT_CE' provide room.
//
# undef LEFT_AE
# define LEFT_AE KC_BTN4
# undef LEFT_CE
# define LEFT_CE KC_BTN5
# endif
/* 3 (flat arrows with arrow cluster) */
# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(ARROWS_TRIANGLE)
// arrow cluster
# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
# define _MOV_KEY_ROW1_KEY2 KC_DOWN
# define _MOV_KEY_ROW1_KEY3 KC_UP
# define _MOV_KEY_ROW1_KEY4 KC_LEFT
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// The default layout around the arrows
# if defined(MOREKEY2_ARROW_CLUSTER) && !defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
// Default
# define _MOV_KEY_ROW2_KEY1 KC_RSFT
# define _MOV_KEY_ROW2_KEY2 RGHT_CE // Key counting from the right to the left.
# define _MOV_KEY_ROW2_KEY3 RGHT_CD
# define _MOV_KEY_ROW2_KEY4 RGHT_CC
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
/* 4 ( '' '' + additional navigation and repositioning displaced keys) */
// The definitions for the additional navigation keys (HOME, etc)
# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE)
// Additional navigation keys: flat
# define _MOV_KEY_ROW2_KEY1 KC_PGDN
# define _MOV_KEY_ROW2_KEY2 KC_END
# define _MOV_KEY_ROW2_KEY3 KC_HOME
# define _MOV_KEY_ROW2_KEY4 KC_PGUP
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// Replace the overwritten key positions:
# if defined(MOREKEY2_ADD_NAVIGATION) && !defined(ARROWS_TRIANGLE) && !defined(ARROWS_LEFT) // !ARROWS_LEFT because the wider map is edited
//
// Overwritten (copied from above):
// #define RGHT_CC NAVI_33
// #define NAVI_33 KC_ACL1
// #define RGHT_CD NAVI_34
// #define NAVI_34 KC_ACL2
// 'KC_ACL1' and 'KC_ACL2' are overwritten.
// Where are BTN2 and BTN3 on the non-mouse hand:
// #define NAVI_11 KC_BTN3
// #define RGHT_AA NAVI_11
// #define NAVI_31 KC_BTN2
// #define RGHT_CA NAVI_31
// 'RGHT_AA' and 'RGHT_CA' provide room.
// It seems best to count the acceleration keys from right to left/up on the keyboard.
//
# undef RGHT_AA
# define RGHT_AA KC_ACL2
# undef RGHT_CA
# define RGHT_CA KC_ACL1
# endif
// Changes the home row on the right hand to become HJKL (as in Qwerty) vi(1) arrow keys,
// and causes the arrow block to move one key to the left. The key lost on the left is
// put back on the other end (pinky).
// Row 3
# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) // For all hardware variants
// |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// <|,> , , , , , ,
# undef RGHT_BA
# define RGHT_BA KC_LEFT
# undef RGHT_BB
# define RGHT_BB KC_DOWN
# undef RGHT_BC
# define RGHT_BC KC_UP
# undef RGHT_BD
# define RGHT_BD KC_RIGHT
# undef RGHT_BE
# define RGHT_BE KC_BTN1
# endif
// Row 1
# if defined(VI_SWITCHERYDOO) && !defined(ARROWS_TRIANGLE) && defined(MOREKEY2_ARROW_CLUSTER) // Only for 'arrow' hardware
// arrow cluster
# undef _MOV_KEY_ROW1_KEY1
# define _MOV_KEY_ROW1_KEY1 KC_RIGHT
# undef _MOV_KEY_ROW1_KEY2
# define _MOV_KEY_ROW1_KEY2 KC_UP
# undef _MOV_KEY_ROW1_KEY3
# define _MOV_KEY_ROW1_KEY3 KC_DOWN
# undef _MOV_KEY_ROW1_KEY4
# define _MOV_KEY_ROW1_KEY4 KC_LEFT
// <|,> , , , ,
// |, 4> , 3> , 2> , ± , 1>
# endif
// (If you want to alter something in detail just for your keyboard, it is probably smart to just write in the keycodes (like KC_PGUP) in the final definitions here below.)
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , -*- , , <|,> , , , , , ,
CTO_BASE , LEFT_AA , LEFT_AB , LEFT_AC , LEFT_AD , LEFT_AE , RGHT_AA , RGHT_AB , RGHT_AC , RGHT_AD , RGHT_AE , KC_BSPC ,
KC_LCTL , LEFT_BA , LEFT_BB , LEFT_BC , LEFT_BD , LEFT_BE , RGHT_BA , RGHT_BB , RGHT_BC , RGHT_BD , RGHT_BE , KC_RCTL ,
KC_LSFT , LEFT_CA , LEFT_CB , LEFT_CC , LEFT_CD , LEFT_CE , RGHT_CA , RGHT_CB , _MOV_KEY_ROW2_KEY4 , _MOV_KEY_ROW2_KEY3 , _MOV_KEY_ROW2_KEY2 , _MOV_KEY_ROW2_KEY1 ,
// --------------------------------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_ENT , _______
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_PGUP
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
, _MOV_KEY_ROW1_KEY4 , _MOV_KEY_ROW1_KEY3
# ifdef MORE_KEY__ARROW
, _MOV_KEY_ROW1_KEY2
# endif
, _MOV_KEY_ROW1_KEY1
// , , , -*- <|,> , , ,
// <1 ±± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_MOV
/* ⬆⬇ */
# ifndef BASESFILE_LAYER_RAR // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _RAR: Various special keys.
* - The key which switches between Default and Alternate base layer.
* - Power keys
* The power keys have to be pressed with Shift, as a safety guard.
* Without shift they write their name, as if someone typed it.
* - Media keys
* - Brightness for screen keys (depends on computer system if it works)
* - Leds of keyboard on/off
* - Unicode input mode
* ☑ precedes the Unicode input modes, as memory aid and tester
* Note that ☑ has no letters in its Unicode, but press with Shift for 🗹
* which does. This matters when testing descramble Dvorak mode.
* - Capslock is on its normal position
* - Insert
* - APP (whatever it is) fakes being next to right GUI (though other layer).
* - The traditional obsolete button like ScrLk/PrtSc are also included, in
* case some program needs them.
* - Speed measuring
* - Text size measuring
* - Some unused spots remaining.
*/
[ _RAR ] = LAYOUT_redefined (
/*
_RAR (RARe keys. Power keys, Unicode mode, Alternate BASE, Media, Brightness, Speed, leds, …)
<pink2<pinky <ring <middl <indexx<indx2| indx2>index>middl>ring> pinky> pink2>
<|> -*- //(toggle) on _FUN
BASE Cnt/Mx Cnull CWmin CRprt Speed | SRprt Play Next Prev Stop RSht(•)
CapsL Power• Wake• Sleep• Pause• ScrLk | PrtSc xxx Vol+ Vol- Mute Insert // • requires Shift
☑ uLNX uBSD uOSX uWIN uWNC | xxx xxx Bri+ Bri- xxx APP // Ü(nicode) tester
----------------------------------------------------------------------------
SLed MLeds RGUI xxx | !Alter xxx LGUI ___ // Middle-led, Side-leds, ! 'alternate'
<|> -*- // (Hold) on BASE
<1 ± <2 ± <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , -*- , <|,> , , , , , ,
CTO_BASE , COUNT_TOG , COUNT_NULL , COUNT_WORDMIN , COUNT_REPORT , SPEED_TOG , SPEED_REPORT , KC_MPLY , KC_MNXT , KC_MPRV , KC_MSTP , KC_RSFT ,
KC_CAPS , C_KC_PWR , C_KC_WAKE , C_KC_SLEP , C_KC_PAUS , KC_SLCK , KC_PSCR , XXXXXXX , KC_VOLU , KC_VOLD , KC_MUTE , KC_INS ,
XP_DRA_CG , UNICODE_MODE_LNX , UNICODE_MODE_BSD , UNICODE_MODE_OSX , UNICODE_MODE_WIN , UNICODE_MODE_WINC , XXXXXXX , XXXXXXX , KC_BRIGHTNESS_UP , KC_BRIGHTNESS_DOWN , XXXXXXX , KC_APP ,
// -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
LEDS_ON
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
# ifdef LEDS_OFF_BASE_DEF // This messes with led effect on/off, so we need to track the state of this setting now.
, RGBTOG_
# else // Here we don't mess with led effect on/off, so we can use QMK key blindly.
, RGB_TOG
# endif
, KC__XGUI , XXXXXXX
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, OTHER_BASE , XXXXXXX
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
, KC__YGUI
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, _______
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_RAR
/* ⬆⬇ */
# ifndef REMOVE_PAD // This removes all references to _PAD in the code, therefore is not functionally the same as BASESFILE_LAYER_PAD
# ifndef BASESFILE_LAYER_PAD // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
# ifndef NUMPAD_COMMON_SQUARE // Use default _PAD layer, where numbers are aligned as they are on _NSY.
// Conversely, if this is defined, this layer will resembel a numeric keypad.
// See also base_numpad.c
/* Layer _PAD: Numbers pad, for numbers pad version of numbers (computer programs can see the difference).
* Number pad navigation will be more or less useless, but there is a repetition of the Numpad
* keys 4,2,8,6 row 4 for arrows, and 3,1,7,9 row 2 for navigation, to make it a little easier to find.
*/
[ _PAD ] = LAYOUT_redefined (
/*
Layer _PAD Numbers Pad (special symbol versions; regular '1' is not the same as this numpad '1', etc)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE xxx xxx .DEL 4LEFT 2DOWN | 8UP 6RGHT * xxx xxx Bksp
LCtl 1END 2DOWN 3PGDN 4LEFT 5 | 6RGHT 7HOME 8UP 9PGUP 0INS -
LSht xxx xxx / xxx = | + 3PGDN 1END 7HOME 9PGUP RSht
-*---------------------------------------------------------------------------- //-*- toggle on BASE
LAlt Del Tab ENT | NUML xxx LGUI RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , -*- <|,> , , , , , ,
CTO_BASE , XXXXXXX , XXXXXXX , KC_KP_DOT , KC_KP_4 , KC_KP_2 , KC_KP_8 , KC_KP_6 , KC_KP_ASTERISK , XXXXXXX , XXXXXXX , KC_BSPC ,
KC_LCTL , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_0 , KC_KP_MINUS ,
KC_LSFT , XXXXXXX , XXXXXXX , KC_KP_SLASH , XXXXXXX , KC_KP_EQUAL , KC_KP_PLUS , KC_KP_3 , KC_KP_1 , KC_KP_7 , KC_KP_9 , KC_RSFT ,
// ----------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, _______ // On Base layers this key typically defaults to MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_TAB , KC_KP_ENTER
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_NUMLOCK , XXXXXXX , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# else // NUMPAD_COMMON_SQUARE
[ _PAD ] = LAYOUT_redefined (
/*
* Layer _PAD: Option for a different _PAD layer in the common layers system.
* This variety resembles the square layout of a numerical keyboard.
* It is different from one of the Numpad Base layer compile options, in that
* it only has a number pad for the right hand. It is also different in featuring
* modifiers, and the overall layout is sligthly different (Enter, = symbol).
*
* Tab on key 3 left hand is the same as the other _PAD layer option (with the
* numbers in a line, equal to the _NSY layer), to retain the same ability to
* type Control-Tab. It seems better to have RAlt in its usual place, Enter in
* its usual place, than to strictly follow a standard numeric keyboard layout
* (which puts Enter somewhere on the right, row 1). It seems easy enough to
* type Enter on this key as well, even with the right hand. Numlock is also
* in its usual place. Note that Del on the left, row 1, is not a numbers pad
* Delete/Dot key, but standard Delete, also in the usual place.
*
* This is probably the better one of the square layout numpads, unless you have a use
* for the two hands version. This is also available on Base Numpad.
*
Layer _PAD (Number pad, with NumLock on)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
<|>
BASE xxx xxx xxx xxx xxx | = 7 8 9 - Bspc
LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
------------------------------------------------------------------------
LAlt Del Tab Ent | NumL 0 . RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… | …
Layer _PAD (Number pad, with NumLock off)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
<|>
BASE xxx xxx xxx xxx xxx | = Home Up PgUp - Bspc
LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl
LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
-------------------------------------------------------------------------
LAlt Del Tab Ent | NumL Ins Del RAlt
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… | …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , -*- <|,> , , , , , ,
CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL ,
KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT ,
// -----------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , KC_TAB , KC_KP_ENTER
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_NUMLOCK , KC_KP_0
// See comment in ./base_numpad.c on the first layout (double handed Base layer), about the next few keys:
// This layer follows that layout Base Numpad.
// ---⬇
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
//, MORE_key2
, KC__YGUI
# endif
// ---⬆
, KC_KP_DOT
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
),
# endif // NUMPAD_COMMON_SQUARE
# endif // BASESFILE_LAYER_PAD
# endif // REMOVE_PAD
/* ⬆⬇ */
# ifndef REMOVE_ACC // This cuts out the whole _ACC layer.
# ifndef BASESFILE_LAYER_ACC // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _ACC: Accented and other unusual characters. It seems this would
* cover Dutch, German, French, Scandinavia, Italy and Spain.
* It should helps with remembering what keys are where, if one
* knows the logic behind it (however flawed it might be).
* This layer has the uncluttered Tab key (whoohoo!).
*
* The logic is ... Versions of the vowels with accents are
* widened vertically on the board, from their
* normal position.
* Grave is a line going up, thus on upper row. é
* Acute is a line going down, thus on lower row. è
* Diaereses is dots going horizontal, thus middle. ë
* Diareses is umlaut which is most frequent if
* including German, thus home row. ë
* There is no room for Caret on the left, thus it is
* on the right, following same-finger logic (O
* is ring finger, etc).
* Caret is on the lower row to make room for versions
* of 'n' and 'c' near their normal position.
* There is no room for ÿŸ on the normal y, because
* íÍ is on it, which is more important, and to
* keep the logic of that block, therefore it is
* as close to it as can be.
* øØ and åÅ follow the same-finger logic (a is left
* hand pinky, etc), and are on remaining spots.
* œŒ and æÆ are also no remaining spots, both close
* to êÊ for the e in there, the œŒ being further
* to the left to follow the same finger logic on
* that right hand side: a on the right, o on the left.
* ¡ and ¿ had no more room on this layer, therefore,
* and because they are unusual, they are on the
* _DRA(wings) layer. They are located under the keys
* that also have ! and ?, respectively.
*
*/
[ _ACC ] = LAYOUT_redefined (
/*
Layer _ACC (ACCented characters, see _RAR layer for input modes)
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE áÁ óÓ éÉ úÚ íÍ | ýÝ ijIJ çÇ øØ åÅ Bksp
RCTL(Tab) äÄ öÖ ëË üÜ ïÏ | ÿŸ œŒ æÆ ñÑ ß μ
LSht àÀ òÒ èÈ ùÙ ìÌ | îÎ ûÛ êÊ ôÔ â RSht
----------------------------------------------------------------------------
LAlt ___ ___ Ent | Spc ___ ___ RAlt
-*- <|> //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,>-*- , , , , , ,
CTO_BASE , XP_ACC_AA , XP_ACC_AB , XP_ACC_AC , XP_ACC_AD , XP_ACC_AE , XP_ACC_AF , XP_ACC_AG , XP_ACC_AH , XP_ACC_AI , XP_ACC_AJ , KC_BSPC ,
LCTL ( KC_TAB ) , XP_ACC_BA , XP_ACC_BB , XP_ACC_BC , XP_ACC_BD , XP_ACC_BE , XP_ACC_BF , XP_ACC_BG , XP_ACC_BH , XP_ACC_BI , XP_ACC_BJ , XP_ACC_BK ,
KC_LSFT , XP_ACC_CA , XP_ACC_CB , XP_ACC_CC , XP_ACC_CD , XP_ACC_CE , XP_ACC_CF , XP_ACC_CG , XP_ACC_CH , XP_ACC_CI , XP_ACC_CJ , KC_RSFT ,
// ----------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , _______ , _______
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , -*- , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_ACC
# endif // REMOVE_ACC
/* ⬆⬇ */
# ifndef REMOVE_DRA // This cuts out the whole _DRA layer
# ifndef BASESFILE_LAYER_DRA // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _DRA: Drawings, like various Unicode symbols.
*
*/
[ _DRA ] = LAYOUT_redefined (
/*
Layer _DRA (DRAwings, whatever else (rendering width varies in different applications))
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|> //(toggle) on _FUN
BASE “„ ”≤ £≥ ∅ ¢ ±ƒ | ❦♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bksp
Tab ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ RCTL
LSht 「━ 」─ °〇 •§ …· | ⮘⮙ ⮚⮛ ¿¡ 《┄ 》┅ RSht
-------------------------------------------------------------------------
LAlt ___ ___ Ent | Spc ___ ___ RAlt
-*- <|> -*- //(hold) on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,> , -*- , , , , ,
CTO_BASE , XP_DRA_AA , XP_DRA_AB , XP_DRA_AC , XP_DRA_AD , XP_DRA_AE , XP_DRA_AF , XP_DRA_AG , XP_DRA_AH , XP_DRA_AI , XP_DRA_AJ , KC_BSPC ,
KC_TAB , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , XP_DRA_BJ , KC_RCTL ,
KC_LSFT , XP_DRA_CA , XP_DRA_CB , XP_DRA_CC , XP_DRA_CD , XP_DRA_CE , XP_DRA_CF , XP_DRA_CG , XP_DRA_CH , XP_DRA_CI , XP_DRA_CJ , KC_RSFT ,
// --------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , _______ , _______
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_RAR
# endif // REMOVE_DRA
/* ⬆⬇ */
# ifndef REMOVE_BON // Removes this layer entirely, if set.
# ifndef BASESFILE_LAYER_BON // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/*
* Bonus layer: Enumeration numbers, some general purpose / mathematical symbols
* ⁻ is an exponential minus sign (the center-dot · can be used in exponents too)
* × is multiplication
* ‰ is promille, ‱ is pro-tenthousandth
*
*/
[ _BON ] = LAYOUT_redefined (
/*
Layer _BON (Bonus layer, a variety of more stuffs.)
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
-*- <|>
BASE 🛠 ⬆ ¤ 🄯 ∑ © ‰ ‱ | ★ ٭ 😊 ⍨ × ⃰ √ ⁻ ⁺ Bksp
`~ ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ | ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — ≈ // — is a dash (larger), not hyphen
LSht ÷ ☞ ┗ ≠ ┛ | ✗ ┣ ✓ ┫ ⚠ « » RSht
-------------------------------------------------------------------------
Left ___ ___ Ent | Spc ___ ___ Right
-*- -*- <|> -*- // Activation on BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,> , , , , , ,
CTO_BASE , XP_BON_AA , XP_BON_AB , XP_BON_AC , XP_BON_AD , XP_BON_AE , XP_BON_AF , XP_BON_AG , XP_BON_AH , XP_BON_AI , XP_BON_AJ , KC_BSPC ,
KC_GRV , XP_BON_BA , XP_BON_BB , XP_BON_BC , XP_BON_BD , XP_BON_BE , XP_BON_BF , XP_BON_BG , XP_BON_BH , XP_BON_BI , XP_BON_BJ , XP_BON_BK ,
KC_LSFT , XP_BON_CA , XP_BON_CB , XP_BON_CC , XP_BON_CD , XP_BON_CE , XP_BON_CF , XP_BON_CG , XP_BON_CH , XP_BON_CI , XP_BON_CJ , KC_RSFT ,
// -------------------------------------------------------------------------------------------------------------------------------------------------
KC_LEFT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , _______ , _______
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RIGHT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_BON
# endif // REMOVE_BON
/* ⬆⬇ */
# ifndef BASESFILE_LAYER_FUN // Use a definition of this layer in the ./bases_* file, where this #define can be defined.
/* Layer _FUN: Function keys until F20. Some combo modifiers control/alt/shift
* Toward any layer by toggle. Layer can be set to return to BASE after one F-key press (FUN<, row 1)
*/
[ _FUN ] = LAYOUT_redefined (
/*
Layer _FUN (F-keys, Layer access, Set BASE key direction)
<pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
toggl toggl set toggl toggl toggl | toggl toggl // Type of layer switch
<|>
BASE: NUMS: _PAD _ACC _DRA _BON | _MOV _RAR xxx xxx xxx Bksp //':' are dynamic ...
LCtl F1 F2 F3 F4 F5 | F6 F7 F8 F9 F10 RCtl
LSht F11 F12 F13 F14 F15 | F16 F17 F18 F19 F20 RSht
----------------------------------------------------------------------*-- //-*- toggle on BASE
LAlt LCtl& LCtl& LSht& | FUN< +LCtl&LSht LGUI RAlt //... < toggle 'stay'
LSht LAlt LAlt | &LAlt
+xxx +xxx +xxx | +xxx
<|>
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
… …
*/
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , -*- , , , <|,> , , , , , ,
CTO_BASE , CTO_NUMS , TO ( _PAD ) , CTO_ACCE , CTO_DRAW , TO ( _BON ), TO ( _MOV ) , TO ( _RAR ) , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
KC_LCTL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_RCTL ,
KC_LSFT , KC_F11 , KC_F12 , KC_F13 , KC_F14 , KC_F15 , KC_F16 , KC_F17 , KC_F18 , KC_F19 , KC_F20 , KC_RSFT ,
// ------------------------------------------------------------------------------------------------------------------------------------------
KC_LALT
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, MT ( MOD_LCTL | MOD_LSFT, XXXXXXX ) , MT ( MOD_LCTL | MOD_LALT , XXXXXXX ) , MT ( MOD_LSFT | MOD_LALT , XXXXXXX )
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, _FUN_STAY , MT ( MOD_LCTL | MOD_LSFT | MOD_LALT , XXXXXXX ) , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, _______ // On Base layers this key typically defaults to MO ( _FUN )
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, KC_RALT
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
# endif // BASESFILE_LAYER_FUN
/* ⬆ */
/*
* New layer template. Includes left/right movement arrows, deletion, modifiers.
* If you want a new layer, in the logic of this layout you would add a toggle on the
* _FUN layer top row on the first free key to it, and optionally alter the hold
* layer switch keys on the base layers. (Check if a new layer will fit on the chip.)
*
[ _??? ] = LAYOUT_redefined (
// <pink2<pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pink2>
// <|>
// BASE xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx Bksp
// LCtl xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RCtl
// LSht xxx xxx xxx xxx xxx | xxx xxx xxx xxx xxx RSht
// -------------------------------------------------------------------------
// LAlt+Left Del ___ Ent | Spc ___ ___ RAlt+Right
// <|>
// <1 ± <2 <3 <4 | 4> 3> 2> ± 1>
// … …
//
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , , , , , <|,> , , , , , ,
CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_BSPC ,
KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RCTL ,
KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_RSFT ,
// ------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, TRANS_LEFT
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, KC_DEL , XXXXXXX , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_SPC , XXXXXXX , XXXXXXX
# ifdef TRANSMINIVAN_RIGHTSIDE
, TRANS_RIGHT
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RIGHT )
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
*/
};